示例#1
0
                static Combo()
                {
                    Menu5.AddGroupLabel("Combo Settings");

                    _useQ = Menu5.Add("comboUseQ", new CheckBox("Use Q"));
                    _useW = Menu5.Add("comboUseW", new CheckBox("Use W"));
                    _useR = Menu5.Add("comboUseR", new CheckBox("Use R"));
                    Menu5.AddSeparator();

                    _qMinHitChance = Menu5.Add("comboQMinHitChance",
                                               new Slider("Q Min. Hit Chance (%):", 75, 50));
                    Menu5.AddSeparator();

                    _useQBeforeW   = Menu5.Add("comboUseQBeforeW", new CheckBox("Use W after Q only"));
                    _flashUlt      = Menu5.Add("flashUlt", new CheckBox("Use Flash + Ultimate", false));
                    _ultZhonya     = Menu5.Add("ultZhonya", new CheckBox("Use Zhonya with Ultimate"));
                    _wImmobileOnly = Menu5.Add("comboWImmobileOnly", new CheckBox("W Only Immobile Enemies"));
                    Menu5.AddSeparator();

                    _rMinEnemies = Menu5.Add("rMinEnemies",
                                             new Slider("Min. Enemies Around to use Ultimate:", 1, 1, EntityManager.Heroes.Enemies.Count));
                    _ultMinRange = Menu5.Add("ultMinRange",
                                             new Slider("Min. Range from Enemy to use Ultimate:", 470, 1,
                                                        Convert.ToInt32(SpellManager.R.Range)));
                }
示例#2
0
                static Combo()
                {
                    Menu5.AddGroupLabel("Combo Settings");

                    _useQ = Menu5.Add("comboUseQ", new CheckBox("Use Q"));
                    _useW = Menu5.Add("comboUseW", new CheckBox("Use W"));
                }
示例#3
0
 public void press()
 {
     Menu2.SetActive(false);
     Menu3.SetActive(true);
     Menu4.SetActive(false);
     MenuSettings.SetActive(false);
     Menu1.SetActive(false);
     Menu5.SetActive(false);
 }
示例#4
0
    // game choice (solo or vs)
    public void PlayvsCom()
    {
        Menu1.SetActive(false);
        Menu2.SetActive(false);
        Menu3.SetActive(false);
        Menu4.SetActive(false);
        Menu5.SetActive(false);
        MenuSettings.SetActive(false);

        Menu4IA.SetActive(true);
        Menu5IA.SetActive(false);
    }
示例#5
0
 // confirm player
 public void clickConfirm()
 {
     if (Menu4.activeInHierarchy)
     {
         if (confirmButton.activeInHierarchy)
         {
             if (Input.GetKeyDown(KeyCode.Return) || Input.GetButtonDown("Start"))
             {
                 Menu3.SetActive(false);
                 Menu4.SetActive(false);
                 Menu5.SetActive(true);
             }
         }
     }
 }
示例#6
0
    void Update()
    {
        CancelPlayer1();
        CancelPlayer2();
        Confirm();
        clickConfirm();
        cancelArenaIA();
        confirmArenaIA();

        if (dataHolder.FromMenuButton)
        {
            Menu4.SetActive(false);
            Menu5.SetActive(false);
            Menu3.SetActive(true);
            dataHolder.FromMenuButton = false;
        }
    }
示例#7
0
 public void goMenu3()
 {
     Menu3.SetActive(true);
     Menu4.SetActive(false);
     Menu5.SetActive(false);
 }