private void Awake()
 {
     dataGenerator = new MazeGeneratorHelper();
     data          = new int[, ]
     {
         { 1, 1, 1 },
         { 1, 0, 1 },
         { 1, 1, 1 }
     };
 }
示例#2
0
 private void Start()
 {
     LoadSounds();
     mazeHelper = GetComponent <MazeGeneratorHelper>();
     mazeHelper.onMazeGenerated = () => {
         this.maze = GetComponent <MazeGeneratorHelper>().texture;
         Init();
     };
     mazeHelper.Generate();
 }