示例#1
0
    Medley CreateNewMedley(bool play = true)
    {
        GameObject clone;
        Medley     medley = new Medley();

        clone = PoolManager.PoolInstantiate(audioSourcePrefab, Vector3.zero, Quaternion.identity);
        clone.transform.SetParent(this.transform);
        clone.TryGetComponent <AudioSource>(out medley.chordsSource);
        medley.chordsSource.clip = chordsClips.GetRandomWithSwapback();

        clone = PoolManager.PoolInstantiate(audioSourcePrefab, Vector3.zero, Quaternion.identity);
        clone.transform.SetParent(this.transform);
        clone.TryGetComponent <AudioSource>(out medley.melodiesSource);
        medley.melodiesSource.clip = melodiesClips.GetRandomWithSwapback();

        clone = PoolManager.PoolInstantiate(audioSourcePrefab, Vector3.zero, Quaternion.identity);
        clone.transform.SetParent(this.transform);
        clone.TryGetComponent <AudioSource>(out medley.arpBassSource);
        medley.arpBassSource.clip = arpbassClips.GetRandomWithSwapback();

        if (play)
        {
            medley.Play();
        }
        return(medley);
    }
示例#2
0
 void PoolMedley(Medley medley)
 {
     PoolManager.PoolDestroy(medley.chordsSource.gameObject);
     PoolManager.PoolDestroy(medley.melodiesSource.gameObject);
     PoolManager.PoolDestroy(medley.arpBassSource.gameObject);
 }