public override int GetHashCode() { int hash = 1; if (EnergyPerSec != 0F) { hash ^= pbc::ProtobufEqualityComparers.BitwiseSingleEqualityComparer.GetHashCode(EnergyPerSec); } if (DodgeEnergyCost != 0F) { hash ^= pbc::ProtobufEqualityComparers.BitwiseSingleEqualityComparer.GetHashCode(DodgeEnergyCost); } if (RetargetSeconds != 0F) { hash ^= pbc::ProtobufEqualityComparers.BitwiseSingleEqualityComparer.GetHashCode(RetargetSeconds); } if (EnemyAttackInterval != 0F) { hash ^= pbc::ProtobufEqualityComparers.BitwiseSingleEqualityComparer.GetHashCode(EnemyAttackInterval); } if (AttackServerInterval != 0F) { hash ^= pbc::ProtobufEqualityComparers.BitwiseSingleEqualityComparer.GetHashCode(AttackServerInterval); } if (RoundDurationSeconds != 0F) { hash ^= pbc::ProtobufEqualityComparers.BitwiseSingleEqualityComparer.GetHashCode(RoundDurationSeconds); } if (BonusTimePerAllySeconds != 0F) { hash ^= pbc::ProtobufEqualityComparers.BitwiseSingleEqualityComparer.GetHashCode(BonusTimePerAllySeconds); } if (MaximumAttackersPerBattle != 0) { hash ^= MaximumAttackersPerBattle.GetHashCode(); } if (SameTypeAttackBonusMultiplier != 0F) { hash ^= pbc::ProtobufEqualityComparers.BitwiseSingleEqualityComparer.GetHashCode(SameTypeAttackBonusMultiplier); } if (MaximumEnergy != 0) { hash ^= MaximumEnergy.GetHashCode(); } if (EnergyDeltaPerHealthLost != 0F) { hash ^= pbc::ProtobufEqualityComparers.BitwiseSingleEqualityComparer.GetHashCode(EnergyDeltaPerHealthLost); } if (DodgeDurationMs != 0) { hash ^= DodgeDurationMs.GetHashCode(); } if (MinimumPlayerLevel != 0) { hash ^= MinimumPlayerLevel.GetHashCode(); } if (SwapDurationMs != 0) { hash ^= SwapDurationMs.GetHashCode(); } if (DodgeDamageReductionPercent != 0F) { hash ^= pbc::ProtobufEqualityComparers.BitwiseSingleEqualityComparer.GetHashCode(DodgeDamageReductionPercent); } if (MinimumRaidPlayerLevel != 0) { hash ^= MinimumRaidPlayerLevel.GetHashCode(); } if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }
public override int GetHashCode() { int hash = 1; if (EnergyPerSec != 0F) { hash ^= EnergyPerSec.GetHashCode(); } if (DodgeEnergyCost != 0F) { hash ^= DodgeEnergyCost.GetHashCode(); } if (RetargetSeconds != 0F) { hash ^= RetargetSeconds.GetHashCode(); } if (EnemyAttackInterval != 0F) { hash ^= EnemyAttackInterval.GetHashCode(); } if (AttackServerInterval != 0F) { hash ^= AttackServerInterval.GetHashCode(); } if (RoundDurationSeconds != 0F) { hash ^= RoundDurationSeconds.GetHashCode(); } if (BonusTimePerAllySeconds != 0F) { hash ^= BonusTimePerAllySeconds.GetHashCode(); } if (MaximumAttackersPerBattle != 0) { hash ^= MaximumAttackersPerBattle.GetHashCode(); } if (SameTypeAttackBonusMultiplier != 0F) { hash ^= SameTypeAttackBonusMultiplier.GetHashCode(); } if (MaximumEnergy != 0) { hash ^= MaximumEnergy.GetHashCode(); } if (EnergyDeltaPerHealthLost != 0F) { hash ^= EnergyDeltaPerHealthLost.GetHashCode(); } if (DodgeDurationMs != 0) { hash ^= DodgeDurationMs.GetHashCode(); } if (MinimumPlayerLevel != 0) { hash ^= MinimumPlayerLevel.GetHashCode(); } if (SwapDurationMs != 0) { hash ^= SwapDurationMs.GetHashCode(); } if (DodgeDamageReductionPercent != 0F) { hash ^= DodgeDamageReductionPercent.GetHashCode(); } return(hash); }