void Start() { menagerScript = GameObject.Find("LevelMenager").GetComponent <MenagerScript>(); rb = GetComponent <Rigidbody2D>(); player = GameObject.Find("Player"); float AngleInRad = player.GetComponent <ShooterScript>().angle; rb.AddForce(new Vector3(Velocity * Mathf.Cos(AngleInRad), Velocity * Mathf.Sin(AngleInRad), 0.0f), ForceMode2D.Force); }
void Start() { state = 0; score = 0; numOfBalls = 1; timeWaited = 0.0f; counter = 0; arrow = transform.Find("Arrow").gameObject; aspectRatio = (float)Screen.height / Screen.width; menagerScript = GameObject.Find("LevelMenager").GetComponent <MenagerScript>(); }