// Use this for initialization void Start () { memoryObj = GameObject.Find ("MemoryObject"); if (memoryObj != null) { memorize = memoryObj.GetComponent<Memorize> (); stagename = memorize.fGetStageName (); } }
IEnumerator Start() { yield return new WaitForSeconds (1); memoryObj = GameObject.Find ("MemoryObject"); if (memoryObj != null) { print (memoryObj); memorize = memoryObj.GetComponent<Memorize> (); stageName = memorize.fGetStageName (); print(memorize.fGetStageName ()); } print (stageName); saveName = pathT + "/" + stageName; /* if (saveType == 3) { int ln = saveName.Length; GameObject.Find ("saveFolderText").GetComponent<Text> ().text = ""; } */ }
IEnumerator Start() { yield return new WaitForSeconds (1); memoryObj = GameObject.Find ("MemoryObject"); if (memoryObj != null) { print (memoryObj); memorize = memoryObj.GetComponent<Memorize> (); stageName = memorize.fGetStageName (); print(memorize.fGetStageName ()); } print (stageName); saveName = pathT + "/" + stageName; if (saveType == 3) { int ln = saveName.Length; GameObject.Find ("saveFolderText").GetComponent<Text> ().text = "all system green "; } createstagecontroll = GameObject.Find ("Main").GetComponent<CreateStageControll> (); sendmail = GameObject.Find ("Main").GetComponent<SendMail> (); }