public static GameEvent Unpack(System.IO.BinaryReader reader) { Menu.LobbyData data = new Menu.LobbyData(); data.ptype = new int[] { reader.ReadInt32(), reader.ReadInt32(), reader.ReadInt32(), reader.ReadInt32() }; data.pname = new string[] { reader.ReadString(), reader.ReadString(), reader.ReadString(), reader.ReadString() }; return new UpdateLobby(data); }
public UpdateLobby(Menu.LobbyData lobbydata) : base(GameEventType.UpdateLobby) { lobby = lobbydata; }