示例#1
0
    Vector3 GetSkinPos(MegaWrap src, int i)
    {
        Vector3 pos  = target.sverts[i];
        Vector3 bpos = bindposes[src.boneweights[i].boneIndex0].MultiplyPoint(pos);
        Vector3 p    = bones[src.boneweights[i].boneIndex0].TransformPoint(bpos) * src.boneweights[i].weight0;

        bpos = bindposes[src.boneweights[i].boneIndex1].MultiplyPoint(pos);
        p   += bones[src.boneweights[i].boneIndex1].TransformPoint(bpos) * src.boneweights[i].weight1;

        bpos = bindposes[src.boneweights[i].boneIndex2].MultiplyPoint(pos);
        p   += bones[src.boneweights[i].boneIndex2].TransformPoint(bpos) * src.boneweights[i].weight2;

        bpos = bindposes[src.boneweights[i].boneIndex3].MultiplyPoint(pos);
        p   += bones[src.boneweights[i].boneIndex3].TransformPoint(bpos) * src.boneweights[i].weight3;

        return(p);
    }
示例#2
0
    static public GameObject DoCopyObjects(GameObject from)
    {
        MegaModifyObject fromMod = from.GetComponent <MegaModifyObject>();

        GameObject to;

        if (fromMod)
        {
            to = CopyMesh(from, fromMod);
        }
        else
        {
            to = CopyMesh(from);
        }
        MegaModifyObject mo = to.AddComponent <MegaModifyObject>();

        CopyModObj(fromMod, mo);

        MegaModifier[] mods = from.GetComponents <MegaModifier>();

        for (int i = 0; i < mods.Length; i++)
        {
            Component com = CopyComponent(mods[i], to);
            // TODO: Add method to modifiers so can deal with any special cases

            if (com)
            {
                MegaModifier mod = (MegaModifier)com;
                mod.PostCopy(mods[i]);
            }
        }

        MegaWrap wrap = from.GetComponent <MegaWrap>();

        if (wrap)
        {
            CopyComponent(wrap, to);
        }

        if (mo)
        {
            mo.MeshUpdated();
        }
        to.name = from.name + " - Copy";
        return(to);
    }
示例#3
0
    void DisplayDebug()
    {
        MegaWrap mod = (MegaWrap)target;

        if (mod.target)
        {
            if (mod.bindverts != null && mod.bindverts.Length > 0)
            {
                if (mod.targetIsSkin && !mod.sourceIsSkin)
                {
                    Color col = Color.black;
                    Handles.matrix = Matrix4x4.identity;

                    MegaBindVert bv = mod.bindverts[mod.vertindex];

                    for (int i = 0; i < bv.verts.Count; i++)
                    {
                        MegaBindInf bi = bv.verts[i];
                        float       w  = bv.verts[i].weight / bv.weight;

                        if (w > 0.5f)
                        {
                            col = Color.Lerp(Color.green, Color.red, (w - 0.5f) * 2.0f);
                        }
                        else
                        {
                            col = Color.Lerp(Color.blue, Color.green, w * 2.0f);
                        }
                        Handles.color = col;

                        Vector3 p = (mod.skinnedVerts[bv.verts[i].i0] + mod.skinnedVerts[bv.verts[i].i1] + mod.skinnedVerts[bv.verts[i].i2]) / 3.0f; //tm.MultiplyPoint(mod.vr[i].cpos);
                        Handles.DotCap(i, p, Quaternion.identity, mod.size);                                                                         //0.01f);

                        Vector3 p0 = mod.skinnedVerts[bi.i0];
                        Vector3 p1 = mod.skinnedVerts[bi.i1];
                        Vector3 p2 = mod.skinnedVerts[bi.i2];

                        Vector3 cp = mod.GetCoordMine(p0, p1, p2, bi.bary);
                        Handles.color = Color.gray;
                        Handles.DrawLine(p, cp);

                        Vector3 norm = mod.FaceNormal(p0, p1, p2);
                        Vector3 cp1  = cp + (((bi.dist * mod.shrink) + mod.gap) * norm.normalized);
                        Handles.color = Color.green;
                        Handles.DrawLine(cp, cp1);
                    }
                }
                else
                {
                    Color     col = Color.black;
                    Matrix4x4 tm  = mod.target.transform.localToWorldMatrix;
                    Handles.matrix = tm;                        //Matrix4x4.identity;

                    MegaBindVert bv = mod.bindverts[mod.vertindex];

                    for (int i = 0; i < bv.verts.Count; i++)
                    {
                        MegaBindInf bi = bv.verts[i];
                        float       w  = bv.verts[i].weight / bv.weight;

                        if (w > 0.5f)
                        {
                            col = Color.Lerp(Color.green, Color.red, (w - 0.5f) * 2.0f);
                        }
                        else
                        {
                            col = Color.Lerp(Color.blue, Color.green, w * 2.0f);
                        }
                        Handles.color = col;

                        Vector3 p = (mod.target.sverts[bv.verts[i].i0] + mod.target.sverts[bv.verts[i].i1] + mod.target.sverts[bv.verts[i].i2]) / 3.0f; //tm.MultiplyPoint(mod.vr[i].cpos);
                        Handles.DotCap(i, p, Quaternion.identity, mod.size);                                                                            //0.01f);

                        Vector3 p0 = mod.target.sverts[bi.i0];
                        Vector3 p1 = mod.target.sverts[bi.i1];
                        Vector3 p2 = mod.target.sverts[bi.i2];

                        Vector3 cp = mod.GetCoordMine(p0, p1, p2, bi.bary);
                        Handles.color = Color.gray;
                        Handles.DrawLine(p, cp);

                        Vector3 norm = mod.FaceNormal(p0, p1, p2);
                        Vector3 cp1  = cp + (((bi.dist * mod.shrink) + mod.gap) * norm.normalized);
                        Handles.color = Color.green;
                        Handles.DrawLine(cp, cp1);
                    }
                }

                // Show unmapped verts
                Handles.color = Color.yellow;
                for (int i = 0; i < mod.bindverts.Length; i++)
                {
                    if (mod.bindverts[i].weight == 0.0f)
                    {
                        Vector3 pv1 = mod.freeverts[i];
                        Handles.DotCap(0, pv1, Quaternion.identity, mod.size);                          //0.01f);
                    }
                }
            }

            if (mod.verts != null && mod.verts.Length > mod.vertindex)
            {
                Handles.color  = Color.red;
                Handles.matrix = mod.transform.localToWorldMatrix;
                Vector3 pv = mod.verts[mod.vertindex];
                Handles.DotCap(0, pv, Quaternion.identity, mod.size);                   //0.01f);
            }
        }
    }
示例#4
0
    public override void OnInspectorGUI()
    {
        MegaWrap mod = (MegaWrap)target;

        EditorGUIUtility.LookLikeControls();
        mod.WrapEnabled = EditorGUILayout.Toggle("Enabled", mod.WrapEnabled);
        mod.target      = (MegaModifyObject)EditorGUILayout.ObjectField("Target", mod.target, typeof(MegaModifyObject), true);

        float max = 1.0f;

        if (mod.target)
        {
            max = mod.target.bbox.size.magnitude;
        }

        mod.maxdist = EditorGUILayout.Slider("Max Dist", mod.maxdist, 0.0f, max);               //2.0f);	//mod.maxdist);
        if (mod.maxdist < 0.0f)
        {
            mod.maxdist = 0.0f;
        }

        mod.maxpoints = EditorGUILayout.IntField("Max Points", mod.maxpoints);          //mod.maxdist);
        if (mod.maxpoints < 1)
        {
            mod.maxpoints = 1;
        }

        Color col = GUI.backgroundColor;

        EditorGUILayout.BeginHorizontal();
        if (mod.bindverts == null)
        {
            GUI.backgroundColor = Color.red;
            if (GUILayout.Button("Map"))
            {
                mod.Attach(mod.target);
            }
        }
        else
        {
            GUI.backgroundColor = Color.green;
            if (GUILayout.Button("ReMap"))
            {
                mod.Attach(mod.target);
            }
        }

        GUI.backgroundColor = col;
        if (GUILayout.Button("Reset"))
        {
            mod.ResetMesh();
        }

        EditorGUILayout.EndHorizontal();

        if (GUI.changed)
        {
            EditorUtility.SetDirty(mod);
        }

        mod.gap    = EditorGUILayout.FloatField("Gap", mod.gap);
        mod.shrink = EditorGUILayout.Slider("Shrink", mod.shrink, 0.0f, 1.0f);
        mod.size   = EditorGUILayout.Slider("Size", mod.size, 0.001f, 0.04f);
        if (mod.bindverts != null)
        {
            mod.vertindex = EditorGUILayout.IntSlider("Vert Index", mod.vertindex, 0, mod.bindverts.Length - 1);
        }
        mod.offset = EditorGUILayout.Vector3Field("Offset", mod.offset);

        if (mod.bindverts == null || mod.target == null)
        {
            EditorGUILayout.LabelField("Object not wrapped");
        }
        else
        {
            EditorGUILayout.LabelField("UnMapped", mod.nomapcount.ToString());
        }

        if (GUI.changed)
        {
            EditorUtility.SetDirty(mod);
        }
    }
示例#5
0
    void Attach(MegaModifyObject modobj)
    {
        MegaWrap mod = (MegaWrap)target;

        mod.targetIsSkin = false;
        mod.sourceIsSkin = false;

        if (mod.mesh && mod.startverts != null)
        {
            mod.mesh.vertices = mod.startverts;
        }

        if (modobj == null)
        {
            mod.bindverts = null;
            return;
        }

        mod.nomapcount = 0;

        if (mod.mesh)
        {
            mod.mesh.vertices = mod.startverts;
        }

        MeshFilter mf      = mod.GetComponent <MeshFilter>();
        Mesh       srcmesh = null;

        if (mf != null)
        {
            //skinned = false;
            srcmesh = mf.sharedMesh;
        }
        else
        {
            SkinnedMeshRenderer smesh = (SkinnedMeshRenderer)mod.GetComponent(typeof(SkinnedMeshRenderer));

            if (smesh != null)
            {
                //skinned = true;
                srcmesh          = smesh.sharedMesh;
                mod.sourceIsSkin = true;
            }
        }

        if (srcmesh == null)
        {
            Debug.LogWarning("No Mesh found on the target object, make sure target has a mesh and MegaFiers modifier attached!");
            return;
        }

        if (mod.mesh == null)
        {
            mod.mesh = mod.CloneMesh(srcmesh);                  //mf.mesh);
        }
        if (mf)
        {
            mf.mesh = mod.mesh;
        }
        else
        {
            SkinnedMeshRenderer smesh = (SkinnedMeshRenderer)mod.GetComponent(typeof(SkinnedMeshRenderer));
            smesh.sharedMesh = mod.mesh;
        }

        if (mod.sourceIsSkin == false)
        {
            SkinnedMeshRenderer tmesh = (SkinnedMeshRenderer)modobj.GetComponent(typeof(SkinnedMeshRenderer));
            if (tmesh != null)
            {
                mod.targetIsSkin = true;

                if (!mod.sourceIsSkin)
                {
                    Mesh sm = tmesh.sharedMesh;
                    mod.bindposes    = sm.bindposes;
                    mod.boneweights  = sm.boneWeights;
                    mod.bones        = tmesh.bones;
                    mod.skinnedVerts = sm.vertices;                     //new Vector3[sm.vertexCount];
                }
            }
        }

        if (mod.targetIsSkin)
        {
            if (mod.boneweights == null || mod.boneweights.Length == 0)
            {
                mod.targetIsSkin = false;
            }
        }

        mod.neededVerts.Clear();

        mod.verts      = mod.mesh.vertices;
        mod.startverts = mod.mesh.vertices;
        mod.freeverts  = new Vector3[mod.startverts.Length];
        Vector3[] baseverts = modobj.verts;     //basemesh.vertices;
        int[]     basefaces = modobj.tris;      //basemesh.triangles;

        mod.bindverts = new MegaBindVert[mod.verts.Length];

        // matrix to get vertex into local space of target
        Matrix4x4 tm = mod.transform.localToWorldMatrix * modobj.transform.worldToLocalMatrix;

        List <MegaCloseFace> closefaces = new List <MegaCloseFace>();

        Vector3 p0 = Vector3.zero;
        Vector3 p1 = Vector3.zero;
        Vector3 p2 = Vector3.zero;

        Vector3[] tverts = new Vector3[mod.target.sverts.Length];

        for (int i = 0; i < tverts.Length; i++)
        {
            if (mod.targetIsSkin && !mod.sourceIsSkin)
            {
                tverts[i] = modobj.transform.InverseTransformPoint(mod.GetSkinPos(i));
            }
            else
            {
                tverts[i] = baseverts[i];
            }
        }

        EditorUtility.ClearProgressBar();

        float unit = 0.0f;

        mod.target.mesh.RecalculateBounds();
        MegaVoxel.Voxelize(tverts, basefaces, mod.target.mesh.bounds, 16, out unit);

        //Vector3 min = mod.target.mesh.bounds.min;

        for (int i = 0; i < mod.verts.Length; i++)
        {
            MegaBindVert bv = new MegaBindVert();
            mod.bindverts[i] = bv;

            Vector3 p = tm.MultiplyPoint(mod.verts[i]);

            p = mod.transform.TransformPoint(mod.verts[i]);
            p = modobj.transform.InverseTransformPoint(p);
            mod.freeverts[i] = p;

            closefaces.Clear();

            int gx = 0;
            int gy = 0;
            int gz = 0;

            MegaVoxel.GetGridIndex(p, out gx, out gy, out gz, unit);

            for (int x = gx - 1; x <= gx + 1; x++)
            {
                if (x >= 0 && x < MegaVoxel.width)
                {
                    for (int y = gy - 1; y <= gy + 1; y++)
                    {
                        if (y >= 0 && y < MegaVoxel.height)
                        {
                            for (int z = gz - 1; z <= gz + 1; z++)
                            {
                                if (z >= 0 && z < MegaVoxel.depth)
                                {
                                    List <MegaTriangle> tris = MegaVoxel.volume[x, y, z].tris;

                                    for (int t = 0; t < tris.Count; t++)
                                    {
                                        float dist = mod.GetDistance(p, tris[t].a, tris[t].b, tris[t].c);

                                        if (Mathf.Abs(dist) < mod.maxdist)
                                        {
                                            MegaCloseFace cf = new MegaCloseFace();
                                            cf.dist = Mathf.Abs(dist);
                                            cf.face = tris[t].t;

                                            bool inserted = false;
                                            for (int k = 0; k < closefaces.Count; k++)
                                            {
                                                if (cf.dist < closefaces[k].dist)
                                                {
                                                    closefaces.Insert(k, cf);
                                                    inserted = true;
                                                    break;
                                                }
                                            }

                                            if (!inserted)
                                            {
                                                closefaces.Add(cf);
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }

            float tweight = 0.0f;
            int   maxp    = mod.maxpoints;
            if (maxp == 0)
            {
                maxp = closefaces.Count;
            }
            for (int j = 0; j < maxp; j++)
            {
                if (j < closefaces.Count)
                {
                    int t = closefaces[j].face;

                    p0 = tverts[basefaces[t]];
                    p1 = tverts[basefaces[t + 1]];
                    p2 = tverts[basefaces[t + 2]];

                    Vector3 normal = mod.FaceNormal(p0, p1, p2);

                    float dist = closefaces[j].dist;                            //GetDistance(p, p0, p1, p2);

                    MegaBindInf bi = new MegaBindInf();
                    bi.dist   = mod.GetPlaneDistance(p, p0, p1, p2);                    //dist;
                    bi.face   = t;
                    bi.i0     = basefaces[t];
                    bi.i1     = basefaces[t + 1];
                    bi.i2     = basefaces[t + 2];
                    bi.bary   = mod.CalcBary(p, p0, p1, p2);
                    bi.weight = 1.0f / (1.0f + dist);
                    bi.area   = normal.magnitude * 0.5f;                        //CalcArea(baseverts[basefaces[t]], baseverts[basefaces[t + 1]], baseverts[basefaces[t + 2]]);	// Could calc once at start
                    tweight  += bi.weight;
                    bv.verts.Add(bi);
                }
            }

            if (mod.maxpoints > 0 && mod.maxpoints < bv.verts.Count)
            {
                bv.verts.RemoveRange(mod.maxpoints, bv.verts.Count - mod.maxpoints);
            }

            // Only want to calculate skin vertices we use
            if (!mod.sourceIsSkin && mod.targetIsSkin)
            {
                for (int fi = 0; fi < bv.verts.Count; fi++)
                {
                    if (!mod.neededVerts.Contains(bv.verts[fi].i0))
                    {
                        mod.neededVerts.Add(bv.verts[fi].i0);
                    }

                    if (!mod.neededVerts.Contains(bv.verts[fi].i1))
                    {
                        mod.neededVerts.Add(bv.verts[fi].i1);
                    }

                    if (!mod.neededVerts.Contains(bv.verts[fi].i2))
                    {
                        mod.neededVerts.Add(bv.verts[fi].i2);
                    }
                }
            }

            if (tweight == 0.0f)
            {
                mod.nomapcount++;
                break;
            }

            bv.weight = tweight;
        }
    }
示例#6
0
    void Attach(MegaModifyObject modobj)
    {
        MegaWrap mod = (MegaWrap)target;

        mod.targetIsSkin = false;
        mod.sourceIsSkin = false;

        if (mod.mesh && mod.startverts != null)
        {
            mod.mesh.vertices = mod.startverts;
        }

        if (modobj == null)
        {
            mod.bindverts = null;
            return;
        }

        mod.nomapcount = 0;

        if (mod.mesh)
        {
            mod.mesh.vertices = mod.startverts;
        }

        MeshFilter mf      = mod.GetComponent <MeshFilter>();
        Mesh       srcmesh = null;

        if (mf != null)
        {
            //skinned = false;
            srcmesh = mf.sharedMesh;
        }
        else
        {
            SkinnedMeshRenderer smesh = (SkinnedMeshRenderer)mod.GetComponent(typeof(SkinnedMeshRenderer));

            if (smesh != null)
            {
                //skinned = true;
                srcmesh          = smesh.sharedMesh;
                mod.sourceIsSkin = true;
            }
        }

        if (srcmesh == null)
        {
            Debug.LogWarning("No Mesh found on the target object, make sure target has a mesh and MegaFiers modifier attached!");
            return;
        }

        if (mod.mesh == null)
        {
            mod.mesh = mod.CloneMesh(srcmesh);                  //mf.mesh);
        }
        if (mf)
        {
            mf.mesh = mod.mesh;
        }
        else
        {
            SkinnedMeshRenderer smesh = (SkinnedMeshRenderer)mod.GetComponent(typeof(SkinnedMeshRenderer));
            smesh.sharedMesh = mod.mesh;
        }

        if (mod.sourceIsSkin == false)
        {
            SkinnedMeshRenderer tmesh = (SkinnedMeshRenderer)modobj.GetComponent(typeof(SkinnedMeshRenderer));
            if (tmesh != null)
            {
                mod.targetIsSkin = true;

                if (!mod.sourceIsSkin)
                {
                    Mesh sm = tmesh.sharedMesh;
                    mod.bindposes    = sm.bindposes;
                    mod.boneweights  = sm.boneWeights;
                    mod.bones        = tmesh.bones;
                    mod.skinnedVerts = sm.vertices;                     //new Vector3[sm.vertexCount];
                }
            }
        }

        if (mod.targetIsSkin)
        {
            if (mod.boneweights == null || mod.boneweights.Length == 0)
            {
                mod.targetIsSkin = false;
            }
        }

        mod.neededVerts.Clear();

        mod.verts      = mod.mesh.vertices;
        mod.startverts = mod.mesh.vertices;
        mod.freeverts  = new Vector3[mod.startverts.Length];
        Vector3[] baseverts = modobj.verts;     //basemesh.vertices;
        int[]     basefaces = modobj.tris;      //basemesh.triangles;

        mod.bindverts = new MegaBindVert[mod.verts.Length];

        // matrix to get vertex into local space of target
        Matrix4x4 tm = mod.transform.localToWorldMatrix * modobj.transform.worldToLocalMatrix;

        List <MegaCloseFace> closefaces = new List <MegaCloseFace>();

        Vector3 p0 = Vector3.zero;
        Vector3 p1 = Vector3.zero;
        Vector3 p2 = Vector3.zero;

        Vector3[] tverts = new Vector3[mod.target.sverts.Length];

        int tcount = 10;

        for (int i = 0; i < tverts.Length; i++)
        {
            tcount--;
            if (tcount < 0)
            {
                tcount = 10;
                EditorUtility.DisplayProgressBar("Calc vertex positions", "Vertex " + i + " of " + tverts.Length, (float)i / (float)tverts.Length);
            }

            if (mod.targetIsSkin && !mod.sourceIsSkin)
            {
                tverts[i] = modobj.transform.InverseTransformPoint(mod.GetSkinPos(i));
            }
            else
            {
                tverts[i] = baseverts[i];
            }
        }

        EditorUtility.ClearProgressBar();

        for (int i = 0; i < mod.verts.Length; i++)
        {
            if (EditorUtility.DisplayCancelableProgressBar("Wrap Mapping", "Mapping Vertex " + i + " of " + mod.verts.Length, (float)i / (float)mod.verts.Length))
            {
                mod.bindverts = null;
                break;
            }

            MegaBindVert bv = new MegaBindVert();
            mod.bindverts[i] = bv;

            Vector3 p = tm.MultiplyPoint(mod.verts[i]);

            p = mod.transform.TransformPoint(mod.verts[i]);
            p = modobj.transform.InverseTransformPoint(p);
            mod.freeverts[i] = p;

            closefaces.Clear();

            for (int t = 0; t < basefaces.Length; t += 3)
            {
                p0 = tverts[basefaces[t]];
                p1 = tverts[basefaces[t + 1]];
                p2 = tverts[basefaces[t + 2]];

                //if ( mod.targetIsSkin && !mod.sourceIsSkin )
                //{
                //p0 = modobj.transform.InverseTransformPoint(mod.GetSkinPos(basefaces[t]));
                //p1 = modobj.transform.InverseTransformPoint(mod.GetSkinPos(basefaces[t + 1]));
                //p2 = modobj.transform.InverseTransformPoint(mod.GetSkinPos(basefaces[t + 2]));
                //}
                //else
                //{
                //p0 = baseverts[basefaces[t]];
                //	p1 = baseverts[basefaces[t + 1]];
                //p2 = baseverts[basefaces[t + 2]];
                //}

                float dist = mod.GetDistance(p, p0, p1, p2);

                if (Mathf.Abs(dist) < mod.maxdist)
                {
                    MegaCloseFace cf = new MegaCloseFace();
                    cf.dist = Mathf.Abs(dist);
                    cf.face = t;

                    bool inserted = false;
                    for (int k = 0; k < closefaces.Count; k++)
                    {
                        if (cf.dist < closefaces[k].dist)
                        {
                            closefaces.Insert(k, cf);
                            inserted = true;
                            break;
                        }
                    }

                    if (!inserted)
                    {
                        closefaces.Add(cf);
                    }
                }
            }

            float tweight = 0.0f;
            int   maxp    = mod.maxpoints;
            if (maxp == 0)
            {
                maxp = closefaces.Count;
            }

            for (int j = 0; j < maxp; j++)
            {
                if (j < closefaces.Count)
                {
                    int t = closefaces[j].face;

                    p0 = tverts[basefaces[t]];
                    p1 = tverts[basefaces[t + 1]];
                    p2 = tverts[basefaces[t + 2]];

                    //if ( mod.targetIsSkin && !mod.sourceIsSkin )
                    //{
                    //p0 = modobj.transform.InverseTransformPoint(mod.GetSkinPos(basefaces[t]));
                    //p1 = modobj.transform.InverseTransformPoint(mod.GetSkinPos(basefaces[t + 1]));
                    //p2 = modobj.transform.InverseTransformPoint(mod.GetSkinPos(basefaces[t + 2]));
                    //}
                    //else
                    //{
                    //p0 = baseverts[basefaces[t]];
                    //p1 = baseverts[basefaces[t + 1]];
                    //p2 = baseverts[basefaces[t + 2]];
                    //}

                    Vector3 normal = mod.FaceNormal(p0, p1, p2);

                    float dist = closefaces[j].dist;                            //GetDistance(p, p0, p1, p2);

                    MegaBindInf bi = new MegaBindInf();
                    bi.dist   = mod.GetPlaneDistance(p, p0, p1, p2);                    //dist;
                    bi.face   = t;
                    bi.i0     = basefaces[t];
                    bi.i1     = basefaces[t + 1];
                    bi.i2     = basefaces[t + 2];
                    bi.bary   = mod.CalcBary(p, p0, p1, p2);
                    bi.weight = 1.0f / (1.0f + dist);
                    bi.area   = normal.magnitude * 0.5f;                        //CalcArea(baseverts[basefaces[t]], baseverts[basefaces[t + 1]], baseverts[basefaces[t + 2]]);	// Could calc once at start
                    tweight  += bi.weight;
                    bv.verts.Add(bi);
                }
            }

            if (mod.maxpoints > 0 && mod.maxpoints < bv.verts.Count)
            {
                bv.verts.RemoveRange(mod.maxpoints, bv.verts.Count - mod.maxpoints);
            }

            // Only want to calculate skin vertices we use
            if (!mod.sourceIsSkin && mod.targetIsSkin)
            {
                for (int fi = 0; fi < bv.verts.Count; fi++)
                {
                    if (!mod.neededVerts.Contains(bv.verts[fi].i0))
                    {
                        mod.neededVerts.Add(bv.verts[fi].i0);
                    }

                    if (!mod.neededVerts.Contains(bv.verts[fi].i1))
                    {
                        mod.neededVerts.Add(bv.verts[fi].i1);
                    }

                    if (!mod.neededVerts.Contains(bv.verts[fi].i2))
                    {
                        mod.neededVerts.Add(bv.verts[fi].i2);
                    }
                }
            }

            if (tweight == 0.0f)
            {
                mod.nomapcount++;
                break;
            }

            bv.weight = tweight;
        }

        EditorUtility.ClearProgressBar();
    }
示例#7
0
    static public GameObject DoCopyObjects(GameObject from)
    {
        MegaModifyObject fromMod = from.GetComponent <MegaModifyObject>();

        GameObject to;

        if (fromMod)
        {
            to = CopyMesh(from, fromMod);
        }
        else
        {
            to = CopyMesh(from);
        }
        //CopyObject.CopyFromTo(from, to);

        //return to;
        //MegaModifier[] desmods = to.GetComponents<MegaModifier>();
        //for ( int i = 0; i < desmods.Length; i++ )
        //{
        //	GameObject.DestroyImmediate(desmods[i]);
        //}

        //MegaModifyObject mo = to.GetComponent<MegaModifyObject>();
        //if ( mo )
        //{
        //GameObject.DestroyImmediate(mo);
        MegaModifyObject mo = to.AddComponent <MegaModifyObject>();

        CopyModObj(fromMod, mo);
        //}

        MegaModifier[] mods = from.GetComponents <MegaModifier>();

        for (int i = 0; i < mods.Length; i++)
        {
            Component com = CopyComponent(mods[i], to);

            //Type tp = com.GetType();
#if false
            if (tp.IsSubclassOf(typeof(MegaMorphBase)))
            {
                MegaMorphBase mor = (MegaMorphBase)com;
                // Need to rebuild the morphchan
                List <MegaMorphChan> chans = new List <MegaMorphChan>();

                for (int c = 0; c < mor.chanBank.Count; c++)
                {
                    MegaMorphChan chan = new MegaMorphChan();

                    MegaMorphChan.Copy(mor.chanBank[c], chan);
                    chans.Add(chan);
                }

                mor.chanBank = chans;
            }
#endif

#if false
            if (tp.IsSubclassOf(typeof(MegaFFD)))
            {
                MegaFFD ffd    = (MegaFFD)com;
                MegaFFD srcffd = (MegaFFD)mods[i];

                ffd.pt = new Vector3[64];

                for (int c = 0; c < 64; c++)
                {
                    ffd.pt[c] = srcffd.pt[c];
                }
            }
#endif
            // TODO: Add method to modifiers so can deal with any special cases

            if (com)
            {
                MegaModifier mod = (MegaModifier)com;
                mod.PostCopy(mods[i]);
            }
        }

        MegaWrap wrap = from.GetComponent <MegaWrap>();

        if (wrap)
        {
            CopyComponent(wrap, to);
        }

        if (mo)
        {
            //mod.ReStart1(false);

            //for ( int i = 0; i < mods.Length; i++ )
            //	mods[i].SetModMesh(mod.cachedMesh);
            mo.MeshUpdated();
        }
        to.name = from.name + " - Copy";
        return(to);
    }
示例#8
0
    Vector3 GetSkinPos(MegaWrap src, int i)
    {
        Vector3 pos = target.sverts[i];
        Vector3 bpos = bindposes[src.boneweights[i].boneIndex0].MultiplyPoint(pos);
        Vector3 p = bones[src.boneweights[i].boneIndex0].TransformPoint(bpos) * src.boneweights[i].weight0;

        bpos = bindposes[src.boneweights[i].boneIndex1].MultiplyPoint(pos);
        p += bones[src.boneweights[i].boneIndex1].TransformPoint(bpos) * src.boneweights[i].weight1;

        bpos = bindposes[src.boneweights[i].boneIndex2].MultiplyPoint(pos);
        p += bones[src.boneweights[i].boneIndex2].TransformPoint(bpos) * src.boneweights[i].weight2;

        bpos = bindposes[src.boneweights[i].boneIndex3].MultiplyPoint(pos);
        p += bones[src.boneweights[i].boneIndex3].TransformPoint(bpos) * src.boneweights[i].weight3;

        return p;
    }