public void Back() { if (SceneManager.GetActiveScene().name == "Menu") // Menu Scene { if (!menu) { menu = GameObject.Find("Canvas/BackgroundImage").GetComponent <Menu_UI>(); } menu.Back(); } if (SceneManager.GetActiveScene().name == "Game") { GameManager.Game.OnBack(); } }
public void Back() { if (SceneManager.GetActiveScene().name == "Menu") // Menu Scene { if (!menu) { menu = GameObject.Find("Canvas/Menu_UI").GetComponent <Menu_UI>(); } menu.Back(); } else { GameManager.Instance.OnBack(); } }