private void PressureSensor_Updated(object sender, Meadow.Peripherals.Sensors.Atmospheric.AtmosphericConditionChangeResult e) { Console.WriteLine($"new pressure PSI: {e.New.Pressure}, old pressure PSI: {e.Old.Pressure}"); Console.WriteLine($"pressure in hPA: {PressureSensor.CalculatedhPAMeasurement}"); Console.WriteLine($"raw sensor value: {PressureSensor.RawPSIMeasurement}"); }
private void Sensor_Updated(object sender, Meadow.Peripherals.Sensors.Atmospheric.AtmosphericConditionChangeResult e) { Console.WriteLine($"{e.New.Temperature}"); UpdateDisplayFancy(e.New.Temperature.Value); UpdateLed(e.New.Temperature.Value); }
private void Sensor_Updated(object sender, Meadow.Peripherals.Sensors.Atmospheric.AtmosphericConditionChangeResult e) { Console.WriteLine("Data updated"); blueLed.State = true; Thread.Sleep(20); blueLed.State = false; display.Clear(); display.DrawText(0, 10, $"New Temp: {e.New.Temperature}", Color.RoyalBlue); display.DrawText(0, 40, $"Old Temp: {e.Old.Temperature}", Color.Gray); display.DrawText(0, 70, $"New Humidity: {e.New.Humidity}", Color.RoyalBlue); display.DrawText(0, 100, $"Old Humidity: {e.Old.Humidity}", Color.Gray); display.Show(); }
private void Sensor_Updated(object sender, Meadow.Peripherals.Sensors.Atmospheric.AtmosphericConditionChangeResult e) { Console.WriteLine($"Temp: {e.New.Temperature}°C"); }