public MeleeSoldierUnitLogic(MeleeSoldierUnitInfo info, IUnit unit, ICore core) : base(unit, core) { _damage = info.Damage; _manaRegen = info.ManaRegen; _attackDistance = info.AttackDistance; _abilityDamageRate = info.AbilityDamageRate; }
public MeleeSoldierUnitLogic(MeleeSoldierUnitInfo info, IUnit unit, ICore core) : base(unit, core) { _damage = info.Damage; _manaRegen = info.ManaRegen; _attackDistance = info.AttackDistance; _abilityDamageRate = info.AbilityDamageRate; _stunFreeDamage = info.StunFreeDamage; _turnReceiveDamage = 0; _stunned = 0; }