private static bool IsReorderable(MechComponentRef c) { var def = c?.Def; if (def == null) { return(false); } if (c.IsFixed) { return(false); } if (!(def.ComponentType >= ComponentType.AmmunitionBox && def.ComponentType <= ComponentType.Upgrade)) { return(false); } // items in arms and legs are usually bound to a certain side, so lets ignore them from relocation if (MechDefBuilder.LocationCount(def.AllowedLocations) <= 2) { return(false); } if (def.Is <Category>(out var category) && category.CategoryDescriptor.UniqueForLocation) { return(false); } return(true); }
internal DynamicSlotBuilder( MechDefBuilder builder, ChassisLocations location, MechLabLocationWidget widget) { this.location = location; this.widget = widget; var locationInfo = builder.GetLocationInfo(location); currentFreeSlots = locationInfo.InventoryFree; fixedSlots = locationInfo.CalcMinimumFixedSlotsLocalAndGlobal; maxSlots = widget.maxSlots; }
private static bool IsMovable(MechComponentRef c) { if (!IsRemovable(c)) { return(false); } var def = c.Def; // items in arms and legs are usually bound to a certain side, so lets ignore them from relocation if (MechDefBuilder.LocationCount(def.AllowedLocations) <= 2) { return(false); } if (def.Is <Category>(out var category) && category.CategoryDescriptor.UniqueForLocation) { return(false); } return(true); }
private static void add_full_actuators(MechDef mechdef) { void process_location(ChassisLocations location) { var total_slots = mechdef.Inventory.Where(i => i.MountedLocation == location && i.Is <ArmActuator>()) .Select(i => i.GetComponent <ArmActuator>()) .Aggregate(ArmActuatorSlot.None, (current, item) => current | item.Type); //if not present any actuators if (total_slots == ArmActuatorSlot.None) { //add shoulder, and upper AddDefaultToInventory(mechdef, null, location, ArmActuatorSlot.PartShoulder, ref total_slots); AddDefaultToInventory(mechdef, null, location, ArmActuatorSlot.PartUpper, ref total_slots); //get max avaliable actuator ArmActuatorSlot max = mechdef.Chassis.Is <ArmActuatorSupport>(out var support) ? support.GetLimit(location) : ArmActuatorSlot.PartHand; foreach (var item in mechdef.Inventory.Where(i => i.MountedLocation == location && i.Is <ArmActuator>()).Select(i => i.GetComponent <ArmActuator>())) { if (item.MaxSlot < max) { max = item.MaxSlot; } } var builder = new MechDefBuilder(mechdef); if (max >= ArmActuatorSlot.PartLower && !total_slots.HasFlag(ArmActuatorSlot.PartLower)) { var def = UnityGameInstance.BattleTechGame.DataManager.UpgradeDefs.Get(ArmActuatorFeature.settings.DefaultCBTLower); if (def == null) { return; } if (!builder.Add(def, location)) { return; } } if (max >= ArmActuatorSlot.PartHand && !total_slots.HasFlag(ArmActuatorSlot.PartHand)) { var def = UnityGameInstance.BattleTechGame.DataManager.UpgradeDefs.Get(ArmActuatorFeature.settings.DefaultCBTHand); builder.Add(def, location); } mechdef.SetInventory(builder.Inventory.ToArray()); } else { //recheck and add if needed shoulder and arm AddDefaultToInventory(mechdef, null, location, ArmActuatorSlot.PartShoulder, ref total_slots); AddDefaultToInventory(mechdef, null, location, ArmActuatorSlot.PartUpper, ref total_slots); } } process_location(ChassisLocations.RightArm); process_location(ChassisLocations.LeftArm); }
public void AutoFixMechDef(MechDef mechDef) { if (!AutoFixerFeature.settings.MechDefEngine) { return; } if (!AutoFixerFeature.settings.MechTagsAutoFixEnabled.Any(mechDef.MechTags.Contains)) { return; } Control.mod.Logger.Log($"Auto fixing mechDef={mechDef.Description.Id} chassisDef={mechDef.Chassis.Description.Id}"); MechDefBuilder builder; { var inventory = mechDef.Inventory.ToList(); foreach (var componentRef in inventory) { Control.mod.Logger.LogDebug($" {componentRef.ComponentDefID}{(componentRef.IsFixed?" (fixed)":"")} at {componentRef.MountedLocation}"); } builder = new MechDefBuilder(mechDef.Chassis, inventory); } ArmorStructureRatioFeature.Shared.AutoFixMechDef(mechDef); var res = EngineSearcher.SearchInventory(builder.Inventory); var engineHeatSinkDef = mechDef.DataManager.HeatSinkDefs.Get(res.CoolingDef.HeatSinkDefId).GetComponent <EngineHeatSinkDef>(); float CalcFreeTonnage() { float currentTotalTonnage = 0, maxValue = 0; MechStatisticsRules.CalculateTonnage(mechDef, ref currentTotalTonnage, ref maxValue); var freeTonnage = mechDef.Chassis.Tonnage - currentTotalTonnage; return(freeTonnage); } if (!EngineFeature.settings.AllowMixingHeatSinkTypes) { // remove incompatible heat sinks var incompatibleHeatSinks = builder.Inventory .Where(r => r.Def.Is <EngineHeatSinkDef>(out var hs) && hs.HSCategory != engineHeatSinkDef.HSCategory) .ToList(); foreach (var incompatibleHeatSink in incompatibleHeatSinks) { builder.Remove(incompatibleHeatSink); builder.Add(engineHeatSinkDef.Def, ChassisLocations.Head, true); } } Engine engine = null; if (res.CoreDef != null) { engine = new Engine(res.CoolingDef, res.HeatBlockDef, res.CoreDef, res.Weights, new List <MechComponentRef>()); // convert external heat sinks into internal ones // TODO only to make space if needed, drop the rest of the heat sinks { var max = engine.HeatSinkInternalAdditionalMaxCount; var current = engine.EngineHeatBlockDef.HeatSinkCount; var heatSinks = builder.Inventory .Where(r => r.Def.Is <EngineHeatSinkDef>(out var hs) && hs.HSCategory == engineHeatSinkDef.HSCategory) .ToList(); while (current < max && heatSinks.Count > 0) { var component = heatSinks[0]; heatSinks.RemoveAt(0); builder.Remove(component); current++; } if (current > 0) { var heatBlock = builder.Inventory.FirstOrDefault(r => r.Def.Is <EngineHeatBlockDef>()); if (heatBlock != null) { builder.Remove(heatBlock); } var heatBlockDefId = $"{AutoFixerFeature.settings.MechDefHeatBlockDef}_{current}"; var def = mechDef.DataManager.HeatSinkDefs.Get(heatBlockDefId); builder.Add(def, ChassisLocations.CenterTorso, true); } } } else { var freeTonnage = CalcFreeTonnage(); Control.mod.Logger.LogDebug($" find engine for freeTonnage={freeTonnage}"); var jumpJets = builder.Inventory.Where(x => x.ComponentDefType == ComponentType.JumpJet).ToList(); var jumpJetTonnage = jumpJets.Select(x => x.Def.Tonnage).FirstOrDefault(); //0 if no jjs var externalHeatSinks = builder.Inventory .Where(r => r.Def.Is <EngineHeatSinkDef>(out var hs) && hs.HSCategory == engineHeatSinkDef.HSCategory) .ToList(); var internalHeatSinksCount = res.HeatBlockDef.HeatSinkCount; var engineCandidates = new List <Engine>(); var engineCoreDefs = mechDef.DataManager.HeatSinkDefs .Select(hs => hs.Value) .Select(hs => hs.GetComponent <EngineCoreDef>()) .Where(c => c != null) .OrderByDescending(x => x.Rating); var removedExternalHeatSinksOverUse = false; foreach (var coreDef in engineCoreDefs) { { // remove superfluous jump jets var maxJetCount = coreDef.GetMovement(mechDef.Chassis.Tonnage).JumpJetCount; while (jumpJets.Count > maxJetCount) { var lastIndex = jumpJets.Count - 1; var jumpJet = jumpJets[lastIndex]; freeTonnage += jumpJet.Def.Tonnage; builder.Remove(jumpJet); jumpJets.Remove(jumpJet); Control.mod.Logger.LogDebug(" Removed JumpJet"); } } { var candidate = new Engine(res.CoolingDef, res.HeatBlockDef, coreDef, res.Weights, new List <MechComponentRef>()); Control.mod.Logger.LogDebug($" candidate id={coreDef.Def.Description.Id} TotalTonnage={candidate.TotalTonnage}"); engineCandidates.Add(candidate); var internalHeatSinksMax = candidate.HeatSinkInternalAdditionalMaxCount; // convert external ones to internal ones while (internalHeatSinksCount < internalHeatSinksMax && externalHeatSinks.Count > 0) { var component = externalHeatSinks[0]; externalHeatSinks.RemoveAt(0); builder.Remove(component); internalHeatSinksCount++; Control.mod.Logger.LogDebug(" ~Converted external to internal"); } // this only runs on the engine that takes the most heat sinks (since this is in a for loop with rating descending order) // that way we only remove external heat sinks that couldn't be moved internally while (!removedExternalHeatSinksOverUse && externalHeatSinks.Count > 0) { var component = externalHeatSinks[0]; externalHeatSinks.RemoveAt(0); builder.Remove(component); var newComponent = builder.Add(component.Def); if (newComponent == null) { Control.mod.Logger.LogDebug(" Removed external heat sink that doesn't fit"); // might still need to remove some continue; } // addition worked externalHeatSinks.Add(newComponent); break; } removedExternalHeatSinksOverUse = true; // convert internal ones to external ones while (internalHeatSinksCount > internalHeatSinksMax) { if (builder.Add(engineHeatSinkDef.Def) == null) { Control.mod.Logger.LogDebug(" ~Dropped external when converting from internal"); freeTonnage++; } else { Control.mod.Logger.LogDebug(" ~Converted internal to external"); } internalHeatSinksCount--; } // remove candidates that make no sense anymore // TODO not perfect and maybe too large for small mechs engineCandidates = engineCandidates.Where(x => x.TotalTonnage <= freeTonnage + 6 * engineHeatSinkDef.Def.Tonnage + jumpJetTonnage).ToList(); } // go through all candidates, larger first engine = engineCandidates.FirstOrDefault(candidate => candidate.TotalTonnage <= freeTonnage); if (engine != null) { break; } } if (engine != null) { Control.mod.Logger.LogDebug($" engine={engine.CoreDef} freeTonnage={freeTonnage}"); var dummyCore = builder.Inventory.FirstOrDefault(r => r.ComponentDefID == AutoFixerFeature.settings.MechDefCoreDummy); builder.Remove(dummyCore); builder.Add(engine.CoreDef.Def, ChassisLocations.CenterTorso, true); // convert internal heat sinks back as external ones if the mech can fit it while (internalHeatSinksCount > 0 && builder.Add(engineHeatSinkDef.Def) != null) { internalHeatSinksCount--; } if (internalHeatSinksCount > 0) { var heatBlock = builder.Inventory.FirstOrDefault(r => r.Def.Is <EngineHeatBlockDef>()); if (heatBlock != null) { builder.Remove(heatBlock); } var heatBlockDefId = $"{AutoFixerFeature.settings.MechDefHeatBlockDef}_{internalHeatSinksCount}"; var def = mechDef.DataManager.HeatSinkDefs.Get(heatBlockDefId); builder.Add(def, ChassisLocations.CenterTorso, true); } } } if (engine == null) { return; } // add free heat sinks { var max = engine.HeatSinkExternalFreeMaxCount; for (var i = 0; i < max; i++) { builder.Add(engineHeatSinkDef.Def, ChassisLocations.Head, true); } } // find any overused location if (builder.HasOveruseAtAnyLocation()) { Control.mod.Logger.LogError($" Overuse found"); // heatsinks, upgrades var itemsToBeReordered = builder.Inventory .Where(IsMovable) .OrderBy(c => MechDefBuilder.LocationCount(c.Def.AllowedLocations)) .ThenByDescending(c => c.Def.InventorySize) .ToList(); // remove all items that can be reordered: heatsinks, upgrades foreach (var item in itemsToBeReordered) { builder.Remove(item); } // then add most restricting, and then largest items first (probably double head sinks) foreach (var item in itemsToBeReordered) { if (builder.Add(item.Def) == null) { Control.mod.Logger.LogError($" Component {item.ComponentDefID} from {item.MountedLocation} can't be re-added"); } else { Control.mod.Logger.LogDebug($" Component {item.ComponentDefID} re-added"); } } } mechDef.SetInventory(builder.Inventory.OrderBy(element => element, new OrderComparer()).ToArray()); { var freeTonnage = CalcFreeTonnage(); if (freeTonnage > 0) { // TODO add armor for each location with free tonnage left } else if (freeTonnage < 0) { var removableItems = builder.Inventory .Where(IsRemovable) .OrderBy(c => c.Def.Tonnage) .ThenByDescending(c => c.Def.InventorySize) .ThenByDescending(c => { switch (c.ComponentDefType) { case ComponentType.HeatSink: return(2); case ComponentType.JumpJet: return(1); default: return(0); } }) .ToList(); while (removableItems.Count > 0 && freeTonnage < 0) { var item = removableItems[0]; removableItems.RemoveAt(0); freeTonnage += item.Def.Tonnage; builder.Remove(item); } } } mechDef.SetInventory(builder.Inventory.OrderBy(element => element, new OrderComparer()).ToArray()); }
public void AutoFixMechDef(MechDef mechDef) { if (!AutoFixerFeature.settings.MechDefEngine) { return; } //DumpAllAsTable(); if (mechDef.Inventory.Any(c => c.Def.GetComponent <EngineCoreDef>() != null)) { return; } Control.mod.Logger.Log($"Auto fixing mechDef={mechDef.Description.Id} chassisDef={mechDef.Chassis.Description.Id}"); ArmorStructureRatioFeature.Shared.AutoFixMechDef(mechDef); var builder = new MechDefBuilder(mechDef.Chassis, mechDef.Inventory.ToList()); var standardHeatSinkDef = mechDef.DataManager.GetDefaultEngineHeatSinkDef(); var engineHeatSinkDef = builder.Inventory .Select(r => r.Def.GetComponent <CoolingDef>()) .Where(d => d != null) .Select(d => mechDef.DataManager.HeatSinkDefs.Get(d.HeatSinkDefId)) .Where(d => d != null) .Select(d => d.GetComponent <EngineHeatSinkDef>()) .FirstOrDefault() ?? standardHeatSinkDef; float freeTonnage; { float currentTotalTonnage = 0, maxValue = 0; MechStatisticsRules.CalculateTonnage(mechDef, ref currentTotalTonnage, ref maxValue); var maxFreeTonnage = mechDef.Chassis.Tonnage - currentTotalTonnage; var initialTonnage = mechDef.Chassis.InitialTonnage; var originalInitialTonnage = ChassisHandler.GetOriginalInitialTonnage(mechDef.Chassis) ?? initialTonnage; var initialTonnageGain = Mathf.Max(0, originalInitialTonnage - initialTonnage); if (AutoFixerFeature.settings.MechDefAutoFixAgainstMaxFreeTonnage.Contains(mechDef.Description.Id)) { freeTonnage = maxFreeTonnage; } else { var freeTonnageThreshold = AutoFixerFeature.settings.MechDefAutoFixInitialTonnageDiffThreshold; freeTonnage = Mathf.Min(maxFreeTonnage, initialTonnageGain + freeTonnageThreshold); } Control.mod.Logger.LogDebug($"freeTonnage={freeTonnage}" + $" currentTotalTonnage={currentTotalTonnage}" + $" maxFreeTonnage={maxFreeTonnage}" + $" initialTonnageGain={initialTonnageGain}" + $" initialGainSmaller={initialTonnageGain < maxFreeTonnage}"); } //Control.mod.Logger.LogDebug("C maxEngineTonnage=" + maxEngineTonnage); var standardWeights = new Weights(); // use default gyro and weights var standardHeatBlock = mechDef.DataManager.HeatSinkDefs.Get(AutoFixerFeature.settings.MechDefHeatBlockDef).GetComponent <EngineHeatBlockDef>(); var standardCooling = mechDef.DataManager.HeatSinkDefs.Get(AutoFixerFeature.settings.MechDefCoolingDef).GetComponent <CoolingDef>(); var engineCoreDefs = mechDef.DataManager.HeatSinkDefs .Select(hs => hs.Value) .Select(hs => hs.GetComponent <EngineCoreDef>()) .Where(c => c != null) .OrderByDescending(x => x.Rating); Engine maxEngine = null; { //var heatSinks = builder.Inventory.Where(x => x.ComponentDefType == ComponentType.HeatSink && x.Def.Is<EngineHeatSinkDef>()).ToList(); var jumpJetList = builder.Inventory.Where(x => x.ComponentDefType == ComponentType.JumpJet).ToList(); var engines = new LinkedList <Engine>(); foreach (var coreDef in engineCoreDefs) { { var engine = new Engine(standardCooling, standardHeatBlock, coreDef, standardWeights, new List <MechComponentRef>()); engines.AddFirst(engine); } { // remove superfluous jump jets var maxJetCount = coreDef.GetMovement(mechDef.Chassis.Tonnage).JumpJetCount; //Control.mod.Logger.LogDebug($"before Inventory.Count={builder.Inventory.Count} jumpJetList.Count={jumpJetList.Count} maxJetCount={maxJetCount}"); while (jumpJetList.Count > maxJetCount) { var lastIndex = jumpJetList.Count - 1; var jumpJet = jumpJetList[lastIndex]; freeTonnage += jumpJet.Def.Tonnage; builder.Remove(jumpJet); jumpJetList.Remove(jumpJet); } //Control.mod.Logger.LogDebug($"after Inventory.Count={builder.Inventory.Count} jumpJetList.Count={jumpJetList.Count} maxJetCount={maxJetCount}"); } foreach (var engine in engines) { // Control.mod.Logger.LogDebug($"D engine={engine.CoreDef} engine.TotalTonnage={engine.TotalTonnage} freeTonnage={freeTonnage}"); if (engine.TotalTonnage <= freeTonnage) { maxEngine = engine; } else { break; } } if (maxEngine != null) { break; } } } if (maxEngine == null) { return; } Control.mod.Logger.LogDebug($" maxEngine={maxEngine.CoreDef} freeTonnage={freeTonnage}"); { var dummyCore = builder.Inventory.FirstOrDefault(r => r.ComponentDefID == AutoFixerFeature.settings.MechDefCoreDummy); if (dummyCore != null) { builder.Remove(dummyCore); } } // add engine builder.Add(maxEngine.CoreDef.Def, ChassisLocations.CenterTorso, true); if (!EngineFeature.settings.AllowMixingHeatSinkTypes) { // remove incompatible heat sinks var incompatibleHeatSinks = builder.Inventory .Where(r => r.Def.Is <EngineHeatSinkDef>(out var hs) && hs.HSCategory != engineHeatSinkDef.HSCategory) .ToList(); foreach (var incompatibleHeatSink in incompatibleHeatSinks) { builder.Remove(incompatibleHeatSink); } //Control.mod.Logger.LogDebug($"Inventory.Count={builder.Inventory.Count} incompatibleHeatSinks.Count={incompatibleHeatSinks.Count}"); // add same amount of compatible heat sinks foreach (var unused in incompatibleHeatSinks) { builder.Add(engineHeatSinkDef.Def); } //Control.mod.Logger.LogDebug($"Inventory.Count={builder.Inventory.Count}"); } // add free heatsinks { //var maxFree = maxEngine.CoreDef.ExternalHeatSinksFreeMaxCount; //var current = maxEngine.ExternalHeatSinkCount; var maxFree = maxEngine.HeatSinkExternalFreeMaxCount; var current = 0; //we assume exiting heatsinks on the mech are additional and not free for (var i = current; i < maxFree; i++) { if (!builder.Add(engineHeatSinkDef.Def)) { break; } } //Control.mod.Logger.LogDebug($"Inventory.Count={builder.Inventory.Count} maxFree={maxFree}"); } // find any overused location if (builder.HasOveruseAtAnyLocation()) { // heatsinks, upgrades var itemsToBeReordered = builder.Inventory .Where(IsReorderable) .OrderBy(c => MechDefBuilder.LocationCount(c.Def.AllowedLocations)) .ThenByDescending(c => c.Def.InventorySize) .ThenByDescending(c => { switch (c.ComponentDefType) { case ComponentType.Upgrade: return(2); case ComponentType.AmmunitionBox: return(1); default: return(0); } }) .ToList(); // remove all items that can be reordered: heatsinks, upgrades foreach (var item in itemsToBeReordered) { builder.Remove(item); } // then add most restricting, and then largest items first (probably double head sinks) foreach (var item in itemsToBeReordered) { // couldn't add everything if (!builder.Add(item.Def)) { return; } } } mechDef.SetInventory(builder.Inventory.OrderBy(element => element, new OrderComparer()).ToArray()); //{ // float currentTotalTonnage = 0, maxValue = 0; // MechStatisticsRules.CalculateTonnage(mechDef, ref currentTotalTonnage, ref maxValue); // Control.mod.Logger.LogDebug($" end currentTotalTonnage={currentTotalTonnage} mechDef.Chassis.Tonnage={mechDef.Chassis.Tonnage}"); //} }
internal LocationInfo(MechDefBuilder builder, ChassisLocations location) { this.builder = builder; this.location = location; InventoryMax = builder.Chassis.GetLocationDef(location).InventorySlots; }