public bool IsFlat; //* public override void Read(byte[] array) { McInt.TryParse(ref array, out EntityId); McBoolean.TryParse(ref array, out IsHardcore); if (McUnsignedByte.TryParse(ref array, out var gamemode)) { Gamemode = (Gamemodes)gamemode; } if (McByte.TryParse(ref array, out var previousGamemode)) { PreviousGamemode = (Gamemodes)previousGamemode; } McVarint.TryParse(ref array, out WorldCount); McStringArray.TryParse(WorldCount, ref array, out WorldNames); McNbtCompoundTag.TryParse(ref array, out DimensionCodec); McNbtCompoundTag.TryParse(ref array, out Dimension); McString.TryParse(ref array, out WorldName); McLong.TryParse(ref array, out HashedSeed); McVarint.TryParse(ref array, out MaxPlayers); McVarint.TryParse(ref array, out ViewDistance); McBoolean.TryParse(ref array, out ReducedDebugInfo); McBoolean.TryParse(ref array, out EnableRespawnScreen); McBoolean.TryParse(ref array, out IsDebug); McBoolean.TryParse(ref array, out IsFlat); }
public bool CopyMetadata; //* public override void Read(byte[] array) { McNbtCompoundTag.TryParse(ref array, out Dimension); McString.TryParse(ref array, out WorldName); McLong.TryParse(ref array, out HashedSeed); McUnsignedByte.TryParse(ref array, out Gamemode); McUnsignedByte.TryParse(ref array, out PreviousGamemode); McBoolean.TryParse(ref array, out IsDebug); McBoolean.TryParse(ref array, out IsFlat); McBoolean.TryParse(ref array, out CopyMetadata); }
public override void Read(byte[] array) { McLong.TryParse(ref array, out Payload); }
public override void Read(byte[] array) { McLong.TryParse(ref array, out KeepAliveID); }
public override void Read(byte[] array) { McLong.TryParse(ref array, out WorldAge); McLong.TryParse(ref array, out TimeOfDay); }