示例#1
0
 public GameStageUI()
 {
     snakeAllSounds.BackgroundSound = gameSound;
     snakeAllSounds.SnakeSound      = snakeSound;
     game            = new GameService(snakeAllSounds);
     highScores      = new HighScoresService();
     meniu           = new Meniu(highScores);
     meniuTexture    = new MeniuTexture();
     stageTexture    = new GameStageTexture();
     snakeTexture[0] = new SnakeTexture();
     snakeTexture[1] = new SnakeTexture();
     snakeTexture[2] = new SnakeTexture();
     foodTexture     = new FoodTexture();
     infoWindTexture = new InfoTexture();
     radarTexture    = new RadarTexture();
     barrierTexture  = new BarrierTexture();
     graphics        = new GraphicsDeviceManager(this);
     stageDraw       = new StageDrawingService(stageTexture);
     snakeDraw       = new SnakeDrawingService(0, snakeTexture);
     foodDraw        = new FoodDrawingService(foodTexture);
     infoDraw        = new InfoDrawService(infoWindTexture);
     radarDraw       = new RadarDrawingService(radarTexture);
     barrierDraw     = new BarrierDrawingService(barrierTexture);
     meniuSound      = new MeniuSound();
     direction.X     = -1;
     direction.Y     = 1;
     up       = true;
     down     = true;
     keyboard = new KeyboardInput();
 }
示例#2
0
 /// <summary>
 /// Piešiamas žaidimo stiliaus pasirinkimas.
 /// </summary>
 /// <param name="Batch"></param>
 /// <param name="texture"></param>
 private void DrawGameType(SpriteBatch batch, MeniuTexture texture)
 {
     batch.Begin();
     batch.Draw(texture.Background, Vector2.Zero, Color.White);
     batch.Draw(texture.GameTypeTitle, new Vector2(380, 30), Color.White);
     batch.Draw(texture.SignPole, new Vector2(620, 180), Color.White);
     if (Iterator == 1)
     {
         batch.Draw(texture.SClassical_marked, new Vector2(555, 190), Color.White);
     }
     else
     {
         batch.Draw(texture.SClassical, new Vector2(555, 190), Color.White);
     }
     if (Iterator == 2)
     {
         batch.Draw(texture.SArcade_marked, new Vector2(555, 260), Color.White);
     }
     else
     {
         batch.Draw(texture.SArcade, new Vector2(555, 260), Color.White);
     }
     if (Iterator == 3)
     {
         batch.Draw(texture.SBack_marked, new Vector2(555, 320), Color.White);
     }
     else
     {
         batch.Draw(texture.SBack, new Vector2(555, 320), Color.White);
     }
     batch.End();
 }
示例#3
0
        /// <summary>
        /// Sudėtingumo lange nupiešiama pasirinkta gyvatė.
        /// </summary>
        /// <param name="Batch"></param>
        /// <param name="texture"></param>
        private void DrawChosenSnake(SpriteBatch batch, MeniuTexture texture)
        {
            switch (SnakeType)
            {
            case 0:
                batch.Draw(texture.BTreeSnake1, new Vector2(108, 57), Color.White);
                break;

            case 1:
                batch.Draw(texture.BTreeSnake2, new Vector2(108, 57), Color.White);
                break;

            case 2:
                batch.Draw(texture.BTreeSnake3, new Vector2(108, 57), Color.White);
                break;
            }
        }
示例#4
0
 /// <summary>
 /// Piešiamas gyvatės pasirinkimo langas.
 /// </summary>
 /// <param name="Batch"></param>
 /// <param name="texture"></param>
 private void DrawChooseSnakeMeniu(SpriteBatch batch, MeniuTexture texture)
 {
     batch.Begin();
     batch.Draw(texture.Background, Vector2.Zero, Color.White);
     batch.Draw(texture.ChooseSnakeTitle, new Vector2(500, 10), Color.White);
     batch.Draw(texture.SignPole, new Vector2(620, 180), Color.White);
     if (Iterator == 1)
     {
         batch.Draw(texture.SSnake1_marked, new Vector2(555, 190), Color.White);
         batch.Draw(texture.BTreeSnake1, new Vector2(108, 57), Color.White);
     }
     else
     {
         batch.Draw(texture.SSnake1, new Vector2(555, 190), Color.White);
     }
     if (Iterator == 2)
     {
         batch.Draw(texture.SSnake2_marked, new Vector2(555, 260), Color.White);
         batch.Draw(texture.BTreeSnake2, new Vector2(108, 57), Color.White);
     }
     else
     {
         batch.Draw(texture.SSnake2, new Vector2(555, 260), Color.White);
     }
     if (Iterator == 3)
     {
         batch.Draw(texture.SSnake3_marked, new Vector2(555, 320), Color.White);
         batch.Draw(texture.BTreeSnake3, new Vector2(108, 57), Color.White);
     }
     else
     {
         batch.Draw(texture.SSnake3, new Vector2(555, 320), Color.White);
     }
     if (Iterator == 4)
     {
         batch.Draw(texture.SBack_marked, new Vector2(555, 380), Color.White);
     }
     else
     {
         batch.Draw(texture.SBack, new Vector2(555, 380), Color.White);
     }
     batch.End();
 }
示例#5
0
        /// <summary>
        /// Piešiamas pagalbos langas.
        /// </summary>
        /// <param name="Batch"></param>
        /// <param name="texture"></param>
        private void DrawHelpScreen(SpriteBatch batch, MeniuTexture texture)
        {
            batch.Begin();
            batch.Draw(texture.Background, Vector2.Zero, Color.White);
            batch.Draw(texture.GameTitle, new Vector2(500, 10), Color.White);
            batch.Draw(texture.DarkLayer, Vector2.Zero, Color.White);
            batch.Draw(texture.Help, new Vector2(8, 0), Color.White);
            batch.Draw(texture.DarkSignPole, new Vector2(680, 380), Color.White);

            switch (helpPage)
            {
            case 1:
                batch.Draw(texture.LControlHelp, new Vector2(100, 130), Color.White);
                break;

            case 2:
                batch.Draw(texture.LFoodHelp, new Vector2(100, 130), Color.White);
                break;

            default:
                batch.Draw(texture.LBarrierHelp, new Vector2(130, 130), Color.White);
                break;
            }
            if (Iterator == 1)
            {
                batch.Draw(texture.BNextMarked, new Vector2(720, 340), Color.White);
            }
            else
            {
                batch.Draw(texture.BNext, new Vector2(720, 340), Color.White);
            }
            if (Iterator == 2)
            {
                batch.Draw(texture.SBack2Marked, new Vector2(620, 380), Color.White);
            }
            else
            {
                batch.Draw(texture.SBack2, new Vector2(620, 380), Color.White);
            }

            batch.End();
        }
示例#6
0
 /// <summary>
 /// Sudėtingumo lango piešimas
 /// </summary>
 /// <param name="Batch"></param>
 /// <param name="texture"></param>
 private void DrawDifficultScreen(SpriteBatch batch, MeniuTexture texture)
 {
     batch.Begin();
     batch.Draw(texture.Background, Vector2.Zero, Color.White);
     batch.Draw(texture.DiffLevelTitle, new Vector2(310, 10), Color.White);
     batch.Draw(texture.SignPole, new Vector2(620, 180), Color.White);
     DrawChosenSnake(batch, texture);
     if (Iterator == 1)
     {
         batch.Draw(texture.SEasy_marked, new Vector2(555, 190), Color.White);
     }
     else
     {
         batch.Draw(texture.SEasy, new Vector2(555, 190), Color.White);
     }
     if (Iterator == 2)
     {
         batch.Draw(texture.SMedium_marked, new Vector2(555, 260), Color.White);
     }
     else
     {
         batch.Draw(texture.SMedium, new Vector2(555, 260), Color.White);
     }
     if (Iterator == 3)
     {
         batch.Draw(texture.SHard_marked, new Vector2(555, 320), Color.White);
     }
     else
     {
         batch.Draw(texture.SHard, new Vector2(555, 320), Color.White);
     }
     if (Iterator == 4)
     {
         batch.Draw(texture.SBack_marked, new Vector2(555, 380), Color.White);
     }
     else
     {
         batch.Draw(texture.SBack, new Vector2(555, 380), Color.White);
     }
     batch.End();
 }
示例#7
0
        /// <summary>
        /// Piešiamas pasiekimų lango lenta bei prierašas, kokio tipo pasieikimai rodomi.
        /// </summary>
        /// <param name="batch">Piešimo objektas.</param>
        /// <param name="texture">Objektas, kuriame saugomos visos tekstūros</param>
        private void DrawHighScoresBackground(SpriteBatch batch, MeniuTexture texture)
        {
            switch (highScore)
            {
            case HighScoresType.Ar1: batch.Draw(texture.HighScoresArc, new Vector2(115, 0), Color.White);
                batch.Draw(texture.L1, new Vector2(580, 142), Color.White);
                break;

            case HighScoresType.Ar2: batch.Draw(texture.HighScoresArc, new Vector2(115, 0), Color.White);
                batch.Draw(texture.L2, new Vector2(580, 142), Color.White);
                break;

            case HighScoresType.Ar3: batch.Draw(texture.HighScoresArc, new Vector2(115, 0), Color.White);
                batch.Draw(texture.L3, new Vector2(580, 142), Color.White);
                break;

            case HighScoresType.Ar4: batch.Draw(texture.HighScoresArc, new Vector2(115, 0), Color.White);
                batch.Draw(texture.L4, new Vector2(580, 142), Color.White);
                break;

            case HighScoresType.Ar5: batch.Draw(texture.HighScoresArc, new Vector2(115, 0), Color.White);
                batch.Draw(texture.L5, new Vector2(580, 142), Color.White);
                break;

            case HighScoresType.Ar6: batch.Draw(texture.HighScoresArc, new Vector2(115, 0), Color.White);
                batch.Draw(texture.L6, new Vector2(580, 142), Color.White);
                break;

            case HighScoresType.Cl0: batch.Draw(texture.HighScoresCla, new Vector2(115, 0), Color.White);
                batch.Draw(texture.LEasy, new Vector2(545, 142), Color.White);
                break;

            case HighScoresType.Cl1: batch.Draw(texture.HighScoresCla, new Vector2(115, 0), Color.White);
                batch.Draw(texture.LMedium, new Vector2(545, 142), Color.White);
                break;

            case HighScoresType.Cl2: batch.Draw(texture.HighScoresCla, new Vector2(115, 0), Color.White);
                batch.Draw(texture.LHard, new Vector2(545, 142), Color.White);
                break;
            }
        }
示例#8
0
        //pakoreguoti kintamuosius

        /// <summary>
        /// Piešia pagrindinį Meniu.
        /// </summary>
        /// <param name="Batch"></param>
        /// <param name="screenWidth"></param>
        /// <param name="texture"></param>
        private void DrawMainMenu(SpriteBatch batch, int screenWidth, MeniuTexture texture)
        {
            batch.Begin();
            batch.Draw(texture.Background, Vector2.Zero, Color.White);
            batch.Draw(texture.GameTitle, new Vector2(500, 10), Color.White);
            batch.Draw(texture.SignPole, new Vector2(620, 180), Color.White);
            if (Iterator == 1)
            {
                batch.Draw(texture.SNew_game_marked, new Vector2(555, 190), Color.White);
            }
            else
            {
                batch.Draw(texture.SNew_game, new Vector2(555, 190), Color.White);
            }
            if (Iterator == 2)
            {
                batch.Draw(texture.SHighscores_marked, new Vector2(555, 260), Color.White);
            }
            else
            {
                batch.Draw(texture.SHighscores, new Vector2(555, 260), Color.White);
            }
            if (Iterator == 3)
            {
                batch.Draw(texture.SHelp_marked, new Vector2(555, 320), Color.White);
            }
            else
            {
                batch.Draw(texture.SHelp, new Vector2(555, 320), Color.White);
            }
            if (Iterator == 4)
            {
                batch.Draw(texture.SQuit_marked, new Vector2(555, 380), Color.White);
            }
            else
            {
                batch.Draw(texture.SQuit, new Vector2(555, 380), Color.White);
            }
            batch.End();
        }
示例#9
0
        /// <summary>
        /// Meniu piešimo parinkimas.
        /// </summary>
        /// <param name="Batch"></param>
        /// <param name="screenWidth"></param>
        /// <param name="arial"></param>
        /// <param name="texture"></param>
        public void DrawMenu(SpriteBatch batch, int screenWidth, SpriteFont arial, MeniuTexture texture)
        {
            switch (meniuState)
            {
            case MeniuState.Main:
                DrawMainMenu(batch, 1000, texture);
                break;

            case MeniuState.GameType:
                DrawGameType(batch, texture);
                break;

            case MeniuState.Difficulty:
                DrawDifficultScreen(batch, texture);
                break;

            case MeniuState.ChooseSnake:
                DrawChooseSnakeMeniu(batch, texture);
                break;

            case MeniuState.Highscores:
                DrawHighScores(batch, texture);
                break;

            case MeniuState.Level:
                DrawChoseLevelMeniu(batch, texture);
                break;

            case MeniuState.Help:
                DrawHelpScreen(batch, texture);
                break;

            case MeniuState.Pause:
                MenuItems = 2;
                DrawPauseScreen(batch, texture);
                break;
            }
        }
示例#10
0
 private void DrawPauseScreen(SpriteBatch batch, MeniuTexture texture)
 {
     batch.Begin();
     batch.Draw(texture.BigDarkLayer, Vector2.Zero, Color.White);
     batch.Draw(texture.PauseSign, new Vector2(160, 110), Color.White);
     if (Iterator == 1)
     {
         batch.Draw(texture.TResumeMarked, new Vector2(350, 215), Color.White);
     }
     else
     {
         batch.Draw(texture.TResume, new Vector2(350, 220), Color.White);
     }
     if (Iterator == 2)
     {
         batch.Draw(texture.TMeniuMarked, new Vector2(280, 255), Color.White);
     }
     else
     {
         batch.Draw(texture.TMeniu, new Vector2(280, 255), Color.White);
     }
     batch.End();
 }
示例#11
0
        /// <summary>
        /// Piešiama pasiekimų lentelė.
        /// </summary>
        /// <param name="Batch"></param>
        /// <param name="texture"></param>
        private void DrawHighScores(SpriteBatch batch, MeniuTexture texture)
        {
            batch.Begin();
            batch.Draw(texture.Background, Vector2.Zero, Color.White);
            batch.Draw(texture.GameTitle, new Vector2(500, 10), Color.White);
            batch.Draw(texture.DarkLayer, Vector2.Zero, Color.White);
            DrawHighScoresBackground(batch, texture);
            batch.Draw(texture.DarkSignPole, new Vector2(680, 380), Color.White);

            if (Iterator == 1)
            {
                batch.Draw(texture.BPreviousMarked, new Vector2(155, 285), Color.White);
            }
            else
            {
                batch.Draw(texture.BPrevious, new Vector2(155, 285), Color.White);
            }
            if (Iterator == 2)
            {
                batch.Draw(texture.BNextMarked, new Vector2(620, 285), Color.White);
            }
            else
            {
                batch.Draw(texture.BNext, new Vector2(620, 285), Color.White);
            }
            if (Iterator == 3)
            {
                batch.Draw(texture.SBack2Marked, new Vector2(620, 380), Color.White);
            }
            else
            {
                batch.Draw(texture.SBack2, new Vector2(620, 380), Color.White);
            }
            PlayerHighScores(batch);
            batch.End();
        }
示例#12
0
        /// <summary>
        /// Piešiamas nuotykių rėžimo lygio pasirinkimų Meniu.
        /// </summary>
        /// <param name="Batch"></param>
        /// <param name="texture"></param>
        private void DrawChoseLevelMeniu(SpriteBatch batch, MeniuTexture texture)
        {
            batch.Begin();
            batch.Draw(texture.Background, Vector2.Zero, Color.White);
            batch.Draw(texture.DarkLayer, Vector2.Zero, Color.White);
            batch.Draw(texture.ChooseLevelTitle, new Vector2(270, 50), Color.White);
            batch.Draw(texture.DarkSignPole, new Vector2(620, 180), Color.White);
            if (Iterator == 6)
            {
                batch.Draw(texture.SLevel6Marked, new Vector2(600, 0), Color.White);
            }
            else
            {
                batch.Draw(texture.SLevel6, new Vector2(600, 0), Color.White);
            }
            if (Iterator == 5)
            {
                batch.Draw(texture.SLevel5Marked, new Vector2(550, 150), Color.White);
            }
            else
            {
                batch.Draw(texture.SLevel5, new Vector2(550, 150), Color.White);
            }
            if (Iterator == 4)
            {
                batch.Draw(texture.SLevel4Marked, new Vector2(400, 275), Color.White);
            }
            else
            {
                batch.Draw(texture.SLevel4, new Vector2(400, 275), Color.White);
            }
            if (Iterator == 3)
            {
                batch.Draw(texture.SLevel3Marked, new Vector2(250, 160), Color.White);
            }
            else
            {
                batch.Draw(texture.SLevel3, new Vector2(250, 160), Color.White);
            }
            if (Iterator == 2)
            {
                batch.Draw(texture.SLevel2Marked, new Vector2(90, 20), Color.White);
            }
            else
            {
                batch.Draw(texture.SLevel2, new Vector2(90, 20), Color.White);
            }
            if (Iterator == 1)
            {
                batch.Draw(texture.SLevel1Marked, new Vector2(25, 240), Color.White);
            }
            else
            {
                batch.Draw(texture.SLevel1, new Vector2(25, 240), Color.White);
            }
            if (Iterator == 7)
            {
                batch.Draw(texture.SBackSMarked, new Vector2(660, 380), Color.White);
            }
            else
            {
                batch.Draw(texture.SBackS, new Vector2(660, 380), Color.White);
            }
            batch.Draw(texture.ASurvival, new Vector2(36, 290), Color.White);
            batch.Draw(texture.ANight, new Vector2(105, 52), Color.White);
            batch.Draw(texture.ABugs, new Vector2(295, 205), Color.White);
            batch.Draw(texture.AFastSnake, new Vector2(468, 324), Color.White);
            batch.Draw(texture.ABarrier, new Vector2(619, 207), Color.White);
            batch.Draw(texture.ABarrier, new Vector2(669, 51), Color.White);

            batch.End();
        }