/// <summary> /// Constructor /// </summary> /// <param name="time"></param> /// <param name="weight"></param> /// <param name="distance"></param> /// <param name="velocity"></param> /// <param name="mach"></param> /// <param name="drop"></param> /// <param name="windage"></param> public TrajectoryPoint(TimeSpan time, Measurement <WeightUnit> weight, Measurement <DistanceUnit> distance, Measurement <VelocityUnit> velocity, double mach, Measurement <DistanceUnit> drop, Measurement <DistanceUnit> windage) : this(time, distance, velocity, mach, drop, windage, MeasurementMath.KineticEnergy(weight, velocity), BallisticMath.OptimalGameWeight(weight, velocity)) { }
public void KineticEnergy(double m, WeightUnit wu, double v, VelocityUnit vu, double e, EnergyUnit eu) { var r = MeasurementMath.KineticEnergy(new Measurement <WeightUnit>(m, wu), new Measurement <VelocityUnit>(v, vu)); r.In(eu).Should().BeApproximately(e, 1e-6); }