示例#1
0
 public BatchModLibrary()
 {
     MemoryAnalyzer.AddTrackedMemoryItem(@"Batch Mod Installer Panel", new WeakReference(this));
     DataContext = this;
     LoadCommands();
     InitializeComponent();
 }
示例#2
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 public ConflictDetectorPanel()
 {
     MemoryAnalyzer.AddTrackedMemoryItem(@"Custom DLC Conflict Detector Panel", new WeakReference(this));
     DataContext = this;
     LoadCommands();
     InitializeComponent();
 }
示例#3
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 public OIGODisabler()
 {
     MemoryAnalyzer.AddTrackedMemoryItem(@"Origin in-game overlay disabler panel", new WeakReference(this));
     DataContext = this;
     LoadCommands();
     InitializeComponent();
 }
 public ModArchiveImporter(string file)
 {
     MemoryAnalyzer.AddTrackedMemoryItem($@"Mod Archive Importer ({Path.GetFileName(file)})", new WeakReference(this));
     DataContext = this;
     LoadCommands();
     ArchiveFilePath = file;
     InitializeComponent();
 }
 public ModMakerPanel()
 {
     MemoryAnalyzer.AddTrackedMemoryItem(@"ModMaker Panel", new WeakReference(this));
     DataContext = this;
     LoadCommands();
     InitializeComponent();
     GetTopMods();
 }
示例#6
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 public GameTarget(Mod.MEGame game, string targetRootPath, bool currentRegistryActive, bool isCustomOption = false)
 {
     this.Game           = game;
     this.RegistryActive = currentRegistryActive;
     this.IsCustomOption = isCustomOption;
     this.TargetPath     = targetRootPath.TrimEnd('\\');
     MemoryAnalyzer.AddTrackedMemoryItem($@"{game} GameTarget {TargetPath} - IsCustomOption: {isCustomOption}", new WeakReference(this));
     ReloadGameTarget();
 }
 public InstallationInformation(List <GameTarget> targetsList, GameTarget selectedTarget)
 {
     MemoryAnalyzer.AddTrackedMemoryItem(@"Installation Information Panel", new WeakReference(this));
     DataContext = this;
     InstallationTargets.AddRange(targetsList);
     LoadCommands();
     InitializeComponent();
     SelectedTarget = selectedTarget;
 }
示例#8
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 public Conditionals()
 {
     // Gross, Windows forms! Can't use tracking base
     MemoryAnalyzer.AddTrackedMemoryItem(new MemoryAnalyzerObjectExtended("Conditionals Editor", new WeakReference(this)));
     Analytics.TrackEvent("Used tool", new Dictionary <string, string>
     {
         { "Toolname", "Conditionals Editor" }
     });
     InitializeComponent();
 }
示例#9
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        /// <summary>
        /// This ASI Manager is a feature ported from ME3CMM and maintains synchronization with Mass Effect 3 Mod Manager's code for
        /// managing and installing ASIs. ASIs are useful for debugging purposes, which is why this feature is now
        /// part of ME3Explorer.
        ///
        /// Please do not change the logic for this code (at least, for Mass Effect 3) as it may break compatibility with Mass
        /// Effect 3 Mod Manager (e.g. dual same ASIs are installed) and the ME3Tweaks serverside components.
        /// </summary>
        public ASIManagerPanel()
        {
            MemoryAnalyzer.AddTrackedMemoryItem(@"ASI Manager", new WeakReference(this));
            Log.Information(@"Opening ASI Manager");

            DataContext = this;
            Directory.CreateDirectory(CachedASIsFolder);
            LoadCommands();
            InitializeComponent();
        }
示例#10
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        public IStreamState Create(string name)
        {
            var statistics     = new StatisticsCollector();
            var sendSignal     = new AsyncManualResetEvent(false);
            var bufferPool     = CreateBufferPool();
            var recordWriter   = CreateRecordWriter(name, statistics, sendSignal);
            var memoryAnalyzer = new MemoryAnalyzer(globalMemoryManager, settings.GcSettings);

            return(new StreamState(name, bufferPool, memoryAnalyzer, recordWriter, statistics, sendSignal));
        }
 public ModInstaller(Mod modBeingInstalled, GameTarget gameTarget)
 {
     MemoryAnalyzer.AddTrackedMemoryItem(@"Mod Installer", new WeakReference(this));
     Log.Information($@"Starting mod installer for mod: {modBeingInstalled.ModName} for game {modBeingInstalled.Game}");
     DataContext            = this;
     lastPercentUpdateTime  = DateTime.Now;
     this.ModBeingInstalled = modBeingInstalled;
     this.gameTarget        = gameTarget;
     Action = M3L.GetString(M3L.string_preparingToInstall);
     InitializeComponent();
 }
示例#12
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        public InterpEditor() : base("Interp Editor")
        {
            MemoryAnalyzer.AddTrackedMemoryItem(new MemoryAnalyzerObjectExtended("Interp Editor", new WeakReference(this)));
            LoadCommands();
            DataContext = this;
            StatusText  = "Select package file to load";
            InitializeComponent();
            RecentsController.InitRecentControl(Toolname, Recents_MenuItem, LoadFile);

            timelineControl.SelectionChanged += TimelineControlOnSelectionChanged;
        }
示例#13
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        // trackTelemetry doesn't use conditional parameter to prevent us from making new windows and then tracking it with telemetry for things like a dialog/

        /// <summary>
        /// Base constructor for tracking windows. Specify track telemetry if this is a tool - if this is not a tool (e.g. a dialog) SET IT TO FALSE to only perform memory tracking.
        /// </summary>
        public TrackingNotifyPropertyChangedWindowBase(string trackingName, bool trackTelemetry)
        {
            MemoryAnalyzer.AddTrackedMemoryItem(new MemoryAnalyzerObjectExtended($"[TrackingWindow] {trackingName}", new WeakReference(this)));
            if (trackTelemetry)
            {
#if !DEBUG
                Analytics.TrackEvent("Opened tool", new Dictionary <string, string>
                {
                    { "Toolname", trackingName }
                });
#endif
            }
        }
示例#14
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        public static MergeMod1 ReadMergeMod(Stream mergeFileStream, string mergeModName, bool loadAssets)
        {
            // Version and magic will already be read by main value
            var manifest = mergeFileStream.ReadUnrealString();
            var mm       = JsonConvert.DeserializeObject <MergeMod1>(manifest);

            MemoryAnalyzer.AddTrackedMemoryItem($@"MergeMod1 {mergeModName}", new WeakReference(mm));
            mm.MergeModFilename = mergeModName;

            // setup links
            foreach (var ff in mm.FilesToMergeInto)
            {
                ff.SetupParent(mm);
                ff.Validate();
            }

            var assetCount = mergeFileStream.ReadInt32();

            if (assetCount > 0)
            {
                for (int i = 0; i < assetCount; i++)
                {
                    var assetMag = mergeFileStream.ReadStringASCII(4);
                    if (assetMag != MMV1_ASSETMAGIC)
                    {
                        throw new Exception(M3L.GetString(M3L.string_error_mergefile_badMagic));
                    }

                    MergeAsset ma        = new MergeAsset();
                    var        assetName = mergeFileStream.ReadUnrealString();
                    ma.FileSize = mergeFileStream.ReadInt32();
                    if (loadAssets)
                    {
                        // Read now
                        ma.ReadAssetBinary(mergeFileStream);
                    }
                    else
                    {
                        // Will load at install time
                        ma.FileOffset = (int)mergeFileStream.Position;
                        mergeFileStream.Skip(ma.FileSize);
                    }

                    mm.Assets ??= new CaseInsensitiveDictionary <MergeAsset>();
                    mm.Assets[assetName] = ma;
                }
            }

            return(mm);
        }
示例#15
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        public MixinManager()
        {
            MemoryAnalyzer.AddTrackedMemoryItem(@"Mixin Library Panel", new WeakReference(this));
            DataContext = this;
            MixinHandler.LoadME3TweaksPackage();
            AvailableOfficialMixins.ReplaceAll(MixinHandler.ME3TweaksPackageMixins.OrderBy(x => x.PatchName));

            var backupPath = Utilities.GetGameBackupPath(Mod.MEGame.ME3);

            if (backupPath != null)
            {
                var dlcPath           = MEDirectories.DLCPath(backupPath, Mod.MEGame.ME3);
                var headerTranslation = ModJob.GetHeadersToDLCNamesMap(Mod.MEGame.ME3);
                foreach (var mixin in AvailableOfficialMixins)
                {
                    mixin.UIStatusChanging += MixinUIStatusChanging;
                    if (mixin.TargetModule == ModJob.JobHeader.TESTPATCH)
                    {
                        string biogame = MEDirectories.BioGamePath(backupPath);
                        var    sfar    = Path.Combine(biogame, @"Patches", @"PCConsole", @"Patch_001.sfar");
                        if (File.Exists(sfar))
                        {
                            mixin.CanBeUsed = true;
                        }
                    }
                    else if (mixin.TargetModule != ModJob.JobHeader.BASEGAME)
                    {
                        //DLC
                        var resolvedPath = Path.Combine(dlcPath, headerTranslation[mixin.TargetModule]);
                        if (Directory.Exists(resolvedPath))
                        {
                            mixin.CanBeUsed = true;
                        }
                    }
                    else
                    {
                        //BASEGAME
                        mixin.CanBeUsed = true;
                    }
                }
            }
            else
            {
                BottomLeftMessage = M3L.GetString(M3L.string_noGameBackupOfME3IsAvailableMixinsCannotBeUsedWithoutABackup);
            }

            ResetMixinsUIState();
            LoadCommands();
            InitializeComponent();
        }
示例#16
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 public BatchModQueueEditor(List <Mod> allMods, Window owner = null, BatchLibraryInstallQueue queueToEdit = null)
 {
     MemoryAnalyzer.AddTrackedMemoryItem(@"Batch Mod Queue Editor", new WeakReference(this));
     Owner        = owner;
     DataContext  = this;
     this.allMods = allMods;
     LoadCommands();
     InitializeComponent();
     if (queueToEdit != null)
     {
         existingFilename = queueToEdit.BackingFilename;
         SetGameRadioUI(queueToEdit.Game);
         SelectedGame     = queueToEdit.Game;
         GroupName        = queueToEdit.QueueName;
         GroupDescription = queueToEdit.QueueDescription;
         ModsInGroup.ReplaceAll(queueToEdit.ModsToInstall);
         VisibleFilteredMods.RemoveRange(queueToEdit.ModsToInstall);
     }
 }
        public static void AttemptResetMemoryManager()
        {
            bool isResetting = false;

            if (MixinMemoryStreamManager == null || (MixinMemoryStreamManager.LargePoolInUseSize == 0 && MixinMemoryStreamManager.SmallPoolInUseSize == 0))
            {
                if (MixinMemoryStreamManager != null)
                {
                    isResetting = true;
                }
                var MB = 1024 * 1024;
                MixinMemoryStreamManager = new RecyclableMemoryStreamManager(MB * 4, MB * 128, MB * 256);
                MixinMemoryStreamManager.GenerateCallStacks     = true;
                MixinMemoryStreamManager.AggressiveBufferReturn = true;
                MemoryAnalyzer.AddTrackedMemoryItem(@"Mixin Memory Stream Manager", new WeakReference(MixinMemoryStreamManager));
            }
            if (isResetting)
            {
                GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce;
                GC.Collect();
            }
        }
示例#18
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 public PlotVarDB()
 {
     MemoryAnalyzer.AddTrackedMemoryItem(new MemoryAnalyzerObjectExtended("Plot Database", new WeakReference(this)));
     InitializeComponent();
     this.plotVarTable.ColumnHeadersHeightSizeMode = DataGridViewColumnHeadersHeightSizeMode.DisableResizing;
 }
示例#19
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 protected ExportLoaderControl(string memoryTrackerName)
 {
     MemoryAnalyzer.AddTrackedMemoryItem(new MemoryAnalyzerObjectExtended($"[EL] {memoryTrackerName}", new WeakReference(this)));
 }
示例#20
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        private static IMEPackage LoadPackage(Stream stream, string filePath = null, bool useSharedCache = false, bool quickLoad = false)
        {
            ushort version         = 0;
            ushort licenseVersion  = 0;
            bool   fullyCompressed = false;

            EndianReader er = new EndianReader(stream);

            if (stream.ReadUInt32() == UnrealPackageFile.packageTagBigEndian)
            {
                er.Endian = Endian.Big;
            }

            // This is stored as integer by cooker as it is flipped by size word in big endian
            uint versionLicenseePacked = er.ReadUInt32();

            if ((versionLicenseePacked == 0x00020000 || versionLicenseePacked == 0x00010000) && er.Endian == Endian.Little && filePath != null) //can only load fully compressed packages from disk since we won't know what the .us file has
            {
                //block size - this is a fully compressed file. we must decompress it
                //for some reason fully compressed files use a little endian package tag
                var usfile = filePath + ".us";
                if (File.Exists(usfile))
                {
                    fullyCompressed = true;
                }
                else if (File.Exists(filePath + ".UNCOMPRESSED_SIZE"))
                {
                    fullyCompressed = true;
                }
            }

            if (!fullyCompressed)
            {
                version        = (ushort)(versionLicenseePacked & 0xFFFF);
                licenseVersion = (ushort)(versionLicenseePacked >> 16);
            }


            IMEPackage pkg;

            if (fullyCompressed ||
                (version == MEPackage.ME3UnrealVersion && (licenseVersion == MEPackage.ME3LicenseeVersion || licenseVersion == MEPackage.ME3Xenon2011DemoLicenseeVersion)) ||
                version == MEPackage.ME3WiiUUnrealVersion && licenseVersion == MEPackage.ME3LicenseeVersion ||
                version == MEPackage.ME2UnrealVersion && licenseVersion == MEPackage.ME2LicenseeVersion || //PC and Xbox share this
                version == MEPackage.ME2PS3UnrealVersion && licenseVersion == MEPackage.ME2PS3LicenseeVersion ||
                version == MEPackage.ME2DemoUnrealVersion && licenseVersion == MEPackage.ME2LicenseeVersion ||
                version == MEPackage.ME1UnrealVersion && licenseVersion == MEPackage.ME1LicenseeVersion ||
                version == MEPackage.ME1PS3UnrealVersion && licenseVersion == MEPackage.ME1PS3LicenseeVersion ||
                version == MEPackage.ME1XboxUnrealVersion && licenseVersion == MEPackage.ME1XboxLicenseeVersion)
            {
                stream.Position -= 8; //reset to start
                pkg              = quickLoad ? MEConstructorQuickStreamDelegate(stream, filePath) : MEStreamConstructorDelegate(stream, filePath);
                MemoryAnalyzer.AddTrackedMemoryItem($"MEPackage {Path.GetFileName(filePath)}", new WeakReference(pkg));
            }
            else if (version == 868 || version == 867 && licenseVersion == 0)
            {
                //UDK
                stream.Position -= 8; //reset to start
                pkg              = UDKStreamConstructorDelegate(stream, filePath);
                MemoryAnalyzer.AddTrackedMemoryItem($"UDKPackage {Path.GetFileName(filePath)}", new WeakReference(pkg));
            }
            else
            {
                throw new FormatException("Not an ME1, ME2, ME3, or UDK (2015) package file.");
            }

            if (useSharedCache)
            {
                pkg.noLongerUsed += Package_noLongerUsed;
            }

            return(pkg);
        }
        /// <summary>
        /// Builds the installation queues for the mod. Item 1 is the unpacked job mappings (per modjob) along with the list of custom dlc folders being installed. Item 2 is the list of modjobs, their sfar paths, and the list of source files to install for SFAR jobs.
        /// </summary>
        /// <param name="gameTarget"></param>
        /// <returns></returns>
        public (Dictionary <ModJob, (Dictionary <string, InstallSourceFile> unpackedJobMapping, List <string> dlcFoldersBeingInstalled)>, List <(ModJob job, string sfarPath, Dictionary <string, InstallSourceFile>)>) GetInstallationQueues(GameTarget gameTarget)
        {
            if (IsInArchive)
            {
#if DEBUG
                if (Archive.IsDisposed())
                {
                    Debug.WriteLine(@">>> ARCHIVE IS DISPOSED");
                }
#endif
                if (File.Exists(ArchivePath) && (Archive == null || Archive.IsDisposed()))
                {
                    Archive = new SevenZipExtractor(ArchivePath); //load archive file for inspection
                }
                else if (Archive != null && Archive.GetBackingStream() is SevenZip.ArchiveEmulationStreamProxy aesp && aesp.Source is MemoryStream ms)
                {
                    var isExe = ArchivePath.EndsWith(@".exe", StringComparison.InvariantCultureIgnoreCase);
                    Archive = isExe ? new SevenZipExtractor(ms, InArchiveFormat.Nsis) : new SevenZipExtractor(ms);
                    MemoryAnalyzer.AddTrackedMemoryItem($@"Re-opened SVE archive for {ModName}", new WeakReference(Archive));
                }
            }
            var gameDLCPath      = M3Directories.GetDLCPath(gameTarget);
            var customDLCMapping = Enumerable.FirstOrDefault <ModJob>(InstallationJobs, x => x.Header == ModJob.JobHeader.CUSTOMDLC)?.CustomDLCFolderMapping;
            if (customDLCMapping != null)
            {
                //Make clone so original value is not modified
                customDLCMapping = new Dictionary <string, string>(customDLCMapping); //prevent altering the source object
            }

            var unpackedJobInstallationMapping = new Dictionary <ModJob, (Dictionary <string, InstallSourceFile> mapping, List <string> dlcFoldersBeingInstalled)>();
            var sfarInstallationJobs           = new List <(ModJob job, string sfarPath, Dictionary <string, InstallSourceFile> installationMapping)>();
            foreach (var job in InstallationJobs)
            {
                Log.Information($@"Preprocessing installation job: {job.Header}");
                var alternateFiles = Enumerable.Where <AlternateFile>(job.AlternateFiles, x => x.IsSelected && x.Operation != AlternateFile.AltFileOperation.OP_NOTHING &&
                                                                      x.Operation != AlternateFile.AltFileOperation.OP_NOINSTALL_MULTILISTFILES).ToList();
                var alternateDLC = Enumerable.Where <AlternateDLC>(job.AlternateDLCs, x => x.IsSelected).ToList();
                if (job.Header == ModJob.JobHeader.CUSTOMDLC)
                {
                    #region Installation: CustomDLC
                    //Key = destination file, value = source file to install
                    var installationMapping = new Dictionary <string, InstallSourceFile>();
                    unpackedJobInstallationMapping[job] = (installationMapping, new List <string>());
                    foreach (var altdlc in alternateDLC)
                    {
                        if (altdlc.Operation == AlternateDLC.AltDLCOperation.OP_ADD_CUSTOMDLC)
                        {
                            customDLCMapping[altdlc.AlternateDLCFolder] = altdlc.DestinationDLCFolder;
                        }
                    }

                    foreach (var mapping in customDLCMapping)
                    {
                        //Mapping is done as DESTINATIONFILE = SOURCEFILE so you can override keys
                        var source = FilesystemInterposer.PathCombine(IsInArchive, ModPath, mapping.Key);
                        var target = Path.Combine(gameDLCPath, mapping.Value);

                        //get list of all normal files we will install
                        var allSourceDirFiles = FilesystemInterposer.DirectoryGetFiles(source, "*", SearchOption.AllDirectories, Archive).Select(x => x.Substring(ModPath.Length).TrimStart('\\')).ToList();
                        unpackedJobInstallationMapping[job].dlcFoldersBeingInstalled.Add(target);
                        //loop over every file
                        foreach (var sourceFile in allSourceDirFiles)
                        {
                            //Check against alt files
                            bool altApplied = false;
                            foreach (var altFile in alternateFiles)
                            {
                                if (altFile.ModFile.Equals(sourceFile, StringComparison.InvariantCultureIgnoreCase))
                                {
                                    //Alt applies to this file
                                    switch (altFile.Operation)
                                    {
                                    case AlternateFile.AltFileOperation.OP_NOINSTALL:
                                        CLog.Information($@"Not installing {sourceFile} for Alternate File {altFile.FriendlyName} due to operation OP_NOINSTALL", Settings.LogModInstallation);
                                        //we simply don't map as we just do a continue below.
                                        altApplied = true;
                                        break;

                                    case AlternateFile.AltFileOperation.OP_SUBSTITUTE:
                                        CLog.Information($@"Repointing {sourceFile} to {altFile.AltFile} for Alternate File {altFile.FriendlyName} due to operation OP_SUBSTITUTE", Settings.LogModInstallation);
                                        if (job.JobDirectory != null && altFile.AltFile.StartsWith((string)job.JobDirectory))
                                        {
                                            installationMapping[sourceFile] = new InstallSourceFile(altFile.AltFile.Substring(job.JobDirectory.Length).TrimStart('/', '\\'))
                                            {
                                                AltApplied             = true,
                                                IsFullRelativeFilePath = true
                                            };    //use alternate file as key instead
                                        }
                                        else
                                        {
                                            installationMapping[sourceFile] = new InstallSourceFile(altFile.AltFile)
                                            {
                                                AltApplied = true, IsFullRelativeFilePath = true
                                            };                                                                                                                                 //use alternate file as key instead
                                        }
                                        altApplied = true;
                                        break;

                                    case AlternateFile.AltFileOperation.OP_INSTALL:
                                        //same logic as substitute, just different logging.
                                        CLog.Information($@"Adding {sourceFile} to install (from {altFile.AltFile}) as part of Alternate File {altFile.FriendlyName} due to operation OP_INSTALL", Settings.LogModInstallation);
                                        if (job.JobDirectory != null && altFile.AltFile.StartsWith((string)job.JobDirectory))
                                        {
                                            installationMapping[sourceFile] = new InstallSourceFile(altFile.AltFile.Substring(job.JobDirectory.Length).TrimStart('/', '\\'))
                                            {
                                                AltApplied             = true,
                                                IsFullRelativeFilePath = true
                                            };     //use alternate file as key instead
                                        }
                                        else
                                        {
                                            installationMapping[sourceFile] = new InstallSourceFile(altFile.AltFile)
                                            {
                                                AltApplied = true, IsFullRelativeFilePath = true
                                            };                                                                                                                                 //use alternate file as key instead
                                        }
                                        altApplied = true;
                                        break;
                                    }
                                    break;
                                }
                            }

                            if (altApplied)
                            {
                                continue;             //no further processing for file
                            }
                            var    relativeDestStartIndex = sourceFile.IndexOf(mapping.Value);
                            string destPath = sourceFile.Substring(relativeDestStartIndex);
                            installationMapping[destPath] = new InstallSourceFile(sourceFile); //destination is mapped to source file that will replace it.
                        }

                        foreach (var altdlc in alternateDLC)
                        {
                            if (altdlc.Operation == AlternateDLC.AltDLCOperation.OP_ADD_FOLDERFILES_TO_CUSTOMDLC)
                            {
                                string alternatePathRoot = FilesystemInterposer.PathCombine(IsInArchive, ModPath, altdlc.AlternateDLCFolder);
                                var    filesToAdd        = FilesystemInterposer.DirectoryGetFiles(alternatePathRoot, "*", SearchOption.AllDirectories, Archive).Select(x => x.Substring(ModPath.Length).TrimStart('\\')).ToList();
                                foreach (var fileToAdd in filesToAdd)
                                {
                                    var destFile = Path.Combine(altdlc.DestinationDLCFolder, fileToAdd.Substring(altdlc.AlternateDLCFolder.Length).TrimStart('\\', '/'));
                                    CLog.Information($@"Adding extra CustomDLC file ({fileToAdd} => {destFile}) due to Alternate DLC {altdlc.FriendlyName}'s {altdlc.Operation}", Settings.LogModInstallation);

                                    installationMapping[destFile] = new InstallSourceFile(fileToAdd)
                                    {
                                        AltApplied = true
                                    };
                                }
                            }
                            else if (altdlc.Operation == AlternateDLC.AltDLCOperation.OP_ADD_MULTILISTFILES_TO_CUSTOMDLC)
                            {
                                string alternatePathRoot = FilesystemInterposer.PathCombine(IsInArchive, ModPath, altdlc.MultiListRootPath);
                                foreach (var fileToAdd in altdlc.MultiListSourceFiles)
                                {
                                    var sourceFile = FilesystemInterposer.PathCombine(IsInArchive, alternatePathRoot, fileToAdd).Substring(ModPath.Length).TrimStart('\\');
                                    var destFile   = Path.Combine(altdlc.DestinationDLCFolder, fileToAdd.TrimStart('\\', '/'));
                                    CLog.Information($@"Adding extra CustomDLC file (MultiList) ({sourceFile} => {destFile}) due to Alternate DLC {altdlc.FriendlyName}'s {altdlc.Operation}", Settings.LogModInstallation);

                                    installationMapping[destFile] = new InstallSourceFile(sourceFile)
                                    {
                                        AltApplied = true
                                    };
                                }
                            }
                        }

                        // Process altfile removal of multilist, since it should be done last
                        var fileRemoveAltFiles = Enumerable.Where <AlternateFile>(job.AlternateFiles, x => x.IsSelected && x.Operation == AlternateFile.AltFileOperation.OP_NOINSTALL_MULTILISTFILES);
                        foreach (var altFile in fileRemoveAltFiles)
                        {
                            foreach (var multifile in altFile.MultiListSourceFiles)
                            {
                                CLog.Information($@"Attempting to remove multilist file {multifile} from install (from {altFile.MultiListTargetPath}) as part of Alternate File {altFile.FriendlyName} due to operation OP_NOINSTALL_MULTILISTFILES", Settings.LogModInstallation);
                                string relativeSourcePath = altFile.MultiListRootPath + '\\' + multifile;

                                var targetPath = altFile.MultiListTargetPath + '\\' + multifile;
                                if (installationMapping.Remove(targetPath))
                                {
                                    CLog.Information($@" > Removed multilist file {targetPath} from installation",
                                                     Settings.LogModInstallation);
                                }
                            }
                        }
                    }
                    #endregion
                }
                else if (job.Header == ModJob.JobHeader.LOCALIZATION)
                {
                    #region Installation: LOCALIZATION
                    var installationMapping = new CaseInsensitiveDictionary <InstallSourceFile>();
                    unpackedJobInstallationMapping[job] = (installationMapping, new List <string>());
                    buildInstallationQueue(job, installationMapping, false);
                    #endregion
                }
                else if (job.Header == ModJob.JobHeader.BASEGAME || job.Header == ModJob.JobHeader.BALANCE_CHANGES || job.Header == ModJob.JobHeader.ME1_CONFIG)
                {
                    #region Installation: BASEGAME, BALANCE CHANGES, ME1 CONFIG
                    var installationMapping = new CaseInsensitiveDictionary <InstallSourceFile>();
                    unpackedJobInstallationMapping[job] = (installationMapping, new List <string>());
                    buildInstallationQueue(job, installationMapping, false);
                    #endregion
                }
                else if (Game == MEGame.ME3 && ModJob.ME3SupportedNonCustomDLCJobHeaders.Contains(job.Header)) //previous else if will catch BASEGAME
                {
                    #region Installation: DLC Unpacked and SFAR (ME3 ONLY)

                    if (M3Directories.IsOfficialDLCInstalled(job.Header, gameTarget))
                    {
                        string sfarPath = job.Header == ModJob.JobHeader.TESTPATCH ? M3Directories.GetTestPatchSFARPath(gameTarget) : Path.Combine(gameDLCPath, ModJob.GetHeadersToDLCNamesMap(MEGame.ME3)[job.Header], @"CookedPCConsole", @"Default.sfar");


                        if (File.Exists(sfarPath))
                        {
                            var installationMapping = new CaseInsensitiveDictionary <InstallSourceFile>();
                            if (new FileInfo(sfarPath).Length == 32)
                            {
                                //Unpacked
                                unpackedJobInstallationMapping[job] = (installationMapping, new List <string>());
                                buildInstallationQueue(job, installationMapping, false);
                            }
                            else
                            {
                                //Packed
                                //unpackedJobInstallationMapping[job] = installationMapping;
                                buildInstallationQueue(job, installationMapping, true);
                                sfarInstallationJobs.Add((job, sfarPath, installationMapping));
                            }
                        }
                    }
                    else
                    {
                        Log.Warning($@"DLC not installed, skipping: {job.Header}");
                    }
                    #endregion
                }
                else if (Game == MEGame.ME2 || Game == MEGame.ME1)
                {
                    #region Installation: DLC Unpacked (ME1/ME2 ONLY)
                    //Unpacked
                    if (M3Directories.IsOfficialDLCInstalled(job.Header, gameTarget))
                    {
                        var installationMapping = new CaseInsensitiveDictionary <InstallSourceFile>();
                        unpackedJobInstallationMapping[job] = (installationMapping, new List <string>());
                        buildInstallationQueue(job, installationMapping, false);
                    }
                    else
                    {
                        Log.Warning($@"DLC not installed, skipping: {job.Header}");
                    }

                    #endregion
                }
                else
                {
                    //?? Header
                    throw new Exception(@"Unsupported installation job header! " + job.Header);
                }
            }

            return(unpackedJobInstallationMapping, sfarInstallationJobs);
        }
示例#22
0
 public PSAViewer()
 {
     MemoryAnalyzer.AddTrackedMemoryItem(new MemoryAnalyzerObjectExtended("PSA Viewer", new WeakReference(this)));
     InitializeComponent();
 }
示例#23
0
        private static int Main(string[] args)
        {
            if (Environment.Is64BitProcess)
            {
                Environment.SetEnvironmentVariable("_NT_DEBUGGER_EXTENSION_PATH", @"C:\Program Files (x86)\Windows Kits\10\Debuggers\x64\WINXP;C:\Program Files (x86)\Windows Kits\10\Debuggers\x64\winext;C:\Program Files (x86)\Windows Kits\10\Debuggers\x64;");
            }
            else
            {
                Environment.SetEnvironmentVariable("_NT_DEBUGGER_EXTENSION_PATH", @"C:\Program Files (x86)\Windows Kits\10\Debuggers\x86\WINXP;C:\Program Files (x86)\Windows Kits\10\Debuggers\x86\winext;C:\Program Files (x86)\Windows Kits\10\Debuggers\x86;");
            }
            using (context = new DumpContext()) {
                Console.WriteLine("SuperDump - Windows dump analysis tool");
                Console.WriteLine("--------------------------");
                //check if symbol path is set
                if (string.IsNullOrEmpty(SYMBOL_PATH))
                {
                    Console.WriteLine("WARNING: Environment variable _NT_SYMBOL_PATH is not set!");
                }

                if (args.Length < 1)
                {
                    Console.WriteLine("no dump file was specified! Please enter dump path: ");
                    DUMP_LOC = Console.ReadLine();
                }
                else
                {
                    DUMP_LOC = args[0];
                }

                if (args.Length < 2)
                {
                    Console.WriteLine("no output file was specified! Please enter output file: ");
                    OUTPUT_LOC = Console.ReadLine();
                }
                else
                {
                    OUTPUT_LOC = args[1];
                }

                string absoluteDumpFile = Path.GetFullPath(DUMP_LOC);
                Console.WriteLine(absoluteDumpFile);

                var logfile = new FileInfo(Path.Combine(Path.GetDirectoryName(OUTPUT_LOC), "superdump.log"));
                context.Printer = new FilePrinter(logfile.FullName);

                try {
                    if (File.Exists(absoluteDumpFile))
                    {
                        LoadDump(absoluteDumpFile);

                        // do this as early as possible, as some WinDbg commands help us get the right DAC files
                        var windbgAnalyzer = new WinDbgAnalyzer(context, Path.Combine(context.DumpDirectory, "windbg.log"));
                        windbgAnalyzer.Analyze();

                        // start analysis
                        var analysisResult = new SDResult();
                        analysisResult.IsManagedProcess = context.Target.ClrVersions.Count > 0;

                        if (analysisResult.IsManagedProcess)
                        {
                            SetupCLRRuntime();
                        }

                        var sysInfo = new SystemAnalyzer(context);
                        analysisResult.SystemContext = sysInfo.systemInfo;

                        var exceptionAnalyzer = new ExceptionAnalyzer(context, analysisResult);

                        context.WriteInfo("--- Thread analysis ---");
                        ThreadAnalyzer threadAnalyzer = new ThreadAnalyzer(context);
                        analysisResult.ExceptionRecord     = threadAnalyzer.exceptions;
                        analysisResult.ThreadInformation   = threadAnalyzer.threads;
                        analysisResult.DeadlockInformation = threadAnalyzer.deadlocks;
                        analysisResult.LastExecutedThread  = threadAnalyzer.GetLastExecutedThreadOSId();
                        context.WriteInfo("Last executed thread (engine id): " + threadAnalyzer.GetLastExecutedThreadEngineId().ToString());

                        var analyzer = new MemoryAnalyzer(context);
                        analysisResult.MemoryInformation = analyzer.memDict;
                        analysisResult.BlockingObjects   = analyzer.blockingObjects;

                        // this analyzer runs after all others to put tags onto taggableitems
                        var tagAnalyzer = new TagAnalyzer(analysisResult);
                        tagAnalyzer.Analyze();

                        //get non loaded symbols
                        List <string> notLoadedSymbols = new List <string>();
                        foreach (var item in sysInfo.systemInfo.Modules)
                        {
                            if (item.PdbInfo == null || string.IsNullOrEmpty(item.PdbInfo.FileName) || string.IsNullOrEmpty(item.PdbInfo.Guid))
                            {
                                notLoadedSymbols.Add(item.FileName);
                            }
                        }
                        analysisResult.NotLoadedSymbols = notLoadedSymbols;

                        // print to log
                        sysInfo.PrintArchitecture();
                        sysInfo.PrintCLRVersions();
                        sysInfo.PrintAppDomains();
                        sysInfo.PrintModuleList();
                        threadAnalyzer.PrintManagedExceptions();
                        threadAnalyzer.PrintCompleteStackTrace();
                        analyzer.PrintExceptionsObjects();

                        // write to json
                        analysisResult.WriteResultToJSONFile(OUTPUT_LOC);

                        context.WriteInfo("--- End of output ---");
                        Console.WriteLine("done.");
                    }
                    else
                    {
                        throw new FileNotFoundException("File can not be found!");
                    }
                } catch (Exception e) {
                    context.WriteError($"Exception happened: {e}");
                    return(1);
                }
            }
            return(0);
        }
示例#24
0
 /// <summary>
 /// Creates a new cache entry for the given texture.
 /// </summary>
 public PreviewTextureEntry(ExportEntry export)
 {
     MemoryAnalyzer.AddTrackedMemoryItem($"PreviewTexture {export.ObjectName}", new WeakReference(this));
     TextureExport = export;
 }