void Start() { //===== INIT menu to fix flags menuPopup.Init(); //===== Default states Popup_off(); }
////////////////////////////////////////// /// MENU INITIALIZATION ////////////////////////////////////////// private void InitMenus() { // This is probably only needed for the IN GAME MENUs, but check all: in case their default states are not handled in Start menu_Dev.Init(); menu_Config.Init(); menu_Pause.Init(); menu_EdgeInput.Init(); menu_Painting.Init(); menu_Building.Init(); menu_Resources.Init(); menu_Sound.Init(); menu_Levels.Init(); menu_LevelData.Init(); // IN GAME MENUS menu_Build_InGame.Init(); }