void Awake() { nMA = gameObject.GetComponent <NavMeshAgent> (); medBehaviour = gameObject.GetComponent <AlertState> (); medSounds = gameObject.GetComponent <MedusaSounds> (); beamThing = new Vector3(transform.position.x, transform.position.y + 2, transform.position.z); }
void Awake() { agent = gameObject.GetComponent <NavMeshAgent> (); medMovement = gameObject.GetComponent <MedusaMovement> (); medSounds = gameObject.GetComponent <MedusaSounds> (); }