// Update is called once per frame private void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { MenuControler.ChangeBetweenScenes(0); } }
public void BackOnClick() { MenuControler.ChangeBetweenScenes(1); }
public void OnClickSwapScenes(int i) { MenuControler.ChangeBetweenScenes(i); }
public void OnClickSwapScenes(int i) { Time.timeScale = 1; MenuControler.ChangeBetweenScenes(i); }
private void Awake() { Instance = this; _isPause = true; }