public override void Start(Game game) { Components = new List <Component>(); menuMusic = new MenuMusicHandler(); string[] chartNames = Directory.GetDirectories(Path.Combine(Directory.GetCurrentDirectory(), "!Content/!Songs")); songs = new List <SongContainer>(); for (int i = 0; i < chartNames.Length; i++) { SongContainer tempcon = new SongContainer(chartNames[i], i); game.addGameObject(tempcon); songs.Add(tempcon); count++; } songs.Sort((a, b) => { return((a.chart.chartInfo.difficulty > b.chart.chartInfo.difficulty) ? 1 : -1); }); for (int i = 0; i < songs.Count; i++) { songs[i].pos = i; chartNames[i] = songs[i].chartName; } selector = new Visual(); selector.Active = true; selector.x = 3 + 5; selector.y = 25; selector.localPositions.Add(new Coords(0, 0, ' ', ConsoleColor.Cyan, ConsoleColor.Cyan)); selector.localPositions.Add(new Coords(0, 1, ' ', ConsoleColor.Cyan, ConsoleColor.Cyan)); selector.localPositions.Add(new Coords(0, -1, ' ', ConsoleColor.Cyan, ConsoleColor.Cyan)); selector.localPositions.Add(new Coords(32, 0, ' ', ConsoleColor.Cyan, ConsoleColor.Cyan)); selector.localPositions.Add(new Coords(32, 1, ' ', ConsoleColor.Cyan, ConsoleColor.Cyan)); selector.localPositions.Add(new Coords(32, -1, ' ', ConsoleColor.Cyan, ConsoleColor.Cyan)); for (int i = 0; i < 33; i++) { selector.localPositions.Add(new Coords(i, 2, ' ', ConsoleColor.Cyan, ConsoleColor.Cyan)); selector.localPositions.Add(new Coords(i, -2, ' ', ConsoleColor.Cyan, ConsoleColor.Cyan)); } Components.Add(selector); chartInfoVisual = new ChartInfoVisual(songs[selected].chart); game.addGameObject(chartInfoVisual); //draw the option visual optButton = new Visual(); optButton.Active = true; char[] optText = "Options".ToCharArray(); optButton.x = 50; optButton.y = 3; optButton.LoadBMP(Path.Combine(assetPath, "button.bmp")); optButton.writeText(7, 3, "Options", quitFront, quitBack); optButton.overrideColor = true; optButton.overridefront = optBack; optButton.overrideback = optFront; Components.Add(optButton); //draw the quit visual quitButton = new Visual(); quitButton.Active = true; quitButton.x = 75; quitButton.y = 3; quitButton.LoadBMP(Path.Combine(assetPath, "button.bmp")); quitButton.writeText(9, 3, "Quit", quitFront, quitBack); quitButton.overrideColor = true; quitButton.overridefront = quitBack; quitButton.overrideback = quitFront; //selector buttonSelector = new Visual(); buttonSelector.Active = true; buttonSelector.x = 75; buttonSelector.y = 3 - 10; buttonSelector.z = 10; buttonSelector.LoadBMP(Path.Combine(assetPath, "buttonSelector.bmp")); Components.Add(buttonSelector); //draw the rings! ringVisual = new Visual(); ringVisual.LoadBMP(Path.Combine(assetPath, "WheelGrey.bmp"), new int[] { 0, -1 }); ringVisual.LoadBMP(Path.Combine(assetPath, "WheelBlack.bmp"), new int[] { 0, -1 }); ringVisual.z = -1; ringVisual.y = -1; ringVisual.Active = true; Components.Add(ringVisual); Components.Add(quitButton); containerHandler = new ContainerHandler(songs); game.addGameObject(containerHandler); ringVisual.Animate(new int[] { -10, 0 }, new int[] { 0, 0 }, "easeOutQuad", 0.5f); game.addGameObject(menuMusic); menuMusic.StartMainMusic(); }
public override void Start() { initialObjs = new List <GameObject>(); initialObjs.Add(MenuMusicHandler.GetMusicAnim()); }