static void Create() { GameObject gameObject = new GameObject("MengerSponge"); MengerSponge s = gameObject.AddComponent <MengerSponge>(); MeshFilter meshFilter = gameObject.GetComponent <MeshFilter>(); meshFilter.mesh = new Mesh(); s.Rebuild(); }
static void Create() { GameObject gameObject = new GameObject("MengerSponge"); MengerSponge s = gameObject.AddComponent <MengerSponge>(); MeshFilter meshFilter = gameObject.GetComponent <MeshFilter>(); meshFilter.mesh = new Mesh(); s.Rebuild(); }