public static void Main(string[] args) { { #region Snippet_1a IFileSystem ram = new MemoryFileSystem(); IFileSystem rom = ram.Decorate(Option.ReadOnly); #endregion Snippet_1a } { IFileSystem ram = new MemoryFileSystem(); #region Snippet_1b IFileSystem rom = ram.AsReadOnly(); #endregion Snippet_1b } { IFileSystem ram = new MemoryFileSystem(); #region Snippet_2a IFileSystem invisible = ram.Decorate(Option.NoOpen); #endregion Snippet_2a } { IFileSystem ram = new MemoryFileSystem(); #region Snippet_2b IFileSystem invisible = ram.Decorate(Option.NoBrowse); #endregion Snippet_2b } { #region Snippet_3 IFileSystem ram = new MemoryFileSystem(); ram.CreateDirectory("tmp/dir/"); ram.CreateFile("tmp/dir/file.txt", new byte[] { 32, 32, 32, 32, 32, 32, 32, 32, 32 }); IFileSystem tmp = ram.Decorate(Option.SubPath("tmp/")); tmp.PrintTo(Console.Out, format: PrintTree.Format.DefaultPath); #endregion Snippet_3 } { #region Snippet_4a MemoryFileSystem ram = new MemoryFileSystem(); IFileSystemDisposable rom = ram.Decorate(Option.ReadOnly).AddSourceToBeDisposed(); // Do work ... rom.Dispose(); #endregion Snippet_4a } { #region Snippet_4b MemoryFileSystem ram = new MemoryFileSystem(); ram.CreateDirectory("tmp/dir/"); ram.CreateFile("tmp/dir/file.txt", new byte[] { 32, 32, 32, 32, 32, 32, 32, 32, 32 }); IFileSystemDisposable rom = ram.Decorate(Option.ReadOnly).AddDisposable(ram); // Do work ... rom.Dispose(); #endregion Snippet_4b } { #region Snippet_4c // Create ram filesystem MemoryFileSystem ram = new MemoryFileSystem(); ram.CreateDirectory("tmp/dir/"); ram.CreateFile("tmp/dir/file.txt", new byte[] { 32, 32, 32, 32, 32, 32, 32, 32, 32 }); // Create decorations IFileSystemDisposable rom = ram.Decorate(Option.ReadOnly).AddDisposable(ram.BelateDispose()); IFileSystemDisposable tmp = ram.Decorate(Option.SubPath("tmp/")).AddDisposable(ram.BelateDispose()); ram.Dispose(); // <- is actually postponed // Do work ... // Dispose rom1 and tmp, disposes ram as well rom.Dispose(); tmp.Dispose(); #endregion Snippet_4c } }
public static void Main(string[] args) { { #region Snippet_1 IFileSystem filesystem = new MemoryFileSystem(); #endregion Snippet_1 } { #region Snippet_1b IFileSystem filesystem = new MemoryFileSystem(blockSize: 4096); #endregion Snippet_1b } { IFileSystem filesystem = new MemoryFileSystem(); #region Snippet_2 foreach (var entry in filesystem.Browse("")) { Console.WriteLine(entry.Path); } #endregion Snippet_2 } { IFileSystem filesystem = new MemoryFileSystem(); filesystem.CreateFile("file.txt"); #region Snippet_3a using (Stream s = filesystem.Open("file.txt", FileMode.Open, FileAccess.Read, FileShare.Read)) { Console.WriteLine(s.Length); } #endregion Snippet_3a } { IFileSystem filesystem = new MemoryFileSystem(); filesystem.CreateFile("file.txt"); #region Snippet_3b using (Stream s = filesystem.Open("file.txt", FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.ReadWrite)) { s.WriteByte(32); } #endregion Snippet_3b } { IFileSystem filesystem = new MemoryFileSystem(); #region Snippet_4 IObserver <IEvent> observer = new Observer(); using (IDisposable handle = filesystem.Observe("**", observer)) { } #endregion Snippet_4 } { IFileSystem filesystem = new MemoryFileSystem(); #region Snippet_5 filesystem.CreateDirectory("dir/"); #endregion Snippet_5 } { IFileSystem filesystem = new MemoryFileSystem(); #region Snippet_5a filesystem.CreateDirectory("dir1/dir2/dir3/"); filesystem.PrintTo(Console.Out); #endregion Snippet_5a } { IFileSystem filesystem = new MemoryFileSystem(); #region Snippet_5b filesystem.CreateDirectory("/tmp/dir/"); #endregion Snippet_5b filesystem.PrintTo(Console.Out); } { IFileSystem filesystem = new MemoryFileSystem(); #region Snippet_5c filesystem.CreateDirectory("/tmp/dir/"); #endregion Snippet_5c filesystem.PrintTo(Console.Out); } { IFileSystem filesystem = new MemoryFileSystem(); #region Snippet_5d filesystem.CreateDirectory("file://"); #endregion Snippet_5d filesystem.PrintTo(Console.Out); } { IFileSystem filesystem = new MemoryFileSystem(); filesystem.CreateDirectory("dir/"); #region Snippet_6 filesystem.Delete("dir/", recurse: true); #endregion Snippet_6 } { IFileSystem filesystem = new MemoryFileSystem(); filesystem.CreateDirectory("dir/"); #region Snippet_7 filesystem.CreateDirectory("dir/"); filesystem.Move("dir/", "new-name/"); #endregion Snippet_7 filesystem.Delete("new-name/"); } { #region Snippet_8a IFileSystem filesystem = new MemoryFileSystem(); #endregion Snippet_8a foreach (var entry in filesystem.Browse("")) { Console.WriteLine(entry.Path); } } { #region Snippet_8b #endregion Snippet_8b } { #region Snippet_10a // Init object obj = new ReaderWriterLockSlim(); IFileSystemDisposable filesystem = new FileSystem("").AddDisposable(obj); // ... do work ... // Dispose both filesystem.Dispose(); #endregion Snippet_10a } { #region Snippet_10b IFileSystemDisposable filesystem = new FileSystem("") .AddDisposeAction(f => Console.WriteLine("Disposed")); #endregion Snippet_10b } { #region Snippet_10c MemoryFileSystem filesystem = new MemoryFileSystem(); filesystem.CreateDirectory("/tmp/dir/"); // Postpone dispose IDisposable belateDisposeHandle = filesystem.BelateDispose(); // Start concurrent work Task.Run(() => { // Do work Thread.Sleep(1000); filesystem.GetEntry(""); // Release belate handle. Disposes here or below, depending which thread runs last. belateDisposeHandle.Dispose(); }); // Start dispose, but postpone it until belatehandle is disposed in another thread. filesystem.Dispose(); #endregion Snippet_10c } { // <Snippet_20a> IFileSystem ms = new MemoryFileSystem(blockSize: 1024, maxSpace: 1L << 34); // </Snippet_20a> } { // <Snippet_20b> IFileSystem ms = new MemoryFileSystem(blockSize: 1024, maxSpace: 1L << 34); ms.CreateFile("file", new byte[1 << 30]); ms.PrintTo(Console.Out, format: PrintTree.Format.AllWithName); // </Snippet_20b> } { try { // <Snippet_20c> IFileSystem ms = new MemoryFileSystem(blockSize: 1024, maxSpace: 2048); ms.CreateFile("file1", new byte[1024]); ms.CreateFile("file2", new byte[1024]); // throws FileSystemExceptionOutOfDiskSpace ms.CreateFile("file3", new byte[1024]); // </Snippet_20c> } catch (FileSystemExceptionOutOfDiskSpace) { } } { try { // <Snippet_20d> IBlockPool pool = new BlockPool(blockSize: 1024, maxBlockCount: 3, maxRecycleQueue: 3); IFileSystem ms1 = new MemoryFileSystem(pool); IFileSystem ms2 = new MemoryFileSystem(pool); // Reserve 2048 from shared pool ms1.CreateFile("file1", new byte[2048]); // Not enough for another 3072, throws FileSystemExceptionOutOfDiskSpace ms2.CreateFile("file2", new byte[2048]); // </Snippet_20d> } catch (FileSystemExceptionOutOfDiskSpace) { } } { try { // <Snippet_20e> IBlockPool pool = new BlockPool(blockSize: 1024, maxBlockCount: 3, maxRecycleQueue: 3); IFileSystem ms = new MemoryFileSystem(pool); Stream s = ms.Open("file", FileMode.Create, FileAccess.ReadWrite, FileShare.ReadWrite); s.Write(new byte[3072], 0, 3072); ms.Delete("file"); Console.WriteLine(pool.BytesAvailable); // Prints 0 s.Dispose(); Console.WriteLine(pool.BytesAvailable); // Prints 3072 // </Snippet_20e> } catch (FileSystemExceptionOutOfDiskSpace) { } } }