示例#1
0
 private void Awake()
 {
     m_RigidBody = GetComponent <Rigidbody>();
     mayhemMeter = FindObjectOfType <MayhemMeter>();
     amazon      = FindObjectOfType <AmazonDelivery>();
     rendererMan = GetComponentInChildren <Renderer>();
     defaultMats = rendererMan.materials;
     malusMats   = new Material[2] {
         defaultMats[0], malusMaterial
     };
 }
示例#2
0
 private void Start()
 {
     m_ChairManager = FindObjectOfType <ObjectsManager>();
     m_EntryPoint   = FindObjectOfType <EntryPoint>();
     m_NavMeshAgent = GetComponent <NavMeshAgent>();
     m_Renderer     = GetComponentInChildren <Animator>().gameObject;
     m_MayhemMeter  = m_EntryPoint.m_MayhemMeter;
     m_ExitPosition = m_EntryPoint.LeavePoint.transform.position;
     m_Animator     = GetComponentInChildren <Animator>();
     m_Animator.CrossFade("Boy_Idle", 0.5f);
 }
示例#3
0
 private void Awake()
 {
     mayhemMeter = FindObjectOfType <MayhemMeter>();
     fx.Play(true);
 }
示例#4
0
 private void Awake()
 {
     meter = FindObjectOfType <MayhemMeter>();
 }