// Use this for initialization void Start() { hoverEffect.enabled = false; memoryPairing = FindObjectOfType <MemoryPairing>(); audioSource = this.GetComponent <AudioSource>(); selectPitch = audioSource.pitch; }
// Use this for initialization void Start() { memoryPairing = FindObjectOfType <MemoryPairing>(); audioSource = this.GetComponent <AudioSource>(); text = this.GetComponentInChildren <Text>(); selectPitch = audioSource.pitch; }
// Use this for initialization void Start() { BetterStreamingAssets.Initialize(); eventSystem = GetComponent <EventSystem>(); memoryPairing = GetComponent <MemoryPairing>(); //lastselect = new GameObject(); String filepath = "/Json/" + filename; Debug.Log("Reading cards " + filepath); var jsonText = BetterStreamingAssets.ReadAllLines(filepath); foreach (var line in jsonText) { CardPairClass cpc = JsonUtility.FromJson <CardPairClass>(line); CardClass cc1 = new CardClass(); CardClass cc2 = new CardClass(); cc1.cardText = cpc.textA; cc1.audioName = cpc.audioA; cc1.pairNumber = cpc.pairNumber; cc2.cardText = cpc.textB; cc2.audioName = cpc.audioB; cc2.pairNumber = cpc.pairNumber; cardsData.Add(cc1); cardsData.Add(cc2); } Shuffle <CardClass>(cardsData); Debug.Log("Finished loading cards."); int k = 0; for (int i = 0; i < rowCount; i++) { for (int j = 0; j < row1.Count; j++) { currRow = i; currColumn = j; try { StartCoroutine("loadAudio", cardsData[k]); } catch (Exception e) { } k++; } } }
/*public AudioClip linha1; * public AudioClip linha2; * public AudioClip linha3; * public AudioClip coluna1; * public AudioClip coluna2; * public AudioClip coluna3; * public AudioClip coluna4;*/ // Use this for initialization void Start() { eventSystem = GetComponent <EventSystem>(); memoryPairing = GetComponent <MemoryPairing>(); lastselect = new GameObject(); }