示例#1
0
 public override void GatherPathStats(GamePath gamePath, Board board)
 {
     gamePath.MaxArea   = (float)MaxArea.MaximalRectangle(board.Cells) / 64;
     gamePath.FragScore = Fragmentation.GetFragmentationScore(board.Cells);
     //here the gamePath get the result from the addition function
     gamePath.Tsiun = GetMaxArea(board);
 }
示例#2
0
        public void TwoDiagonalCornerCells()
        {
            Board board = new Board();

            board.Cells[0][0] = true;
            board.Cells[7][7] = true;

            Assert.AreEqual(49, MaxArea.MaximalRectangle(board.Cells));
        }
示例#3
0
        public void HalfAndMoreOfAllCells()
        {
            Board board = new Board();

            for (int i = 0; i < 4; i++)
            {
                for (int j = 0; j < 4; j++)
                {
                    board.Cells[i][j] = true;
                }
            }

            Assert.AreEqual(32, MaxArea.MaximalRectangle(board.Cells));
        }
示例#4
0
        public void AllCells()
        {
            Board board = new Board();

            for (int i = 0; i < 8; i++)
            {
                for (int j = 0; j < 8; j++)
                {
                    board.Cells[i][j] = true;
                }
            }

            Assert.AreEqual(0, MaxArea.MaximalRectangle(board.Cells));
        }
示例#5
0
        public void MakeAMove(out int shapeId, out string placement, Board board, IDictionary <int, Shape> shapes, IGameDrawer renderer)
        {
            placement = "";
            shapeId   = 0;
            var candidates = new List <Candidate>();

            foreach (var shape in shapes)
            {
                for (int x = 0; x < 8; x++)
                {
                    for (int y = 0; y < 8; y++)
                    {
                        var newBoard     = new Board(board);
                        var curPlacement = "" + (char)(97 + x) + (char)(49 + y);
                        if (newBoard.TryPlace(shape.Value, curPlacement))
                        {
                            var candidate = new Candidate()
                            {
                                Placement  = curPlacement,
                                ShapeId    = shape.Key,
                                ScoreGain  = (newBoard.Score - shape.Value.Score) - board.Score,
                                CellsGain  = newBoard.CellCount() - board.CellCount(),
                                LinesScore = newBoard.LinesScore(),
                                MaxArea    = MaxArea.MaximalRectangle(newBoard.Cells),
                                FragScore  = Fragmentation.GetFragmentationScore(newBoard.Cells)
                            };
                            candidates.Add(candidate);
                        }
                    }
                }
            }

            var maxAreaList = from x in candidates orderby x.MaxArea descending, x.FragScore descending select x;
            var fragScoreList = from x in candidates orderby x.FragScore descending, x.MaxArea descending select x;

            var maxArea   = maxAreaList.First();
            var fragScore = fragScoreList.First();

            var final = fragScore.MaxArea < 0.32F ? maxArea : fragScore;

            placement = final.Placement;
            shapeId   = final.ShapeId;
        }
示例#6
0
        public void SingleCornerCell()
        {
            Board board = new Board();

            board.Cells[0][0] = true;
            Assert.AreEqual(56, MaxArea.MaximalRectangle(board.Cells));
            board.Cells[0][0] = false;

            board.Cells[7][0] = true;
            Assert.AreEqual(56, MaxArea.MaximalRectangle(board.Cells));
            board.Cells[7][0] = false;

            board.Cells[0][7] = true;
            Assert.AreEqual(56, MaxArea.MaximalRectangle(board.Cells));
            board.Cells[0][7] = false;

            board.Cells[7][7] = true;
            Assert.AreEqual(56, MaxArea.MaximalRectangle(board.Cells));
            board.Cells[7][7] = false;
        }
示例#7
0
        public void QuarterOfAllCells()
        {
            Board board = new Board();

            for (int i = 0; i < 8; i++)
            {
                for (int j = 0; j < 8; j++)
                {
                    board.Cells[i][j] = true;
                }
            }

            for (int i = 0; i < 4; i++)
            {
                for (int j = 0; j < 4; j++)
                {
                    board.Cells[i][j] = false;
                }
            }

            Assert.AreEqual(16, MaxArea.MaximalRectangle(board.Cells));
        }
示例#8
0
 public override void GatherPathStats(GamePath gamePath, Board board)
 {
     gamePath.MaxArea   = (float)MaxArea.MaximalRectangle(board.Cells) / 64;
     gamePath.FragScore = Fragmentation.GetFragmentationScore(board.Cells);
 }
示例#9
0
        public void EmptyMatrix()
        {
            Board board = new Board();

            Assert.AreEqual(64, MaxArea.MaximalRectangle(board.Cells));
        }