protected override Job TryGiveJob(Pawn pawn)
        {
            MentalState_Tantrum mentalState_Tantrum = pawn.MentalState as MentalState_Tantrum;

            if (mentalState_Tantrum == null || mentalState_Tantrum.target == null || !pawn.CanReach(mentalState_Tantrum.target, PathEndMode.Touch, Danger.Deadly, false, TraverseMode.ByPawn))
            {
                return(null);
            }
            Verb verbToUse = null;
            Pawn pawn2     = mentalState_Tantrum.target as Pawn;

            if (pawn2 != null)
            {
                if (pawn2.Downed)
                {
                    return(null);
                }
                if (!InteractionUtility.TryGetRandomVerbForSocialFight(pawn, out verbToUse))
                {
                    return(null);
                }
            }
            return(new Job(JobDefOf.AttackMelee, mentalState_Tantrum.target)
            {
                maxNumMeleeAttacks = 1,
                verbToUse = verbToUse
            });
        }
        protected override Job TryGiveJob(Pawn pawn)
        {
            MentalState_Tantrum mentalState_Tantrum = pawn.MentalState as MentalState_Tantrum;

            if (mentalState_Tantrum == null || mentalState_Tantrum.target == null || !pawn.CanReach(mentalState_Tantrum.target, PathEndMode.Touch, Danger.Deadly))
            {
                return(null);
            }
            Verb verb  = null;
            Pawn pawn2 = mentalState_Tantrum.target as Pawn;

            if (pawn2 != null)
            {
                if (pawn2.Downed)
                {
                    return(null);
                }
                if (!InteractionUtility.TryGetRandomVerbForSocialFight(pawn, out verb))
                {
                    return(null);
                }
            }
            Job job = JobMaker.MakeJob(JobDefOf.AttackMelee, mentalState_Tantrum.target);

            job.maxNumMeleeAttacks = 1;
            job.verbToUse          = verb;
            return(job);
        }