private object SpawnRect(List <object> parameters) { int width = (int)parameters[0]; int height = (int)parameters[1]; int x = (int)parameters[2]; int y = (int)parameters[3]; int z = 0; object prototype = parameters[4]; string objectColor = (string)parameters[5]; GameObject rectInstance = Instantiate(rectPrefab); rectInstance.transform.position = new Vector3(x, y, z); rectInstance.transform.localScale = new Vector3(width, height, 10); if (ColorUtility.TryParseHtmlString(objectColor, out Color color)) { rectInstance.GetComponent <MeshRenderer>().material.color = color; } MegaScryptGameObject obj = new MegaScryptGameObject(rectInstance); obj.Declare("prototype", prototype); _gameObjects.Add(obj); return(obj); }
private object SpawnCircle(List <object> parameters) { int radius = (int)parameters[0]; int x = (int)parameters[1]; int y = (int)parameters[2]; int z = 0; object prototype = parameters[3]; string objectColor = (string)parameters[4]; GameObject circleInstance = Instantiate(circlePrefab); circleInstance.transform.position = new Vector3(x, y, z); circleInstance.transform.localScale = Vector3.one * radius; circleInstance.GetComponent <CollisionNotifier>().SetController(this); if (ColorUtility.TryParseHtmlString(objectColor, out Color color)) { circleInstance.GetComponent <MeshRenderer>().material.color = color; } MegaScryptGameObject obj = new MegaScryptGameObject(circleInstance); obj.Declare("prototype", prototype); _gameObjects.Add(obj); return(obj); }