示例#1
0
        public void SetSlot(Item i, int slot)
        {
            McpeContainerSetSlot sendSlot = McpeContainerSetSlot.CreateObject();

            sendSlot.windowId = 0;
            sendSlot.slot     = slot;
            sendSlot.item     = i;
            SendPackage(sendSlot);
            McpeMobEquipment order = McpeMobEquipment.CreateObject();

            order.runtimeEntityId = EntityManager.EntityIdSelf;
            order.item            = i;
            order.selectedSlot    = (byte)slot;          // Selected hotbar slot
            order.slot            = (byte)slot;
            SendPackage(order);
        }
示例#2
0
        public void SendSetSlot(int slot)
        {
            if (slot < HotbarSize && (ItemHotbar[slot] == -1 || ItemHotbar[slot] == slot))
            {
                ItemHotbar[slot] = slot /* + HotbarSize*/;
                Player.SendPlayerInventory();

                McpeMobEquipment order = McpeMobEquipment.CreateObject();
                order.runtimeEntityId = EntityManager.EntityIdSelf;
                order.item            = GetItemInHand();
                order.selectedSlot    = (byte)slot;               // Selected hotbar slot
                Player.SendPackage(order);
            }
            else
            {
                McpeContainerSetSlot sendSlot = McpeContainerSetSlot.CreateObject();
                sendSlot.windowId = 0;
                sendSlot.slot     = (short)slot;
                sendSlot.item     = Slots[slot];
                Player.SendPackage(sendSlot);
            }
        }