示例#1
0
 public static GameEvent Unpack(System.IO.BinaryReader reader)
 {
     Menu.LobbyData data = new Menu.LobbyData();
     data.ptype = new int[]
     {
         reader.ReadInt32(),
         reader.ReadInt32(),
         reader.ReadInt32(),
         reader.ReadInt32()
     };
     data.pname = new string[]
     {
         reader.ReadString(),
         reader.ReadString(),
         reader.ReadString(),
         reader.ReadString()
     };
     return new UpdateLobby(data);
 }
示例#2
0
 public UpdateLobby(Menu.LobbyData lobbydata)
     : base(GameEventType.UpdateLobby)
 {
     lobby = lobbydata;
 }