示例#1
0
        private static void ExecuteRotationMatrixInput(BoneViewModel bone)
        {
            var  q      = bone.Bone.Orientation;
            var  m      = new Matrix(new Quaternion(q.A, q.B, q.C, q.D));
            var  dialog = new MatrixInputDialog(m, "Rotation Matrix Input");
            bool result = dialog.ShowDialog() ?? false;

            if (result)
            {
                bone.Rotation = new EulerAngle(dialog.Value);
            }
        }
示例#2
0
 private static void ExecuteRotationMatrixInput(BoneViewModel bone)
 {
     var q = bone.Bone.Orientation;
     var m = new Matrix(new Quaternion(q.A, q.B, q.C, q.D));
     var dialog = new MatrixInputDialog(m, "Rotation Matrix Input");
     bool result = dialog.ShowDialog() ?? false;
     if (result)
     {
         bone.Rotation = new EulerAngle(dialog.Value);
     }
 }