// Update is called once per frame void Update() { if (m_input.GetChangeColor()) { Debug.Log("change color"); } if (m_input.GetSubmit()) { Debug.Log("submit"); } if (m_input.GetPrevious()) { Debug.Log("previous"); } if (m_input.GetPause()) { Debug.Log("pause"); } if (m_input.GetUp()) { Debug.Log("up"); } if (m_input.GetDown()) { Debug.Log("down"); } if (m_input.GetLeft()) { Debug.Log("left"); } if (m_input.GetRight()) { Debug.Log("right"); } }
void Update() { if (m_input.GetPrevious()) { MenuActions.instance.ChangePanel(MainMenuScreen); MenuAnimator.goBack(); } }
// Detects all the inputs that can be made in this screen void Update() { // Directional inputs bool up = m_input.GetUp(); bool down = m_input.GetDown(); bool left = m_input.GetLeft(); bool right = m_input.GetRight(); if (down && (index == 0 || index == 1)) { MoveSelection(2); } if (up && (index == 2 || index == 3)) { MoveSelection(-2); } if (left && (index == 1 || index == 3)) { MoveSelection(-1); } if (right && (index == 0 || index == 2)) { MoveSelection(1); } // Button inputs if (m_input.GetSubmit()) { SelectButton(); } if (m_input.GetPrevious()) { //MenuActions.instance.ChangePanel(SplashScreen); } }