private void Awake() { m_RigidBody = GetComponent <Rigidbody>(); mayhemMeter = FindObjectOfType <MayhemMeter>(); amazon = FindObjectOfType <AmazonDelivery>(); rendererMan = GetComponentInChildren <Renderer>(); defaultMats = rendererMan.materials; malusMats = new Material[2] { defaultMats[0], malusMaterial }; }
private void Start() { m_ChairManager = FindObjectOfType <ObjectsManager>(); m_EntryPoint = FindObjectOfType <EntryPoint>(); m_NavMeshAgent = GetComponent <NavMeshAgent>(); m_Renderer = GetComponentInChildren <Animator>().gameObject; m_MayhemMeter = m_EntryPoint.m_MayhemMeter; m_ExitPosition = m_EntryPoint.LeavePoint.transform.position; m_Animator = GetComponentInChildren <Animator>(); m_Animator.CrossFade("Boy_Idle", 0.5f); }
private void Awake() { mayhemMeter = FindObjectOfType <MayhemMeter>(); fx.Play(true); }
private void Awake() { meter = FindObjectOfType <MayhemMeter>(); }