public override bool isValid(AIState currentState) { if (currentState.CurrentPlayerState.HandsFree()) { return(false); } else { int droppedItemID = currentState.CurrentPlayerState.HoldingItemID; if (currentState.ItemStateList[droppedItemID].MyItemType == ItemType.MEAL || currentState.ItemStateList[droppedItemID].MyItemType == ItemType.TABLE || currentState.ItemStateList[droppedItemID].MyItemType == ItemType.BOARD) { return(false); } if (currentState.ItemStateList[id].MyItemType == ItemType.TABLE) { TableSpace table = currentState.ItemStateList[id] as TableSpace; return(table.IsFree()); } else if (currentState.ItemStateList[id].MyItemType == ItemType.BOARD) { BoardState board = currentState.ItemStateList[id] as BoardState; return((currentState.ItemStateList[droppedItemID].MyItemType == ItemType.INGREDIENT) && board.IsFree()); } else if (currentState.ItemStateList[id].MyItemType == ItemType.POT) { if (currentState.ItemStateList[droppedItemID].MyItemType != ItemType.INGREDIENT) { return(false); } else { if ((currentState.ItemStateList[droppedItemID] as IngredientState).IsPrepared && (currentState.ItemStateList[droppedItemID] as IngredientState).IsSpawned) { PotState pot = currentState.ItemStateList[id] as PotState; MealState meal = currentState.ItemStateList[pot.mealID] as MealState; return(meal.MealSize() + 1 <= PotState.MAX_ITEMS_PER_POT && !meal.IsBurnt()); } else { return(false); } } } else if (currentState.ItemStateList[id].MyItemType == ItemType.PLATE) { if (currentState.ItemStateList[droppedItemID].MyItemType != ItemType.INGREDIENT) { return(false); } else { PlateState plate = currentState.ItemStateList[id] as PlateState; MealState meal = currentState.ItemStateList[plate.mealID] as MealState; return((currentState.ItemStateList[droppedItemID] as IngredientState).IsPrepared && (currentState.ItemStateList[droppedItemID] as IngredientState).IsSpawned && !plate.IsSubmitted && !meal.IsBurnt()); } } else { return(false); } } }
public override bool isValid(AIState currentState) { if (currentState.CurrentPlayerState.HandsFree()) { return(false); } int droppedItemID = currentState.CurrentPlayerState.HoldingItemID; if (droppedItemID == id) { return(false); } ItemState droppedItem = currentState.ItemStateList[droppedItemID]; if (!(droppedItem.MyItemType == ItemType.POT || droppedItem.MyItemType == ItemType.PLATE)) { return(false); } ItemState receivingItem = currentState.ItemStateList[id]; if (!(receivingItem.MyItemType == ItemType.POT || receivingItem.MyItemType == ItemType.PLATE)) { return(false); } MealState transferredMeal; if (droppedItem.MyItemType == ItemType.POT) { PotState pot = (droppedItem as PotState); transferredMeal = (currentState.ItemStateList[pot.mealID] as MealState); } else { PlateState plate = (droppedItem as PlateState); if (plate.IsSubmitted) { return(false); } transferredMeal = (currentState.ItemStateList[plate.mealID] as MealState); } if (!transferredMeal.IsSpawned() || transferredMeal.IsBurnt()) { return(false); } if (receivingItem.MyItemType == ItemType.POT) { PotState pot1 = receivingItem as PotState; MealState meal1 = currentState.ItemStateList[pot1.mealID] as MealState; return(meal1.MealSize() + transferredMeal.MealSize() <= PotState.MAX_ITEMS_PER_POT && !meal1.IsBurnt()); } else { PlateState plate1 = receivingItem as PlateState; MealState meal1 = currentState.ItemStateList[plate1.mealID] as MealState; return(!plate1.IsSubmitted && !meal1.IsBurnt()); } }
/// <summary> /// Used to get all of the valid actions for the current state /// </summary> /// <returns></returns> public List <Action> GetValidActions(AIState state) { List <Action> validActions = new List <Action>(); //Waiting around validActions.Add(new IdleAction()); //Things you can do when your hands are free if (state.CurrentPlayerState.HandsFree()) { //Spawning items foreach (IngredientType type in System.Enum.GetValues(typeof(IngredientType))) { SpawnAction spawnAction = new SpawnAction(type); if (spawnAction.isValid(state)) { validActions.Add(spawnAction); } } PickUpAction pickupAction; //Picking up everything //Ingredients foreach (int ingredientID in state.IngredientStateIndexList) { IngredientState ingredient = state.ItemStateList[ingredientID] as IngredientState; if (ingredient.IsSpawned && !ingredient.IsInMeal) { pickupAction = new PickUpAction(ingredient.ID); validActions.Add(pickupAction); } } //Pots foreach (int potID in state.PotStateIndexList) { PotState pot = state.ItemStateList[potID] as PotState; pickupAction = new PickUpAction(pot.ID); validActions.Add(pickupAction); } //Plates foreach (int plateID in state.PlateStateIndexList) { PlateState plate = state.ItemStateList[plateID] as PlateState; pickupAction = new PickUpAction(plate.ID); validActions.Add(pickupAction); } PrepareAction prepAction; foreach (int boardID in state.BoardStateIndexList) { BoardState bState = state.ItemStateList[boardID] as BoardState; if (!bState.IsFree()) { IngredientState iState = state.ItemStateList[bState.HoldingItemID] as IngredientState; if (iState != null && !iState.IsPrepared) { prepAction = new PrepareAction(boardID); validActions.Add(prepAction); } } } } //Things you can do when you have something in hand else { DropOffAction dropoffAction; TransferAction transferAction; ItemState itemState = state.ItemStateList[state.CurrentPlayerState.HoldingItemID]; ItemType type = itemState.MyItemType; if (type == ItemType.INGREDIENT) { //Putting things on the table foreach (int tableID in state.TableStateIndexList) { TableSpace table = state.ItemStateList[tableID] as TableSpace; if (table.IsFree()) { dropoffAction = new DropOffAction(table.ID); validActions.Add(dropoffAction); } } //Moving ingredients to a cutting board foreach (int boardID in state.BoardStateIndexList) { BoardState board = state.ItemStateList[boardID] as BoardState; if (board.IsFree()) { dropoffAction = new DropOffAction(board.ID); validActions.Add(dropoffAction); } } if ((itemState as IngredientState).IsPrepared) { //Moving ingredients to a pot foreach (int potID in state.PotStateIndexList) { PotState pot = state.ItemStateList[potID] as PotState; MealState meal = state.ItemStateList[pot.mealID] as MealState; if (meal.MealSize() + 1 <= PotState.MAX_ITEMS_PER_POT && !meal.IsBurnt()) { dropoffAction = new DropOffAction(pot.ID); validActions.Add(dropoffAction); } } //Moving ingredients to a plate foreach (int plateID in state.PlateStateIndexList) { PlateState plate = state.ItemStateList[plateID] as PlateState; MealState meal = state.ItemStateList[plate.mealID] as MealState; if (!plate.IsSubmitted && !meal.IsBurnt()) { dropoffAction = new DropOffAction(plate.ID); validActions.Add(dropoffAction); } } } } if (type == ItemType.POT) { PotState pot = itemState as PotState; MealState meal = state.ItemStateList[pot.mealID] as MealState; //Putting the pot on the table foreach (int tableID in state.TableStateIndexList) { TableSpace table = state.ItemStateList[tableID] as TableSpace; if (table.IsFree()) { dropoffAction = new DropOffAction(table.ID); validActions.Add(dropoffAction); } } //Moving meal to a pot transferAction = new TransferAction(Item.NOTHING_ID); foreach (int potID in state.PotStateIndexList) { transferAction.id = potID; if (transferAction.isValid(state)) { validActions.Add(transferAction); transferAction = new TransferAction(Item.NOTHING_ID); } } //Moving the meal to another plate foreach (int plateID in state.PlateStateIndexList) { transferAction.id = plateID; if (transferAction.isValid(state)) { validActions.Add(transferAction); transferAction = new TransferAction(Item.NOTHING_ID); } } } if (type == ItemType.PLATE) { PlateState plate = itemState as PlateState; //Putting things on the table foreach (int tableID in state.TableStateIndexList) { TableSpace table = state.ItemStateList[tableID] as TableSpace; if (table.IsFree()) { dropoffAction = new DropOffAction(table.ID); validActions.Add(dropoffAction); } } //If the plate is non-empty MealState heldMeal = state.ItemStateList[plate.mealID] as MealState; if (heldMeal.IsSpawned()) { //Submitting the meal if (heldMeal.IsCooked()) { SubmitOrderAction submitAction = new SubmitOrderAction(); validActions.Add(submitAction); } //Moving meal to a pot transferAction = new TransferAction(Item.NOTHING_ID); foreach (int potID in state.PotStateIndexList) { transferAction.id = potID; if (transferAction.isValid(state)) { validActions.Add(transferAction); transferAction = new TransferAction(Item.NOTHING_ID); } } //Moving the meal to another plate foreach (int plateID in state.PlateStateIndexList) { transferAction.id = plateID; if (transferAction.isValid(state)) { validActions.Add(transferAction); transferAction = new TransferAction(Item.NOTHING_ID); } } } } } return(validActions); }