Inheritance: MonoBehaviour
 public void Back()
 {
     if (SceneManager.GetActiveScene().name == "Menu") // Menu Scene
     {
         if (!menu)
         {
             menu = GameObject.Find("Canvas/BackgroundImage").GetComponent <Menu_UI>();
         }
         menu.Back();
     }
     if (SceneManager.GetActiveScene().name == "Game")
     {
         GameManager.Game.OnBack();
     }
 }
示例#2
0
 public void Back()
 {
     if (SceneManager.GetActiveScene().name == "Menu") // Menu Scene
     {
         if (!menu)
         {
             menu = GameObject.Find("Canvas/Menu_UI").GetComponent <Menu_UI>();
         }
         menu.Back();
     }
     else
     {
         GameManager.Instance.OnBack();
     }
 }