protected override void LoadContent() { //loading all assets from the MonoGame pipeline tool _spriteBatch = new SpriteBatch(GraphicsDevice); SpriteFont gw2Font = GW2_FONT = Content.Load <SpriteFont>("Fonts/GW2Font"); SpriteFont defaultFont = DEFAULT_FONT = Content.Load <SpriteFont>("Fonts/arial"); SpriteFont gw2FontLarge = GW2_FONT_LARGE = Content.Load <SpriteFont>("Fonts/GW2FontLarge"); SpriteFont defaultBold = DEFAULT_FONT_BOLD = Content.Load <SpriteFont>("Fonts/arialBold"); Texture2D baseCharacterTexture = Content.Load <Texture2D>("Images/Characters/base"); Texture2D enemyTextures = Content.Load <Texture2D>("Images/Characters/enemies"); DEFAULT_TEXTURE = new Texture2D(GraphicsDevice, 1, 1); DEFAULT_TEXTURE.SetData(new Color[] { Color.White }); Menu.Initialise(Content); CharacterSelect.Initialise(Content); RegisterAccount.Initialise(Content); CharacterCreate.Initialise(Content); GameScence.Initialise(Content); }