public void TriggerClassement() { nbJoueurs = MenuLobby.Instance().GetPlayersNumber(); plyrScores.Add(currentScoreJ1); plyrScores.Add(currentScoreJ2); plyrScores.Add(currentScoreJ3); plyrScores.Add(currentScoreJ4); tmpPlyrScores.Add(currentScoreJ1); tmpPlyrScores.Add(currentScoreJ2); tmpPlyrScores.Add(currentScoreJ3); tmpPlyrScores.Add(currentScoreJ4); plyrScores.Sort(); plyrScores.Reverse(); FillPlayers(); for (var i = 1; i <= nbJoueurs; i++) { FillScoreText(scoresText[i - 1], plyrScores[i - 1]); } classement.SetActive(true); uiIG.SetActive(false); Time.timeScale = 0; apB = true; }
void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; } }
private void Awake() { MenuLobby.instance = this; this.playerRows = new List<MenuPlayerRow>(); }