//Plot the Maxwell-Boltzmann distribution. The x axis should be speed and the y axis the number of particles at that speed.
    private void PlotDistribution()
    {
        //Delete all the previous plotted points
        foreach (GameObject p in plotted_points)
        {
            GameObject.Destroy(p);
        }
        plotted_points.Clear();

        List <float[]> fractions = MaxwellBoltzmannSpeeds.Fractions(m, T, N, divs, vp);

        foreach (float[] data in fractions)
        {
            GameObject point          = Instantiate(data_point_prefab);
            Vector3    point_position = new Vector3(graph_origin.position.x + data[1] / 25f, graph_origin.position.y + data[0] * 10000f, graph_origin.position.z);
            point.transform.position = point_position;
            plotted_points.Add(point);
        }
    }