public IEnumerator ShortTermMemoryCommit() { SetupMemory(); // Add the three short term memories destined to stay in short term controller.AddMemory(shortTermMemory); Assert.AreEqual(1, controller.GetShortTermMemories().Length, "The first short term memory item was not committed to memory."); Assert.AreEqual(5, controller.GetShortTermMemoriesAbout(shortTermInfluencer)[0].influence); controller.AddMemory(shortTermMemory); Assert.AreEqual(1, controller.GetShortTermMemories().Length, "The second short term memory item should not have been committed as it is a duplicate of an existing short term memory."); controller.AddMemory(shortTermMemoryNegativeInflunce); Assert.AreEqual(2, controller.GetShortTermMemories().Length, "The short term memory item 1 should have been committed."); Assert.AreEqual(1, controller.GetShortTermMemoriesAbout(shortTermInfluencer).Length, "The first short term memory item was not committed to memory."); Assert.AreEqual(1, controller.GetShortTermMemoriesAbout(shortTermNegativeInfluencer).Length, "The first short term 1 memory item was not committed to memory."); Assert.AreEqual(-5, controller.GetShortTermMemoriesAbout(shortTermNegativeInfluencer)[0].influence); yield return(null); }