void Draw() { gradientPreveiwRect = new Rect(borderSize, borderSize, position.width - (borderSize * 2), 25); GUI.DrawTexture(gradientPreveiwRect, gradient.GetTexture((int)gradientPreveiwRect.width)); keyRects = new Rect[gradient.NumKeys]; for (int i = 0; i < gradient.NumKeys; i++) { ColorKey key = gradient.GetKey(i); Rect keyRect = new Rect(gradientPreveiwRect.x + gradientPreveiwRect.width * key.Time - (keyWidth / 2f), gradientPreveiwRect.yMax + borderSize, keyWidth, keyHeight); if (i == selectedKeyIndex) { EditorGUI.DrawRect(new Rect(keyRect.x - 2, keyRect.y - 2, keyRect.width + 4, keyRect.height + 4), Color.black); } EditorGUI.DrawRect(keyRect, key.Color); keyRects[i] = keyRect; } Rect settingsRect = new Rect(borderSize, keyRects[0].y + borderSize + keyHeight, position.width - borderSize * 2, position.height - (borderSize + keyHeight * 4)); GUILayout.BeginArea(settingsRect); EditorGUI.BeginChangeCheck(); Color newcolor = EditorGUILayout.ColorField(gradient.GetKey(selectedKeyIndex).Color); if (EditorGUI.EndChangeCheck()) { gradient.UpdateKeyColor(selectedKeyIndex, newcolor); } // display gradient gradient.blendMode = (MegaGradient.BlendMode)EditorGUILayout.EnumPopup("Blend Mode", gradient.blendMode); gradient.randomizeColor = EditorGUILayout.Toggle("Randomize New Color", gradient.randomizeColor); GUILayout.EndArea(); }