private void OnFlashMeleeInteract(EntityUid uid, FlashComponent comp, MeleeInteractEvent args) { if (!UseFlash(comp, args.User)) { return; } if (EntityManager.HasComponent <FlashableComponent>(args.Entity)) { args.CanInteract = true; Flash(args.Entity, args.User, uid, comp.FlashDuration, comp.SlowTo); } }
private void OnMeleeInteract(EntityUid uid, StunbatonComponent comp, MeleeInteractEvent args) { if (!comp.Activated) { return; } if (!EntityManager.TryGetComponent <PowerCellSlotComponent>(uid, out var slot) || slot.Cell == null || !slot.Cell.TryUseCharge(comp.EnergyPerUse)) { return; } args.CanInteract = true; StunEntity(args.Entity, comp); }
private void OnMeleeInteract(EntityUid uid, StunbatonComponent comp, MeleeInteractEvent args) { if (!comp.Activated) { return; } if (!_cellSystem.TryGetBatteryFromSlot(uid, out var battery) || !battery.TryUseCharge(comp.EnergyPerUse)) { return; } args.CanInteract = true; StunEntity(args.Entity, comp); }