public bool CheckOpcodes(MemoryLocations.MemoryRAM ram) { for (int i = 0; i < commandLength; i++) { if (ram.ReadByte(PC + i) != command[i]) { return(false); } } return(true); }
/// <summary> /// Load a character set from disk /// </summary> /// <param name="Filename">data file with character glyphs</param> /// <param name="Vram">array to store glyph data</param> /// <param name="StartAddress">starting address in array</param> /// <param name="newCharSize">Size of glyhphs (8x8 or 8x16)</param> public void Load(string Filename, int Offset, MemoryLocations.MemoryRAM Vram, int StartAddress, SizeCodes newCharSize) { this.StartAddress = StartAddress; this.CharSize = newCharSize; this.CharacterData = Vram; try { byte[] d = global::System.IO.File.ReadAllBytes(Filename); Vram.Load(d, Offset, StartAddress, d.Length - Offset); } catch (Exception ex) { SystemLog.WriteLine(SystemLog.SeverityCodes.Recoverable, "Error in CharacteSet.Load\r\n" + ex.Message + "Filename:" + Filename); } }
public override void WriteByte(int Address, byte Value) { data[Address] = Value; // The only address that matters is the register // If the Enable and Transfer bits are set then do the transfer if ((Address == 0 || Address == 0x20) && (Value & 0x81) == 0x81) { MemoryLocations.MemoryRAM srcMemory = null; MemoryLocations.MemoryRAM destMemory = null; int srcAddr = 0; int destAddr = 0; bool isSystemSource = (Address == 0 && (Value & 0x10) != 0) || (Address == 0x20); bool isSystemDest = (Address == 0 && (Value & 0x20) != 0) || (Address == 0x20 && (Value & 0x10) == 0); // RAM to VRAM is initiated by SDMA if (isSystemSource && !isSystemDest && Address == 0) { return; } bool isIODest = (Value & 0x30) != 0; bool isFillTransfer = (Value & 4) != 0; bool isSrcTransfer2D = false; bool isDestTransfer2D = false; // Setup variables int sizeSrcX = isSystemSource ? ReadWord(0x28) : ReadWord(8); // Max 65535 int sizeSrcY = isSystemSource ? ReadWord(0x2A) : ReadWord(0xA); // Max 65535 int sizeDestX = isSystemDest ? ReadWord(0x28) : ReadWord(8); // Max 65535 int sizeDestY = isSystemDest ? ReadWord(0x2A) : ReadWord(0xA); // Max 65535 int srcStride = (isSystemSource ? ReadWord(0x2C) : ReadWord(0xC)) & 0xFFFE; // must be an event number int destStride = (isSystemDest ? ReadWord(0x2E) : ReadWord(0xE)) & 0xFFFE; // must be an even number // if stride is zero, read data linearly srcStride = srcStride == 0 ? sizeSrcX : srcStride; // if stride is zero, write data linearly destStride = destStride == 0 ? sizeSrcX : destStride; // Check if the source is system or video if (isSystemSource) { srcAddr = ReadLong(0x22); // Address $AF:0422 srcMemory = srcAddr < 0x40_0000 ? System : Vicky; isSrcTransfer2D = (ReadByte(0x20) & 2) != 0; } else { srcMemory = Video; srcAddr = ReadLong(2); // Address $AF:0402 isSrcTransfer2D = (ReadByte(0) & 2) != 0; } if (isSystemDest) { destAddr = ReadLong(0x25); // Address $AF:0425 destMemory = destAddr < 0x40_0000 ? System : Vicky; if (destMemory == Vicky) { destAddr -= Vicky.StartAddress; } isDestTransfer2D = (ReadByte(0x20) & 2) != 0; } else { destMemory = Video; destAddr = ReadLong(5); // Address $af:0405 isDestTransfer2D = (ReadByte(0) & 2) != 0; } // Check for fill transfer if (isFillTransfer) { // we're copying the same byte in all destination addresses byte transferByte = ReadByte(1); // Address $AF:0401 // Linear or 2D if (!isDestTransfer2D) { int size1DTransfer = isSystemDest ? ReadLong(0x28) : ReadLong(8); // Address $AF:0408 - maximum 4MB if (destMemory != null) { for (int i = 0; i < size1DTransfer; i++) { destMemory.WriteByte(destAddr + i, transferByte); } } } else { for (int y = 0; y < sizeDestY; y++) { for (int x = 0; x < sizeDestX; x++) { int srcPos = x + y * srcStride; int destY = srcPos / sizeDestX; int destX = srcPos % sizeDestX; destMemory.WriteByte(destAddr + x + y * destStride, transferByte); } } } } else { // Load source data in buffer byte[] buffer; if (!isSrcTransfer2D) { int size1DTransfer = isSystemSource ? ReadLong(0x28) : ReadLong(0x8); // Address $AF:0408 - maximum 4MB buffer = new byte[size1DTransfer]; srcMemory.CopyIntoBuffer(srcAddr, size1DTransfer, buffer); } else { buffer = new byte[sizeSrcX * sizeSrcY]; int ptr = 0; for (int y = 0; y < sizeSrcY; y++) { for (int x = 0; x < sizeSrcX; x++) { byte data = srcMemory.ReadByte(srcAddr + x + y * srcStride); buffer[ptr++] = data; } } } // Transfer data from memory to VRAM if (!isDestTransfer2D) { if (destMemory != null) { destMemory.CopyBuffer(buffer, 0, destAddr, buffer.Length); } } else { int ptr = 0; for (int y = 0; y < sizeDestY; y++) { for (int x = 0; x < sizeDestX; x++) { byte data = buffer[ptr++]; destMemory.WriteByte(destAddr + x + y * destStride, data); } } } } // Raise an interrupt if ((Value & 8) == 8) { } } }
public void setVickyRam(MemoryLocations.MemoryRAM ram) { Vicky = ram; }
public void setSystemRam(MemoryLocations.MemoryRAM ram) { System = ram; }
public void setVideoRam(MemoryLocations.MemoryRAM ram) { Video = ram; }
public void SetSystemRam(MemoryLocations.MemoryRAM vram) { System = vram; }
public void SetVideoRam(MemoryLocations.MemoryRAM vram) { Video = vram; }