private void Awake() { dataGenerator = new MazeGeneratorHelper(); data = new int[, ] { { 1, 1, 1 }, { 1, 0, 1 }, { 1, 1, 1 } }; }
private void Start() { LoadSounds(); mazeHelper = GetComponent <MazeGeneratorHelper>(); mazeHelper.onMazeGenerated = () => { this.maze = GetComponent <MazeGeneratorHelper>().texture; Init(); }; mazeHelper.Generate(); }