void Awake() { currentEnemyHealth = initialEnemyHealth; deathPoints = 5; conf = FindObjectOfType <MemberConfig>(); }
void Start() { level = FindObjectOfType <GameController7_14>(); conf = FindObjectOfType <MemberConfig>(); position = transform.position; velocity = new Vector3(Random.Range(-3, 3), Random.Range(-3, 3), 0); }
void Start() { //Get level and config data flockManager = FindObjectOfType <FlockManager>(); conf = FindObjectOfType <MemberConfig>(); position = transform.position; velocity = new Vector3(Random.Range(-3, 3), Random.Range(-3, 3), 0); }
private void Start() { levelObj = GameObject.FindGameObjectWithTag("Level"); level = levelObj.GetComponent <Level>(); conf = FindObjectOfType <MemberConfig>(); position = transform.position; //velocity = new Vector3(Random.Range(-3, 3), Random.Range(-3, 3), Random.Range(-3, 3)); pointToObj = Camera.main.GetComponent <PointToObject>(); }
/// <summary> /// Allow to configure the model before it is blocked. /// </summary> /// <param name="modelBuilder">The builder that defines the model for the context being created</param> protected override void OnModelCreating(ModelBuilder modelBuilder) { BookingConfig.SetBuilder(modelBuilder.Entity <Booking>()); CourtConfig.SetBuilder(modelBuilder.Entity <Court>()); MemberConfig.SetBuilder(modelBuilder.Entity <Member>()); SportConfig.SetBuilder(modelBuilder.Entity <Sport>()); UserConfig.SetBuilder(modelBuilder.Entity <User>()); ModelBuilderExtensions.Seed(modelBuilder); base.OnModelCreating(modelBuilder); }
// Use this for initialization void Start() { conf = FindObjectOfType <MemberConfig>(); members = new List <Member>(); enemies = new List <Enemy>(); Spawn(memberPrefab, numberOfMembers); Spawn(enemyPrefab, numberOfEnemies); members.AddRange(FindObjectsOfType <Member>()); enemies.AddRange(FindObjectsOfType <Enemy>()); }
protected override void OnModelCreating(DbModelBuilder modelBuilder) { base.OnModelCreating(modelBuilder); // Initialize Member Manager Config modelBuilder.Configurations.Add(MemberManagerConfig.Create()); modelBuilder.Configurations.Add(MemberManagerSettingsConfig.Create()); // Initialize Member Config modelBuilder.Configurations.Add(MemberConfig.Create()); modelBuilder.Configurations.Add(MemberLoginConfig.Create()); modelBuilder.Configurations.Add(MemberOptionsConfig.Create()); }
public MemberExtension GetMemberExtension() { var memberExtension = HostConstObject.Container.Resolve <ICurrencyService>().GetSingleById <MemberExtension>(Id); if (memberExtension == null) { memberExtension = new MemberExtension { Id = Id, NickName = NickName, Birthday = Birthday, Sex = Sex, MemberType = MemberType, Province = Province, City = City, District = District, Street = Street, RegionName = RegionName, Address = Address, Config = MemberConfig.ToJson(), ChannelId = ChannelId, ReferrerId = ReferrerId, ParentIds = ParentIds, InvitationCode = InvitationCode }; } else { memberExtension.NickName = NickName; memberExtension.Birthday = Birthday; memberExtension.Sex = Sex; memberExtension.MemberType = MemberType; memberExtension.Province = Province; memberExtension.City = City; memberExtension.District = District; memberExtension.Street = Street; memberExtension.RegionName = RegionName; memberExtension.Address = Address; memberExtension.Config = MemberConfig.ToJson(); memberExtension.ChannelId = ChannelId; memberExtension.ReferrerId = ReferrerId; memberExtension.ParentIds = ParentIds; memberExtension.InvitationCode = InvitationCode; } return(memberExtension); }
private Vector3 push = new Vector3(); //add push after Combine void Start() { level = FindObjectOfType <Level> (); conf = FindObjectOfType <MemberConfig> (); position = transform.position; velocity = new Vector3(Random.Range(-3, 3), Random.Range(-3, 3), 0); if (level.rightToLeft) { push = push + new Vector3(-1, 0, 0); } else { push = push + new Vector3(1, 0, 0); } }
void Awake() { rB.GetComponent <Rigidbody>(); anim.GetComponent <Animator>(); chickenAudio.GetComponent <AudioSource>(); player = GameObject.FindGameObjectWithTag("Player"); pFs = GetComponent <Pathfinding>(); mapAreas = GameObject.FindGameObjectsWithTag("Map"); pCmS = player.GetComponent <Player_Controller_Movement>(); conf = FindObjectOfType <MemberConfig>(); selfMapArea = GameObject.FindGameObjectWithTag("Map"); speed = 10f; attackDistance = 2f; attackDamage = 30f; canAttack = true; }
protected PrimitiveMember HandleMemberConfig(IEntityMetaData metaData, Type realType, IMemberConfig memberConfig, IMap <String, Member> explicitMemberNameToMember, IMap <String, Member> allMemberNameToMember) { if (memberConfig == null) { return(null); } if (!(memberConfig is CompositeMemberConfig)) { PrimitiveMember member = HandleMemberConfigIfNew(realType, memberConfig.Name, explicitMemberNameToMember); explicitMemberNameToMember.Put(memberConfig.Name, member); ((IPrimitiveMemberWrite)member).SetTransient(memberConfig.Transient); PrimitiveMember definedBy = memberConfig.DefinedBy != null?HandleMemberConfigIfNew(realType, memberConfig.DefinedBy, allMemberNameToMember) : null; ((IPrimitiveMemberWrite)member).SetDefinedBy(definedBy); return(member); } MemberConfig[] memberConfigs = ((CompositeMemberConfig)memberConfig).GetMembers(); PrimitiveMember[] members = new PrimitiveMember[memberConfigs.Length]; for (int a = memberConfigs.Length; a-- > 0;) { MemberConfig memberPart = memberConfigs[a]; PrimitiveMember member = HandleMemberConfigIfNew(realType, memberPart.Name, explicitMemberNameToMember); members[a] = member; } PrimitiveMember compositeIdMember = CompositeIdFactory.CreateCompositeIdMember(metaData, members); explicitMemberNameToMember.Put(memberConfig.Name, compositeIdMember); ((IPrimitiveMemberWrite)compositeIdMember).SetTransient(memberConfig.Transient); PrimitiveMember definedBy2 = memberConfig.DefinedBy != null?HandleMemberConfigIfNew(realType, memberConfig.DefinedBy, allMemberNameToMember) : null; ((IPrimitiveMemberWrite)compositeIdMember).SetDefinedBy(definedBy2); return(compositeIdMember); }
void Awake() { GameObject gameManagerObject = GameObject.Find("Game_Manager"); gMs = gameManagerObject.GetComponent <GameManager>(); conf = FindObjectOfType <MemberConfig>(); gMs.betweenRounds = true; roundTime = 90; initialRoundTime = 90; betweenRoundTime = 10;// initialBetweenRoundTime = 30; resumingGameTime = 5f; startScene = 0; roundText.text = "Round 1 Start's in"; timerCanvas.SetActive(true); pauseMenuconrols = GetComponent <PM_Controls>(); }
public static MemberConfig getInstance() { if (m_instance == null) m_instance = new MemberConfig(); return m_instance; }