void End() { jishi += Time.deltaTime; if (jishi <= endJishi) { return; } if (PlayerUI && PlayerUI.activeSelf) { Globals.isInPlot = true; //PlayerUI.SetActive(false); PlayerUI.GetComponent <CanvasGroup>().alpha = 0; } if (GlobalLight.GetComponent <Light2D>().intensity >= 300) { print("游戏通关!!!!!"); //进入另一个 场景 PlayerUI.GetComponent <CanvasGroup>().alpha = 1; PlayerUI.GetComponent <PlayerUI>().HideUIs(); Men.SetActive(true); Globals.isInPlot = false; return; } GlobalLight.GetComponent <Light2D>().intensity += (302 - GlobalLight.GetComponent <Light2D>().intensity) * 0.01f; }
private void OnEnable() { if (!general.review) { general.enunciado.SetActive(false); general.toggleMan.gameObject.SetActive(false); general.toggleWoman.gameObject.SetActive(false); if (w) { Woman.SetActive(true); if (general.correctas == ControlPuntaje.questions) { Woman.transform.GetChild(0).gameObject.SetActive(true); Woman.transform.GetChild(1).gameObject.SetActive(false); } else { Woman.transform.GetChild(0).gameObject.SetActive(false); Woman.transform.GetChild(1).gameObject.SetActive(true); } } if (m) { Men.SetActive(true); if (general.correctas == ControlPuntaje.questions) { Men.transform.GetChild(0).gameObject.SetActive(true); Men.transform.GetChild(1).gameObject.SetActive(false); } else { Men.transform.GetChild(0).gameObject.SetActive(false); Men.transform.GetChild(1).gameObject.SetActive(true); } } } }