public async Task StartAsync() { _logger.LogInformation("class UserMenu. StartAsync()"); while (true) { _logger.LogInformation("Choosing the option"); MenuLibrary.Clear(); var options = new string[] { "Game", "Statistics", "Logout" }; var command = MenuLibrary.InputMenuItemNumber("User Menu", options); _logger.LogInformation("Chose the command"); switch (command) { case 1: await _gameStartMenu.StartAsync(); break; case 2: await _statisticsMenu.StartAsync(); break; case 3: return; } } }
public async Task StartAsync() { _logger.LogInformation("class MainMenu. StartAsync()"); while (true) { MenuLibrary.Clear(); _logger.LogInformation("Choosing the command"); var options = new string[] { "Authorization", "Leaderboard", "Exit" }; var command = MenuLibrary.InputMenuItemNumber("Main Menu", options); _logger.LogInformation("Chose the command"); switch (command) { case 1: await _authMenu.StartAsync(); break; case 2: await _leaderMenu.StartAsync(); break; case 3: return; } } }
public async Task StartAsync() { _logger.LogInformation("class StatisticsMenu. StartAsync()"); while (true) { _logger.LogInformation("Choosing the Statistics"); MenuLibrary.Clear(); var options = new string[] { "Leaderboard", "Player statistics", "Back" }; var command = MenuLibrary.InputMenuItemNumber("Statistics Menu", options); _logger.LogInformation("Chose the command"); switch (command) { case 1: await _leaderboardMenu.StartAsync(); break; case 2: await _playerStatisticsMenu.StartAsync(); break; case 3: return; } } }
private async Task <string> GetResultByIntervalAsync(TimeInterval timeInterval) { _logger.LogInformation("class IntervalResultsMenu. GetResultByIntervalAsync()"); var options = new string[] { "Set the amount of last days/hours/minutes for statistics", "Show all days/hours/minutes for statistics" }; var command = MenuLibrary.InputMenuItemNumber("Please, choose", options); var amount = command == 1 ? MenuLibrary.InputIntegerValue("amount", 1, int.MaxValue) : int.MaxValue; var response = await _statisticClient.GetUserResultByIntervalAsync(amount, timeInterval); _logger.LogInformation("REQUEST: Sent the response to get the statistics"); if (response.StatusCode == HttpStatusCode.OK) { _logger.LogInformation("RESPONSE: Get the statistics (200)"); var content = await response.Content.ReadAsStringAsync(); return(content); } else { _logger.LogInformation("RESPONSE: Unknown response"); throw new HttpListenerException(); } }
private async Task <string> GetStatistcsAsync(StatisticsType type) { _logger.LogInformation("class LeaderboardMenu. GetStatistcsAsync()"); var options = new string[] { "Set the amount of best players in the rate", "Show all players in the rate" }; var command = MenuLibrary.InputMenuItemNumber("Please, choose", options); var amount = command == 1 ? MenuLibrary.InputIntegerValue("amount", 1, int.MaxValue) : int.MaxValue; var response = await _statisticClient.GetLeaderboardAsync(amount, type); _logger.LogInformation("REQUEST: Sent the request for statistics"); if (response.StatusCode == HttpStatusCode.OK) { _logger.LogInformation("RESPONSE: Got the statistics (200)"); var content = await response.Content.ReadAsStringAsync(); return(content); } else { _logger.LogInformation("RESPONSE: Unknown response"); throw new HttpListenerException(); } }
public async Task StartAsync() { _logger.LogInformation("class AuthorizationMenu. StartAsync()"); while (true) { _logger.LogInformation("Choosing the Authorization Method"); MenuLibrary.Clear(); var options = new string[] { "Login", "Registration", "Back" }; var command = MenuLibrary.InputMenuItemNumber("Authorization Menu", options); _logger.LogInformation("Chose the command"); switch (command) { case 1: await ExecuteLoginAsync(); break; case 2: await ExecuteRegistrationAsync(); break; case 3: return; } } }
public async Task StartAsync() { _logger.LogInformation("class GameMenu. StartAsync()"); while (true) { _logger.LogInformation("Choosing the move"); PrintHeader(); var options = new string[] { "Rock", "Paper", "Scissors", "Quit" }; var command = MenuLibrary.InputMenuItemNumber("Choose command", options); _logger.LogInformation("Chose the command"); Move move = Move.Rock; switch (command) { case 1: move = Move.Rock; break; case 2: move = Move.Paper; break; case 3: move = Move.Scissors; break; case 4: _logger.LogInformation("REQUEST: Sending the request to finish the session"); await _gameClient.FinishSessionAsync(); return; } var success = await DoMoveAsync(move); if (!success) { return; } success = await CheckMoveAsync(); if (!success) { return; } } }
private string ChoosePrivateRoom() { var options = new string[] { "Start private room", "Connect to private room" }; var command = MenuLibrary.InputMenuItemNumber("Private room Menu", options); if (command == 1) { return(null); } else { return(MenuLibrary.InputStringValue("room number")); } }
public async Task StartAsync() { _logger.LogInformation("class IntervalResultsMenu. StartAsync()"); while (true) { _logger.LogInformation("Choosing Time Interval"); TimeInterval timeInterval = TimeInterval.Day; MenuLibrary.Clear(); var options = new string[] { "By days", "By hours", "By minutes", "Back" }; var command = MenuLibrary.InputMenuItemNumber("Leaderboard Menu", options); _logger.LogInformation("Chose the command"); switch (command) { case 1: timeInterval = TimeInterval.Day; break; case 2: timeInterval = TimeInterval.Hour; break; case 3: timeInterval = TimeInterval.Minute; break; case 4: return; } var content = await GetResultByIntervalAsync(timeInterval); if (content == null) { continue; } var results = JsonSerializer.Deserialize <List <ResultByTimeDto> >(content); ShowRate(results); } }
public async Task StartAsync() { _logger.LogInformation("class LeaderboardMenu. StartAsync()"); while (true) { _logger.LogInformation("Choosing Statistics Type"); StatisticsType statisticsType = StatisticsType.WinStatistics; MenuLibrary.Clear(); var options = new string[] { "Win statistics", "Time statistics", "Wins statistics(in persents)", "Back" }; var command = MenuLibrary.InputMenuItemNumber("Leaderboard Menu", options); _logger.LogInformation("Chose the command"); switch (command) { case 1: statisticsType = StatisticsType.WinStatistics; break; case 2: statisticsType = StatisticsType.TimeStatistics; break; case 3: statisticsType = StatisticsType.WinPercentStatistics; break; case 4: return; } var content = await GetStatistcsAsync(statisticsType); if (content == null) { continue; } var results = JsonSerializer.Deserialize <List <UserResultDto> >(content); ShowRate(results); } }
public async Task StartAsync() { _logger.LogInformation("class PlayerStatisticsMenu. StartAsync()"); while (true) { _logger.LogInformation("Choosing the Statistics Type"); MenuLibrary.Clear(); var options = new string[] { "Total results", "Total playing time", "Moves statistics", "Results by the time", "Back" }; var command = MenuLibrary.InputMenuItemNumber("Player statistics Menu", options); _logger.LogInformation("Chose the command"); switch (command) { case 1: await GetResults(); break; case 2: await GetTotalTime(); break; case 3: await GetMovesStatistics(); break; case 4: await _intervalResultsMenu.StartAsync(); break; case 5: return; } } }
public async Task StartAsync() { _logger.LogInformation("class GameStartMenu. StartAsync()"); while (true) { _logger.LogInformation("Choosing the game type"); MenuLibrary.Clear(); var options = new string[] { "Public game", "Private game", "Train game", "Back" }; var command = MenuLibrary.InputMenuItemNumber("Game Menu", options); _logger.LogInformation("Chose the command"); RoomType roomType; string roomId = null; switch (command) { case 1: roomType = RoomType.Public; break; case 2: roomType = RoomType.Private; roomId = ChoosePrivateRoom(); break; case 3: roomType = RoomType.Train; break; case 4: default: return; } await GameStartAsync(roomType, roomId); } }