/// <summary> /// State's render /// </summary> /// <param name="time"><see cref="GameTime"/></param> public override void Render(GameTime time) { DH.RenderScene(Scene, () => { DH.Raw(_content.TEXUI_MenuBG, 32, 0); _backButton.Display( ); if (_changedConfig.Count > 0) { _saveButton.Display( ); } int half_size = (_config.WindowWidth - 288) / 2; DH.Text(_font, "section_general", 296, 48, align: AlignType.LB); DH.Line(288, 56, 288 + half_size, 56); DisplayOption(0, "language", () => _translations[_cfg["language"].ToString( )], 56); DH.Text(_font, "section_graphics", 296, 120, align: AlignType.LB); DH.Line(288, 128, 288 + half_size, 128); DisplayOption(0, "window_mode", () => LANG.Get("mode_" + ((bool)_cfg["window_fullscreen"] ? "fullscreen" : "window")), 128); DisplayOption(1, "resolution", () => $"{_cfg["window_width"]}x{_cfg["window_height"]}", 160); DH.Text(_font, "section_audio", 296, 224, align: AlignType.LB); DH.Line(288, 232, 288 + half_size, 232); DisplayOption(0, "master_volume", () => $"{((float)_cfg["master_volume"] * 100):0}%", 232); DisplayOption(1, "music_volume", () => $"{((float)_cfg["music_volume"] * 100):0}%", 264); DisplayOption(2, "sound_volume", () => $"{((float)_cfg["sound_volume"] * 100):0}%", 296); DH.Text(_font, "section_controls", 296 + half_size, 48, align: AlignType.LB); DH.Line(288 + half_size, 56, _config.WindowWidth, 56); DisplayOption(0, "key_console", () => $"{_cfg["key_console"]}", 56, true); DisplayOption(1, "key_pause", () => $"{_cfg["key_pause"]}", 88, true); DisplayOption(2, "key_move_up", () => $"{_cfg["key_move_up"]}", 120, true); DisplayOption(3, "key_move_down", () => $"{_cfg["key_move_down"]}", 152, true); DisplayOption(4, "key_move_left", () => $"{_cfg["key_move_left"]}", 184, true); DisplayOption(5, "key_move_right", () => $"{_cfg["key_move_right"]}", 216, true); DH.Line(288 + half_size, 56, 288 + half_size, 256); }); }