public void OnClick() { if (menuButtonController.index == thisIndex) { switch (type) { case BUTTON_TYPE.START: menuButtonController.StartLoading(nextSceneIndex); break; case BUTTON_TYPE.END: Debug.Log("I Quit!"); Application.Quit(); break; case BUTTON_TYPE.IN_MENU: this.animatorFunctions.disableOnce = false; StartCoroutine(menuButtonController.SwitchToWindow(nextMenuWindow)); break; case BUTTON_TYPE.RESUME_GAME: menuButtonController.PauseGame(false); break; } } }
public void SetGameOver() { mBC.StartLoading(0); }