/// <summary>
        /// Generate debug code.
        /// </summary>
        /// <param name="member"></param>
        /// <param name="value"></param>
        /// <param name="isSet"></param>
        /// <returns></returns>
        public static string GenerateDebugCode(MemberData member, string value, bool isSet = false)
        {
            if (!member.isAssigned)
            {
                return(null);
            }
            if (member.targetType != MemberData.TargetType.FlowNode &&
                member.targetType != MemberData.TargetType.ValueNode &&
                member.targetType != MemberData.TargetType.FlowInput)
            {
                return(null);
            }
            string data = setting.debugPreprocessor ? "\n#if UNITY_EDITOR" : "";

            if (member.targetType == MemberData.TargetType.FlowNode)
            {
                data += GenerateInvokeCode(typeof(uNodeUtility), nameof(uNodeUtility.InvokeFlowTransition),
                                           "this",
                                           ParseValue(uNodeUtility.GetObjectID(graph)),
                                           ParseValue(uNodeUtility.GetObjectID(member.GetInstance() as UnityEngine.Object)),
                                           ParseValue(int.Parse(member.startName))).AddLineInFirst();
            }
            else if (member.targetType == MemberData.TargetType.ValueNode)
            {
                data += GenerateInvokeCode(typeof(uNodeUtility), nameof(uNodeUtility.InvokeValueTransition),
                                           "this",
                                           ParseValue(uNodeUtility.GetObjectID(graph)),
                                           ParseValue(uNodeUtility.GetObjectID(member.GetInstance() as UnityEngine.Object)),
                                           ParseValue(int.Parse(member.startName)),
                                           value,
                                           ParseValue(isSet)).AddLineInFirst();
            }
            else
            {
                throw new System.NotSupportedException("Target type is not supported to generate debug code");
            }
            if (setting.debugPreprocessor)
            {
                data += "#endif".AddLineInFirst();
            }
            return(data);
        }
示例#2
0
 public void SelectConnectedNode(Component from, bool allConnection = false, Action <NodeComponent> callbackAction = null)
 {
     if (from == null)
     {
         return;
     }
     if (from is BaseEventNode)
     {
         BaseEventNode method = from as BaseEventNode;
         var           flows  = method.GetFlows();
         foreach (var n in flows)
         {
             if (n == null || n.GetTargetNode() == null)
             {
                 continue;
             }
             if (!editorData.selectedNodes.Contains(n.GetTargetNode()))
             {
                 editorData.selectedNodes.Add(n.GetTargetNode());
                 editorData.selected = editorData.selectedNodes;
                 if (allConnection)
                 {
                     SelectConnectedNode(n.GetTargetNode(), allConnection, callbackAction);
                 }
                 SelectionChanged();
                 if (callbackAction != null)
                 {
                     callbackAction(n.GetTargetNode());
                 }
             }
         }
     }
     else if (from is Node)
     {
         Node node = from as Node;
         if (node as StateNode)
         {
             StateNode         eventNode = node as StateNode;
             TransitionEvent[] TE        = eventNode.GetTransitions();
             foreach (TransitionEvent T in TE)
             {
                 if (T.GetTargetNode() != null)
                 {
                     if (!editorData.selectedNodes.Contains(T.GetTargetNode()))
                     {
                         editorData.selectedNodes.Add(T.GetTargetNode());
                         editorData.selected = editorData.selectedNodes;
                         if (allConnection)
                         {
                             SelectConnectedNode(T.GetTargetNode(), allConnection, callbackAction);
                         }
                         SelectionChanged();
                         if (callbackAction != null)
                         {
                             callbackAction(T.GetTargetNode());
                         }
                     }
                 }
             }
         }
         Func <object, bool> validation = delegate(object o) {
             if (o is MemberData)
             {
                 MemberData member = o as MemberData;
                 if (member.targetType == MemberData.TargetType.FlowNode ||
                     member.targetType == MemberData.TargetType.ValueNode)
                 {
                     Node n = member.GetInstance() as Node;
                     if (member.isAssigned && member.GetInstance() is Node)
                     {
                         if (!editorData.selectedNodes.Contains(n))
                         {
                             editorData.selectedNodes.Add(n);
                             editorData.selected = editorData.selectedNodes;
                             if (allConnection)
                             {
                                 SelectConnectedNode(n, allConnection, callbackAction);
                             }
                             SelectionChanged();
                             if (callbackAction != null)
                             {
                                 callbackAction(n);
                             }
                         }
                         //return true;
                     }
                 }
             }
             return(false);
         };
         AnalizerUtility.AnalizeObject(node, validation);
     }
 }
示例#3
0
        public void PasteNode(Vector3 position)
        {
            if (nodeToCopy == null || nodeToCopy.Count == 0)
            {
                return;
            }
            if (uNodeEditorUtility.IsPrefab(editorData.graph.gameObject))
            {
                throw new Exception("Editing graph prefab dirrectly is not supported.");
            }
            uNodeEditorUtility.RegisterUndo(editorData.graph, "Paste Node");
            uNodeRoot UNR       = editorData.graph;
            float     progress  = 0;
            int       loopIndex = 0;

            if (nodeToCopy.Count > 5)
            {
                EditorUtility.DisplayProgressBar("Loading", "", progress);
            }
            Vector2 center       = Vector2.zero;
            int     centerLength = 0;
            Dictionary <uNodeComponent, uNodeComponent> CopyedObjectMap = new Dictionary <uNodeComponent, uNodeComponent>(EqualityComparer <uNodeComponent> .Default);

            foreach (uNodeComponent comp in nodeToCopy)
            {
                if (comp == null || comp is EventNode && editorData.selectedGroup != null)
                {
                    continue;
                }
                Node node = comp as Node;
                if (!CopyedObjectMap.ContainsKey(comp))
                {
                    uNodeComponent com = Object.Instantiate(comp);
                    com.gameObject.name = com.gameObject.name.Replace("(Clone)", "");
                    if (editorData.selectedGroup == null)
                    {
                        if (editorData.selectedRoot)
                        {
                            com.transform.parent = editorData.selectedRoot.transform;
                        }
                        else
                        {
                            com.transform.parent = NodeEditorUtility.GetNodeRoot(UNR).transform;
                        }
                    }
                    else
                    {
                        com.transform.parent = editorData.selectedGroup.transform;
                    }
                    int    index = 0;
                    string nm    = com.gameObject.name.TrimEnd(numberChar);
                    while (true)
                    {
                        bool   flag  = false;
                        string gName = com.gameObject.name;
                        foreach (Transform t in com.transform.parent)
                        {
                            if (t != com.transform)
                            {
                                if (t.gameObject.name.Equals(gName))
                                {
                                    flag = true;
                                    break;
                                }
                            }
                        }
                        if (flag)
                        {
                            com.gameObject.name = nm + index.ToString();
                            index++;
                            continue;
                        }
                        break;
                    }
                    CopyedObjectMap.Add(comp, com);
                    if (comp is IMacro || comp is ISuperNode)
                    {
                        var fields = EditorReflectionUtility.GetFields(comp.GetType());
                        foreach (var field in fields)
                        {
                            if (field.FieldType == typeof(List <Nodes.MacroPortNode>))
                            {
                                var value = field.GetValueOptimized(comp) as List <Nodes.MacroPortNode>;
                                if (value != null)
                                {
                                    var sourceValue = field.GetValueOptimized(com) as List <Nodes.MacroPortNode>;
                                    for (int i = 0; i < value.Count; i++)
                                    {
                                        if (value[i] == null)
                                        {
                                            continue;
                                        }
                                        CopyedObjectMap.Add(value[i], sourceValue[i]);
                                    }
                                }
                            }
                        }
                    }
                }
                if (node != null)
                {
                    center.x += node.editorRect.x;
                    center.y += node.editorRect.y;
                    centerLength++;
                }
                else
                {
                    BaseEventNode met = comp as BaseEventNode;
                    if (met != null)
                    {
                        center.x += met.editorRect.x;
                        center.y += met.editorRect.y;
                        centerLength++;
                    }
                }
                loopIndex++;
                progress = (float)loopIndex / (float)nodeToCopy.Count;
                if (nodeToCopy.Count > 5)
                {
                    EditorUtility.DisplayProgressBar("Loading", "", progress);
                }
            }
            progress = 0;
            center  /= centerLength;
            HashSet <uNodeComponent> needReflectedComponent = new HashSet <uNodeComponent>();
            uNodeRoot compEvent = null;

            foreach (uNodeComponent com in nodeToCopy)
            {
                uNodeComponent comp = null;
                if (CopyedObjectMap.ContainsKey(com))
                {
                    comp = CopyedObjectMap[com];
                    if (comp == null)
                    {
                        loopIndex++;
                        progress = (float)loopIndex / (float)nodeToCopy.Count;
                        if (nodeToCopy.Count > 5)
                        {
                            EditorUtility.DisplayProgressBar("Loading", "", progress);
                        }
                        continue;
                    }
                    if (comp as Node)
                    {
                        Node node = comp as Node;
                        Func <object, bool> validation = delegate(object o) {
                            if (o is MemberData)
                            {
                                MemberData member = o as MemberData;
                                if (member.IsTargetingPinOrNode)
                                {
                                    NodeComponent n = member.GetInstance() as NodeComponent;
                                    if (n && n is uNodeComponent)
                                    {
                                        if (CopyedObjectMap.ContainsKey(n))
                                        {
                                            member.instance = CopyedObjectMap[n] as NodeComponent;
                                            n.owner         = UNR;
                                            return(true);
                                        }
                                        else if (n.owner != UNR || n.transform.parent != node.transform.parent)
                                        {
                                            member.instance = null;
                                            n.owner         = UNR;
                                            return(true);
                                        }
                                        //return true;
                                    }
                                }
                            }
                            return(false);
                        };
                        if (node as StateNode)
                        {
                            StateNode         eventNode = node as StateNode;
                            TransitionEvent[] TE        = eventNode.GetTransitions();
                            foreach (TransitionEvent n in TE)
                            {
                                var tn = n.GetTargetNode();
                                if (tn == null)
                                {
                                    continue;
                                }
                                if (CopyedObjectMap.ContainsKey(tn))
                                {
                                    n.target = MemberData.CreateConnection(CopyedObjectMap[tn] as Node, true);
                                    n.owner  = UNR;
                                }
                                else if (n.owner != UNR || tn != null && tn.owner != UNR ||
                                         tn != null && tn.transform.parent != node.transform.parent)
                                {
                                    n.target = MemberData.none;
                                    n.owner  = UNR;
                                }
                            }
                        }
                        else if (node is IMacro || node is ISuperNode)
                        {
                            var fields = EditorReflectionUtility.GetFields(comp.GetType());
                            foreach (var field in fields)
                            {
                                if (field.FieldType == typeof(List <Nodes.MacroPortNode>))
                                {
                                    var value = field.GetValueOptimized(comp) as List <Nodes.MacroPortNode>;
                                    if (value != null)
                                    {
                                        foreach (var v in value)
                                        {
                                            AnalizerUtility.AnalizeObject(v, validation);
                                        }
                                    }
                                }
                            }
                        }
                        AnalizerUtility.AnalizeObject(node, validation);
                        node.editorRect = new Rect(node.editorRect.x - center.x + position.x, node.editorRect.y - center.y + position.y, node.editorRect.width, node.editorRect.height);
                        if (node.owner != UNR)
                        {
                            node.owner = UNR;
                        }
                    }
                    else if (comp is BaseEventNode)
                    {
                        BaseEventNode method = comp as BaseEventNode;
                        var           flows  = method.GetFlows();
                        for (int i = 0; i < flows.Count; i++)
                        {
                            var tn = flows[i].GetTargetNode();
                            if (tn != null && CopyedObjectMap.ContainsKey(tn))
                            {
                                flows[i] = new MemberData(CopyedObjectMap[flows[i].GetTargetNode()], MemberData.TargetType.FlowNode);
                            }
                            else if (method.owner != UNR)
                            {
                                flows[i] = MemberData.none;
                            }
                        }
                        method.owner      = UNR;
                        method.editorRect = new Rect(method.editorRect.x - center.x + position.x, method.editorRect.y - center.y + position.y, method.editorRect.width, method.editorRect.height);
                    }
                }
                loopIndex++;
                progress = (float)loopIndex / (float)nodeToCopy.Count;
                if (nodeToCopy.Count > 5)
                {
                    EditorUtility.DisplayProgressBar("Loading", "", progress);
                }
            }
            if (nodeToCopy.Count > 5)
            {
                EditorUtility.ClearProgressBar();
            }
            if (needReflectedComponent.Count > 0)
            {
                NodeEditorUtility.PerformReflectComponent(needReflectedComponent.ToList(), compEvent, UNR);
            }
            foreach (KeyValuePair <uNodeComponent, uNodeComponent> keys in CopyedObjectMap)
            {
                if (keys.Value != null)
                {
                    Undo.RegisterCreatedObjectUndo(keys.Value.gameObject, "Paste Node");
                }
            }
            //allCopyedEvent.Clear();
            Refresh();
        }
示例#4
0
 /// <summary>
 /// True if group node has instance variable.
 /// </summary>
 /// <param name="groupNode"></param>
 /// <returns></returns>
 public static bool NeedInstanceVariable <T>(T superNode) where T : ISuperNode
 {
     if (superNode != null)
     {
         var flows = new HashSet <NodeComponent>();
         foreach (var n in superNode.nestedFlowNodes)
         {
             FindFlowConnectionAfterCoroutineNode(n, ref flows);
         }
         bool check = false;
         Func <object, bool> validation = null;
         validation = delegate(object obj) {
             if (obj is MemberData)
             {
                 MemberData member = obj as MemberData;
                 Node       n      = member.GetInstance() as Node;
                 if (n != null)
                 {
                     if (n is IVariableSystem && n is T && n == superNode as UnityEngine.Object &&
                         (member.targetType == MemberData.TargetType.uNodeVariable ||
                          member.targetType == MemberData.TargetType.uNodeGroupVariable ||
                          member.targetType == MemberData.TargetType.uNodeLocalVariable))
                     {
                         check = true;
                     }
                     else if (member.targetType == MemberData.TargetType.ValueNode)
                     {
                         AnalizerUtility.AnalizeObject(n, validation);
                     }
                 }
             }
             return(check);
         };
         foreach (Node node in flows)
         {
             if (node == null)
             {
                 continue;
             }
             AnalizerUtility.AnalizeObject(node, validation);
             if (check)
             {
                 return(true);
             }
         }
         var allConnection = new HashSet <NodeComponent>();
         foreach (var n in superNode.nestedFlowNodes)
         {
             FindAllNodeConnection(n, ref allConnection);
         }
         foreach (Node node in allConnection)
         {
             if (node == null)
             {
                 continue;
             }
             AnalizerUtility.AnalizeObject(node, validation);
             if (check)
             {
                 var nodes = GetFlowConnectedTo(node);
                 if (nodes.Count > 0)
                 {
                     if (nodes.Any(n => !flows.Contains(n)))
                     {
                         return(true);
                     }
                 }
                 if ((generatorData.ungroupedNode.Contains(node) || generatorData.portableActionInNode.Contains(node)))
                 {
                     return(true);
                 }
             }
         }
     }
     return(false);
 }
示例#5
0
        public override void OnClick(Node source, Vector2 mousePosition)
        {
            MacroNode node = source as MacroNode;
            string    path = EditorUtility.SaveFilePanelInProject("Export to macro asset",
                                                                  "New Macro.prefab",
                                                                  "prefab",
                                                                  "Please enter a file name to save the macro to");

            if (path.Length != 0)
            {
                Undo.RegisterFullObjectHierarchyUndo(node, "");
                Undo.RegisterFullObjectHierarchyUndo(node.owner, "");
                var        tmpMacro = Object.Instantiate(node);
                GameObject go       = new GameObject("New Macro");
                var        macro    = go.AddComponent <uNodeMacro>();
                macro.Variables.AddRange(tmpMacro.Variables);
                if (macro.RootObject == null)
                {
                    macro.RootObject = new GameObject("Root");
                    macro.RootObject.transform.SetParent(macro.transform);
                }
                var behaviors = tmpMacro.GetComponentsInChildren <MonoBehaviour>(true);
                AnalizerUtility.RetargetNodeOwner(tmpMacro.owner, macro, behaviors, (obj) => {
                    MemberData member = obj as MemberData;
                    if (member != null && member.targetType == MemberData.TargetType.uNodeVariable && member.GetInstance() as Object == tmpMacro)
                    {
                        member.RefactorUnityObject(new Object[] { tmpMacro }, new Object[] { macro });
                    }
                });
                for (int i = 0; i < tmpMacro.transform.childCount; i++)
                {
                    tmpMacro.transform.GetChild(i).SetParent(macro.RootObject.transform);
                    i--;
                }
                macro.Refresh();
#if UNITY_2018_3_OR_NEWER
                GameObject prefab = PrefabUtility.SaveAsPrefabAsset(go, path);
#else
                GameObject prefab = PrefabUtility.CreatePrefab(path, go);
#endif
                AssetDatabase.SaveAssets();
                Object.DestroyImmediate(go);
                Object.DestroyImmediate(tmpMacro.gameObject);
                var macroAsset = prefab.GetComponent <uNodeMacro>();
                NodeEditorUtility.AddNewNode(graph.editorData, null, null, mousePositionOnCanvas, (LinkedMacroNode n) => {
                    n.macroAsset = macroAsset;
                    n.editorRect = node.editorRect;
                    NodeEditorUtility.AddNewObject(graph.editorData.graph, "pins", n.transform, (pin) => {
                        n.pinObject = pin;
                        n.Refresh();
                        RefactorUtility.RetargetNode(node, n);
                        if (n.inputFlows.Count == node.inputFlows.Count)
                        {
                            for (int i = 0; i < n.inputFlows.Count; i++)
                            {
                                RefactorUtility.RetargetNode(node.inputFlows[i], n.inputFlows[i]);
                            }
                        }
                        if (n.inputValues.Count == node.inputValues.Count)
                        {
                            for (int i = 0; i < n.inputValues.Count; i++)
                            {
                                n.inputValues[i].target = new MemberData(node.inputValues[i].target);
                            }
                        }
                        if (n.outputFlows.Count == node.outputFlows.Count)
                        {
                            for (int i = 0; i < n.outputFlows.Count; i++)
                            {
                                n.outputFlows[i].target = new MemberData(node.outputFlows[i].target);
                            }
                        }
                        if (n.outputValues.Count == node.outputValues.Count)
                        {
                            for (int i = 0; i < n.outputValues.Count; i++)
                            {
                                RefactorUtility.RetargetNode(node.outputValues[i], n.outputValues[i]);
                            }
                        }
                    });
                });
                NodeEditorUtility.RemoveNode(graph.editorData, node);
            }
            graph.Refresh();
        }