public void Start() { instance = GetComponent <Menu_Controller>(); dataController = Data_Controller.instance; categoryDropdown = categoryDropdownObject.GetComponent <Dropdown>(); difficultyDropdown = difficultyDropdownObject.GetComponent <Dropdown>(); typeOfQuestionsDropdown = typeOfQuestionsDropdownObject.GetComponent <Dropdown>(); //encodingDropdown = encodingDropdownObject.GetComponent<Dropdown>(); CategoriesAssignment(); DifficultyAssignment(); TypeAssignment(); //EncodingAssignment(); }
IEnumerator LoadInitialData() { string path = "Object/NewUI/TabletMenu"; yield return(StartCoroutine(ResourceLoader.Instance.Load <GameObject>(path, o => { var tabletMenu = Instantiate(o) as GameObject; tabletMenu.transform.position = new Vector3(0, 0, 0.5f); tablet_Menu = tabletMenu.GetComponent <Menu_Controller>(); tablet_Menu.InitMenu(LeapModule); tabletMainMenu = tabletMenu.transform.GetChild(0).gameObject; tabletMusicMenu = tabletMenu.transform.GetChild(1).gameObject; tabletOptionMenu = tabletMenu.transform.GetChild(2).gameObject; }))); SetLoadComplete(); }