public PhoneMainMenuScreen() : base("Racing Rage") { // Create a button to start the game Button playButton = new Button("Play"); playButton.Tapped += playButton_Tapped; MenuButtons.Add(playButton); playButton.Size = new Vector2(300, 100); BooleanButton musicButton = new BooleanButton("Music", true); musicButton.Tapped += musicButton_Tapped; MenuButtons.Add(musicButton); BooleanButton sfxButton = new BooleanButton("Sound", true); sfxButton.Tapped += sfxButton_Tapped; MenuButtons.Add(sfxButton); Button controlButton = new Button("Control: Gyro"); controlButton.Tapped += controlButton_Tapped; MenuButtons.Add(controlButton); Button creditsButton = new Button("Credits"); creditsButton.Tapped += creditsButton_Tapped; MenuButtons.Add(creditsButton); }
public FinishGameScreen(int score, int turns) : base("Complete") { Button scoreButton = new InfoButton("Score: " + score); MenuButtons.Add(scoreButton); Button turnButton = new InfoButton("Attempts: " + turns); MenuButtons.Add(turnButton); Button scoreHistoryButton = new Button("Score History"); scoreHistoryButton.Tapped += scoreHistoryButton_Tapped; MenuButtons.Add(scoreHistoryButton); Button newGameButton = new Button("New Game"); newGameButton.Tapped += newGameButton_Tapped; MenuButtons.Add(newGameButton); Button exitButton = new Button("Back to Menu"); exitButton.Tapped += exitButton_Tapped; MenuButtons.Add(exitButton); }
public PhoneMainMenuScreen() : base(" Planetary \n Escape") { // Create a button to start the game Button playButton = new Button("Enter"); playButton.Tapped += playButton_Tapped; MenuButtons.Add(playButton); // Create two buttons to toggle // effects and music. This sample just shows one way // of making and using these buttons; it doesn't actually have sound effects or music //BooleanButton sfxButton = new BooleanButton("SoundFx", ScreenManager.GetSetting("enableSoundFx", true)); BooleanButton sfxButton = new BooleanButton("SoundFx", true); sfxButton.Tapped += sfxButton_Tapped; MenuButtons.Add(sfxButton); //BooleanButton musicButton = new BooleanButton("Music", ScreenManager.GetSetting("enableMusic", true)); BooleanButton musicButton = new BooleanButton("Music", true); musicButton.Tapped += musicButton_Tapped; MenuButtons.Add(musicButton); Button creditButton = new Button("Credits"); creditButton.Tapped += creditButton_Tapped; MenuButtons.Add(creditButton); //BooleanButton vibrateButton = new BooleanButton("Vibration", true); //vibrateButton.Tapped += vibrateButton_Tapped; //MenuButtons.Add(vibrateButton); }
public PhoneMainMenuScreen() : base("Clockwise") { // Create a button to start the game Button playButton = new Button("Play"); playButton.Tapped += playButton_Tapped; MenuButtons.Add(playButton); // Create two buttons to toggle sound effects and music. This sample just shows one way // of making and using these buttons; it doesn't actually have sound effects or music /* * BooleanButton sfxButton = new BooleanButton("Sound ", true); * sfxButton.Tapped += sfxButton_Tapped; * MenuButtons.Add(sfxButton); */ // Create a button to start the game Button highscoreButton = new Button("Score History"); highscoreButton.Tapped += highScore_Tapped; MenuButtons.Add(highscoreButton); // Create a button to start the game Button aboutButton = new Button("About"); aboutButton.Tapped += aboutButton_Tapped; MenuButtons.Add(aboutButton); }
private void InitilizeLanguages() { lettre = lang.AffectationLANG("Lettres_mini_String", langue); retour = lang.AffectationLANG("Retour", langue); valider = lang.AffectationLANG("BOUTON_Valider", langue); facile = lang.AffectationLANG("Facile", langue); difficile = lang.AffectationLANG("Difficile", langue); aleatoire = lang.AffectationLANG("Aleatoire", langue); mots_facile = lang.AffectationLANG("mots_facile", langue); facile = facile.ToUpper(); difficile = difficile.ToUpper(); Vector2 _size = new Vector2(200, 60); Vector2 _position = new Vector2(30, 600); gauche_position = new Vector2(80, 500); droite_position = new Vector2(320, 500); position_difficulte = new Vector2(240, 200); position_text1 = new Vector2(30, 350); position_text2 = new Vector2(30, 400); Button Retour = new Button(retour.ToUpper(), _size, _position, new Color(255, 65, 67), new Color(255, 3, 2), Color.White); Button Valider = new Button(valider.ToUpper(), _size, new Vector2(_position.X + _size.X + 20, _position.Y), new Color(106, 181, 1), new Color(126, 215, 2), Color.White); Retour.Tapped += Quitter; Valider.Tapped += ValiderSelected; MenuButtons.Add(Retour); MenuButtons.Add(Valider); }
public PhoneMainMenuScreen() : base("Menu") { // Create a button to start the game Button playButton = new Button("PLAY"); playButton.Tapped += playButton_Tapped; MenuButtons.Add(playButton); // Create a button to the highscore Button highscoreButton = new Button("Leaderboard"); highscoreButton.Tapped += new EventHandler <EventArgs>(highscoreButton_Tapped); MenuButtons.Add(highscoreButton); // Create two buttons to toggle sound effects and music. This sample just shows one way // of making and using these buttons; it doesn't actually have sound effects or music BooleanButton musicButton = new BooleanButton("Music", true); musicButton.Tapped += musicButton_Tapped; MenuButtons.Add(musicButton); Button creditButton = new Button("Credits"); creditButton.Tapped += new EventHandler <EventArgs>(creditButton_Tapped); MenuButtons.Add(creditButton); }
public EndGameScreen() { var content = MatchGame.instance.Content; var menuButtonTexture = Resources.MenuButton; var menuButton = new Button(menuButtonTexture, new Point((viewport.Width - menuButtonTexture.Width) / 2, 300)); menuButton.Clicked += OkButtonClicked; MenuButtons.Add(menuButton); gameOverScreen = Resources.GameOverScreen; }
public LostLifeMenuScreen() : base("You Lost a Life!") { // Create the "Lost Life Button" Button tryagainButton = new Button("Try Again!"); tryagainButton.Tapped += tryagainButton_Tapped; MenuButtons.Add(tryagainButton); }
/// <summary> /// This binds the <paramref name="childMenu"/> menu to the <paramref name="menuItem"/> and sets the menu's parent to <paramref name="parentMenu"/>. /// </summary> /// <param name="parentMenu"></param> /// <param name="childMenu"></param> /// <param name="menuItem"></param> public static void BindMenuItem(Menu parentMenu, Menu childMenu, MenuItem menuItem) { AddSubmenu(parentMenu, childMenu); if (MenuButtons.ContainsKey(menuItem)) { MenuButtons[menuItem] = childMenu; } else { MenuButtons.Add(menuItem, childMenu); } }
public MainMenuScreen() { var viewport = MatchGame.instance.spriteBatch.GraphicsDevice.Viewport; var width = (viewport.Width - Resources.PlayButton.Width) / 2; var height = (viewport.Height - Resources.PlayButton.Height) / 2; var playButton = new Button(Resources.PlayButton, new Point(width, height)); playButton.Clicked += PlayGameMenuClicked; MenuButtons.Add(playButton); }
private void InitilizeLanguages() { valider = lang.AffectationLANG("BOUTON_Valider", langue); changer_nom = lang.AffectationLANG("Menu_changer_nom", langue); lettre_max = lang.AffectationLANG("Menu_changer_nom_lettres_max", langue); nom = lang.AffectationLANG("Nom", langue); theme_string = lang.AffectationLANG("Themes", langue); vibration_string = lang.AffectationLANG("Vibration", langue); voir_score = lang.AffectationLANG("Score_String", langue); aide = lang.AffectationLANG("Aide", langue); rate = lang.AffectationLANG("Noter", langue); Button theme1; if (theme == "classic") { theme1 = new Button("Classic", new Vector2(align_x2, y1)); } else { theme1 = new Button("Tuiles", new Vector2(align_x2, y1)); } Button nom_joueur = new Button(_nom_joueur, new Vector2(align_x2, y2)); Button _voir_score = new Button(voir_score, new Vector2(align_x2, y4)); Button AideBouton = new Button(aide, new Vector2(align_x2, y5)); Button RateBouton = new Button(rate, new Vector2(align_x2, y6)); BooleanButton vibrationButton = new BooleanButton(vibrate, new Vector2(align_x2, y3)); Vector2 _size = new Vector2(200, 60); Vector2 _position = new Vector2(150, 700); Button Retour = new Button(valider.ToUpper(), _size, _position, new Color(106, 181, 1), new Color(126, 215, 2), Color.White); theme1.Tapped += ThemeVoid; nom_joueur.Tapped += ChangerNom; vibrationButton.Tapped += ChangerVibrate; _voir_score.Tapped += VoirScore; AideBouton.Tapped += GoAide; RateBouton.Tapped += Rating; Retour.Tapped += Quitter; MenuButtons.Add(theme1); MenuButtons.Add(nom_joueur); MenuButtons.Add(vibrationButton); MenuButtons.Add(_voir_score); MenuButtons.Add(AideBouton); MenuButtons.Add(RateBouton); MenuButtons.Add(Retour); }
/// <summary> /// Generates all of the buttons for the /// game over menu. /// </summary> private void MakeButtons() { var rec = new Rectangle(100, 300, 400, 100); for (int i = 0; i < NumberOfButtons; i++) { Button b = new Button(i, Color.Gray, rec); rec = new Rectangle(rec.X, rec.Y + rec.Height + 20, rec.Width, rec.Height); MenuButtons.Add(b); } MenuButtons[MainMenuIndex].GameState = StateManager.EGameState.MainMenu; MenuButtons[ExitIndex].GameState = StateManager.EGameState.Exit; }
/// <summary> /// Generates all of the buttons for the /// pause menu. /// </summary> private void MakeButtons() { var rec = new Rectangle(25, 500, 250, 75); for (int i = 0; i < NumberOfButtons; i++) { Button b = new Button(i, Color.Gray, rec); rec = new Rectangle(rec.X + rec.Width + 50, rec.Y, rec.Width, rec.Height); MenuButtons.Add(b); } SetReturnState(FirstIndex); NullState(SecondIndex); }
public PhonePauseScreen() : base("Paused") { // Create the "Resume" and "Exit" buttons for the screen Button resumeButton = new Button("Resume"); resumeButton.Tapped += resumeButton_Tapped; MenuButtons.Add(resumeButton); Button exitButton = new Button("Exit"); exitButton.Tapped += exitButton_Tapped; MenuButtons.Add(exitButton); }
/// <summary> /// Generates all of the buttons for the /// main menu. /// </summary> private void MakeButtons() { var rec = new Rectangle(0, 325, 200, 200); for (int i = 0; i < NumberOfButtons; i++) { Button b = new Button(i, Color.Gray, rec); rec = new Rectangle(rec.X + rec.Width, rec.Y, rec.Width, rec.Height); MenuButtons.Add(b); } MenuButtons[RedIndex].GameState = StateManager.EGameState.RedLevelUp; MenuButtons[GreenIndex].GameState = StateManager.EGameState.GreenLevelUp; MenuButtons[BlueIndex].GameState = StateManager.EGameState.BlueLevelUp; }
public WinScreen() : base("Congratulations!") { // Create the "Resume" and "Exit" buttons for the screen Button restartButton = new Button("Restart"); restartButton.Tapped += restartButton_Tapped; MenuButtons.Add(restartButton); Button exitButton = new Button("Exit"); exitButton.Tapped += exitButton_Tapped; MenuButtons.Add(exitButton); }
public GameOverScreen() : base("Game Over!") { // Create the "Resume" and "Exit" buttons for the screen Button retryButton = new Button("Retry"); retryButton.Tapped += retryButton_Tapped; MenuButtons.Add(retryButton); Button exitButton = new Button("Exit"); exitButton.Tapped += exitButton_Tapped; MenuButtons.Add(exitButton); }
public GameOverMenuScreen() : base("GAME OVER") { // Create the Try Again Button Button tryagainButton = new Button("Try Again"); tryagainButton.Tapped += tryagainButton_Tapped; MenuButtons.Add(tryagainButton); Button highscoreButton = new Button("Highscore"); highscoreButton.Tapped += new EventHandler <EventArgs>(highscoreButton_Tapped); MenuButtons.Add(highscoreButton); }
/// <summary> /// END PROPERTIES /// </summary> /// <summary> /// Custom constructor /// </summary> public Menu(string[] buttonNames, string aName, int consoleWidth, int consoleHeight) { Name = aName; int i = 0; foreach (string name in buttonNames) { i++; // Creation of the menu options throughout the custom constructor of the MenuButton class MenuButton newBtn = new MenuButton(new Vector2D(2 * consoleWidth / 3, consoleHeight / 4 + (5 * i)), name.ToUpper()); MenuButtons.Add(newBtn); } }
/// <summary> /// Generates all of the buttons for the /// main menu. /// </summary> private void MakeButtons() { var rec = new Rectangle(175, 250, 250, 65); for (int i = 0; i < NumberOfButtons; i++) { Button b = new Button(i, Color.Gray, rec); rec = new Rectangle(rec.X, rec.Y + rec.Height + 20, rec.Width, rec.Height); MenuButtons.Add(b); } MenuButtons[StartIndex].GameState = StateManager.EGameState.Game; MenuButtons[HowToIndex].GameState = StateManager.EGameState.HowTo; MenuButtons[OptionsIndex].GameState = StateManager.EGameState.Options; MenuButtons[ExitIndex].GameState = StateManager.EGameState.Exit; }
private void InitilizeLanguages() { retour = lang.AffectationLANG("Retour", langue); Button theme1 = new Button("Classic"); Button theme2 = new Button("Light Color"); Button Menu_retour = new Button(retour.ToUpper()); theme1.Tapped += Classic; theme2.Tapped += Tuiles; Menu_retour.Tapped += Quitter; MenuButtons.Add(theme1); MenuButtons.Add(theme2); MenuButtons.Add(Menu_retour); }
private void InitilizeLanguages() { if (!trial) { entrainement = lang.AffectationLANG("Entrainement", langue); jouer = lang.AffectationLANG("Jouer", langue); quitter = lang.AffectationLANG("Quitter", langue); newgame = lang.AffectationLANG("NewGame", langue); joueur = lang.AffectationLANG("Joueur_String", langue); nombre_lettre = lang.AffectationLANG("Nombre_de_lettres", langue); option = lang.AffectationLANG("Options", langue); Button startRapideGameMenuEntry = new Button(entrainement); Button startGameMenuEntry = new Button(jouer); Button OptionEntry = new Button(option); Button exitMenuEntry = new Button(quitter.ToUpper()); startRapideGameMenuEntry.Tapped += StartRapideGameMenuEntrySelected; startGameMenuEntry.Tapped += StartGameMenuEntrySelected; OptionEntry.Tapped += OptionEntrySelected; exitMenuEntry.Tapped += Quitter; MenuButtons.Add(startRapideGameMenuEntry); MenuButtons.Add(startGameMenuEntry); MenuButtons.Add(OptionEntry); MenuButtons.Add(exitMenuEntry); } else { jouer = lang.AffectationLANG("Jouer", langue); option = lang.AffectationLANG("Options", langue); acheter = lang.AffectationLANG("Acheter", langue); Button startGameMenuEntry = new Button(jouer); Button OptionEntry = new Button(option); Button Acheter = new Button(acheter); startGameMenuEntry.Tapped += JouerTrial; OptionEntry.Tapped += OptionEntrySelected; Acheter.Tapped += AcheterSelected; MenuButtons.Add(startGameMenuEntry); MenuButtons.Add(OptionEntry); MenuButtons.Add(Acheter); } }
/// <summary> /// Generates all of the buttons for the /// pause menu. /// </summary> private void MakeButtons() { //var rec = new Rectangle(25, 500, 250, 75); var rec = new Rectangle(175, 250, 250, 60); for (int i = 0; i < NumberOfButtons; i++) { Button b = new Button(i, Color.Gray, rec); rec = new Rectangle(rec.X, rec.Y + rec.Height + 20, rec.Width, rec.Height); MenuButtons.Add(b); } NullState(VolumeIndex); NullState(EasyIndex); NullState(HardIndex); MenuButtons[MenuIndex].GameState = StateManager.EGameState.MainMenu; }
private void InitilizeLanguages() { retour = lang.AffectationLANG("Retour", langue); marathon = lang.AffectationLANG("Marathon", langue); contre_la_montre = lang.AffectationLANG("contre_la_montre", langue); Button lettre8 = new Button(marathon); Button lettre9 = new Button(contre_la_montre); Button Menu_retour = new Button(retour.ToUpper()); lettre8.Tapped += Motus8; lettre9.Tapped += Motus9; Menu_retour.Tapped += Quitter; MenuButtons.Add(lettre8); MenuButtons.Add(lettre9); MenuButtons.Add(Menu_retour); }
private void InitilizeLanguages() { marathon = lang.AffectationLANG("Marathon", langue); montre = lang.AffectationLANG("contre_la_montre", langue); retour = lang.AffectationLANG("Retour", langue); Button Marathon = new Button(marathon); Button Montre = new Button(montre); Button Retour = new Button(retour); Marathon.Tapped += MarathonSelected; Montre.Tapped += MontreSelected; Retour.Tapped += RetourSelected; MenuButtons.Add(Marathon); MenuButtons.Add(Montre); MenuButtons.Add(Retour); }
public PhoneMainMenuScreen() : base("Main Menu") { // Create a button to start the game Button playButton = new Button("Play"); playButton.Tapped += playButton_Tapped; MenuButtons.Add(playButton); // Create two buttons to toggle sound effects and music. This sample just shows one way // of making and using these buttons; it doesn't actually have sound effects or music BooleanButton sfxButton = new BooleanButton("Sound Effects", true); sfxButton.Tapped += sfxButton_Tapped; MenuButtons.Add(sfxButton); BooleanButton musicButton = new BooleanButton("Music", true); musicButton.Tapped += musicButton_Tapped; MenuButtons.Add(musicButton); }
public ReadyScreen(string readyCrashText) : base(readyCrashText) { // Create the "Resume" and "Exit" buttons for the screen if (readyCrashText.Equals("Crash!")) { Button startButton = new Button("Continue?"); startButton.Tapped += startButton_Tapped; MenuButtons.Add(startButton); } else { Button startButton = new Button("Start!"); startButton.Tapped += startButton_Tapped; MenuButtons.Add(startButton); } Button exitButton = new Button("Exit"); exitButton.Tapped += exitButton_Tapped; MenuButtons.Add(exitButton); }
public Menu(string type) { this.type = type; if (type == "start") { //Console.WriteLine("MENU START S_W: " + SCREEN_WIDTH + ", S_H: " + SCREEN_HEIGHT); MenuButtons.Add(new MenuButton(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 3, "Start")); MenuButtons.Add(new MenuButton(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 3 + (float)(SCREEN_HEIGHT * .15), "Settings")); } else if (type == "settings") { MenuButtons.Add(new MenuButton(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 3, "Sound")); MenuButtons.Add(new MenuButton(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 3 + (float)(SCREEN_HEIGHT * .15), "Back")); } else if (type == "pause") { MenuButtons.Add(new MenuButton(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - (float)(SCREEN_HEIGHT * .15), "Back")); MenuButtons.Add(new MenuButton(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, "Settings")); MenuButtons.Add(new MenuButton(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 + (float)(SCREEN_HEIGHT * .15), "Quit")); pauseBG = new Sprite(new Texture("../../Art/UI_Art/buttons n boxes/pausemenu.png")); pauseBG.Scale = new Vector2f(SCREEN_WIDTH / 1920, SCREEN_HEIGHT / 1080); pauseBG.Position = new Vector2f(SCREEN_WIDTH / 2 - pauseBG.GetGlobalBounds().Width / 2, SCREEN_HEIGHT / 2 - pauseBG.GetGlobalBounds().Height / 2); } }
public MainWindow() { #region WPF Init InitializeComponent(); DataContext = this; // Subscribe on events SizeChanged += MainWindow_SizeChanged; // Window size changing. logonScreen.LogonPanel_LoginCallback += LogonScreen_LoginButton; // Login button logonScreen.RegPanel_ContinueCallback += LogonScreen_RegistrationButton; // Registration button #endregion #region Plugins initializing. // Initialize client. Also will load assemblies and XAML dictionaries. Client.Init(); // Load plugins. Plugins = API.LoadPluginsCollection(); // Sort plugins API.SortByDomains(Plugins); #endregion #region Load main menu // Add hardcoded UI to collection. foreach (FrameworkElement fe in MainMenu.Items) { MenuButtons.Add(fe); } // Connect all plugins to main menu to provide access via UI. foreach (IPlugin plugin in Plugins) { if (plugin.Meta != null) { // Compute hierarchy level int _hierarchyLevel = plugin.Meta.domain.Split('.').Length; // Add space before paragraph. if (_hierarchyLevel <= 1) { MenuButtons.Add(new ItemsControl() { Height = 20 }); } // Try to load name from dictionary. string title = null; try { // load title from dictionary. title = FindResource(plugin.Meta.titleDictionaryCode) as string; } catch { // Set default title or dict code if title not found. title = plugin.Meta.defaultTitle ?? plugin.Meta.titleDictionaryCode; } // Create button by meta. MenuButtons.Add( new WpfHandler.UI.Controls.CatalogButton() { Label = title, // Set uniformed text offset in hierarchy tree. HierarchyLevel = _hierarchyLevel, // Set root level as bool, others as thin. FontWeight = _hierarchyLevel > 1 ? FontWeights.Thin : FontWeights.SemiBold, // Setup plugin activator ClickCallback = plugin.OnStart }); } } // Clear previos collection. MainMenu.Items.Clear(); // Apply plugins to item source. MainMenu.ItemsSource = MenuButtons; #endregion }