public virtual void DisplaySelector(bool state, bool resetPos) { if (decorator != null) { decorator.DisplaySelector(state, resetPos); } }
public virtual void DisplaySelector(bool state, bool resetPos = false) { if (decorator != null) { decorator.DisplaySelector(state, resetPos); } if (selector == null) { return; } if (resetPos) { selector.ResetSettings(); } selector.gameObject.SetActive(state); }