示例#1
0
    public void TryTurn(Tile targetTile)
    {
        int dir = MazeUTL.GetNeighborTileDir(currentTile, targetTile);

        facingRight = dir == 1 ? false : dir == 3 ? true : facingRight;

        skeletonAnim.skeleton.FlipX = facingRight;
    }