示例#1
0
        public static void DoClear()
        {
            var target =
                EntityManager.MinionsAndMonsters.Monsters.FirstOrDefault(x => !x.IsDead && Spells.E.IsInRange(x));

            if (!target.IsValidTarget(Spells.E.Range) ||
                (MenuCreator.IsChecked(MenuCreator.JungleClearMenu, "jc.ferocity") && Player.Instance.Mana > 4))
            {
                return;
            }

            switch (MenuCreator.GetSliderValue(MenuCreator.JungleClearMenu, "jc.ferocity.type"))
            {
            case 1:
                FocusQ(target);
                break;

            case 2:
                FocusW(target);
                break;

            case 3:
                FocusE(target);
                break;
            }
        }
示例#2
0
        public static void DoCombo()
        {
            var target = TargetSelector.GetTarget(Spells.E.Range, DamageType.Physical);

            if (!target.IsValidTarget(Spells.E.Range))
            {
                return;
            }

            if (target.Distance(Player.Instance) < 350)
            {
                var predictPos = Prediction.Position.PredictUnitPosition(target, 200);
                Orbwalker.OrbwalkTo(predictPos.To3D());
            }

            if (Player.HasBuff(Globals.RENGAR_UTIMATE_DISPLAY_NAME) || Player.HasBuff(Globals.RENGAR_UTIMATE_NAME))
            {
                if (Player.Instance.IsInAutoAttackRange(target))
                {
                    Player.IssueOrder(GameObjectOrder.AttackUnit, target);
                }
                else
                {
                    return;
                }
            }

            switch (MenuCreator.GetSliderValue(MenuCreator.ComboMenu, "combo.type"))
            {
            case 1:
                FocusQ(target);
                break;

            case 2:
                FocusE(target);
                break;

            case 3:
                FocusW(target);
                break;
            }
        }
示例#3
0
        public static void DoHarass()
        {
            var target = TargetSelector.GetTarget(Spells.E.Range, DamageType.Physical);

            if (!target.IsValidTarget(Spells.E.Range) || (MenuCreator.IsChecked(MenuCreator.HarassMenu, "hs.ferocity") && Player.Instance.Mana > 4))
            {
                return;
            }

            switch (MenuCreator.GetSliderValue(MenuCreator.HarassMenu, "hs.ferocity.type"))
            {
            case 1:
                FocusQ(target);
                break;

            case 2:
                FocusW(target);
                break;

            case 3:
                FocusE(target);
                break;
            }
        }