public override void ResetWorld() { // mainFigure = CG.ApplyTransform(mainFigure, CG.TranslateZ(-10)); worldToCamera = MatrixExtensions.IdentityF(4); angleOfView = 90; near = 1f; far = 1000; projMatrix = MatrixExtensions.IdentityF(4); worldToCamera[3, 1] = -10; worldToCamera[3, 2] = -20; // CG.setProjectionMatrix(projMatrix, angleOfView, near, far); }