示例#1
0
    void End()
    {
        jishi += Time.deltaTime;

        if (jishi <= endJishi)
        {
            return;
        }

        if (PlayerUI && PlayerUI.activeSelf)
        {
            Globals.isInPlot = true;
            //PlayerUI.SetActive(false);
            PlayerUI.GetComponent <CanvasGroup>().alpha = 0;
        }



        if (GlobalLight.GetComponent <Light2D>().intensity >= 300)
        {
            print("游戏通关!!!!!");
            //进入另一个 场景
            PlayerUI.GetComponent <CanvasGroup>().alpha = 1;
            PlayerUI.GetComponent <PlayerUI>().HideUIs();
            Men.SetActive(true);
            Globals.isInPlot = false;
            return;
        }


        GlobalLight.GetComponent <Light2D>().intensity += (302 - GlobalLight.GetComponent <Light2D>().intensity) * 0.01f;
    }
示例#2
0
 private void OnEnable()
 {
     if (!general.review)
     {
         general.enunciado.SetActive(false);
         general.toggleMan.gameObject.SetActive(false);
         general.toggleWoman.gameObject.SetActive(false);
         if (w)
         {
             Woman.SetActive(true);
             if (general.correctas == ControlPuntaje.questions)
             {
                 Woman.transform.GetChild(0).gameObject.SetActive(true);
                 Woman.transform.GetChild(1).gameObject.SetActive(false);
             }
             else
             {
                 Woman.transform.GetChild(0).gameObject.SetActive(false);
                 Woman.transform.GetChild(1).gameObject.SetActive(true);
             }
         }
         if (m)
         {
             Men.SetActive(true);
             if (general.correctas == ControlPuntaje.questions)
             {
                 Men.transform.GetChild(0).gameObject.SetActive(true);
                 Men.transform.GetChild(1).gameObject.SetActive(false);
             }
             else
             {
                 Men.transform.GetChild(0).gameObject.SetActive(false);
                 Men.transform.GetChild(1).gameObject.SetActive(true);
             }
         }
     }
 }